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Unapproachable East.pdf - The Forgotten Realms

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claim his portion against the interest of those who supported<br />

the idea from the beginning.<br />

<strong>The</strong> Priador extends along Thay’s southern coast, from the<br />

River Lapendrar all the way east to the River Thazarim. Its<br />

northern boundary is the Lapendrar and the First Escarpment.<br />

Along with the Alaor and Surthay in the distant north,<br />

the Priador is not actually part of the Plateau of Thay. Besides<br />

Bezantur, the tharch holds two other major settlements. Thasselen<br />

lies on the shore seventy miles west of Bezantur. Another<br />

hundred miles or so farther in that direction squats the<br />

port city of Murbant. Both of these ports are closer to the Sea<br />

of Fallen Stars—and therefore the bulk of Faerûn—than<br />

Bezantur, but they are poor sisters to the tharch’s capital.<br />

Bezantur is one of the largest and wealthiest cities in eastern<br />

Faerûn, and its port is thronged with the ships of a dozen<br />

lands at all times.<br />

<strong>The</strong> High Road, one of the nation’s two major roads, starts<br />

in Bezantur. From there, it climbs the First Escarpment,<br />

passes through Tyraturos, and ends in Eltabbar. Some of the<br />

locals call this road the Slave Way, for large numbers of slaves<br />

are driven north along it to the markets of Eltabbar.<br />

Unlike most of Thay, much of the Priador is still wild. In<br />

fact, a number of preserves throughout the region permit<br />

monsters to roam freely. <strong>The</strong>se creatures are kept on hand for<br />

use in the Red Wizards’ unethical experiments. Travelers accosted<br />

by the creatures are allowed to defend themselves, but<br />

more than one monster-slayer has discovered that damaging<br />

a zulkir’s property brings more pain than claws and teeth.<br />

Pyarados<br />

<strong>The</strong> tharch of Pyarados runs between the eastern edge of Lake<br />

Thaylambar and the Sunrise Mountains, right to the lower<br />

portion of the River Thazarim and the southern edge of the<br />

First Escarpment. <strong>The</strong> tharch doesn’t quite reach the High<br />

Road to the west, which is part of Tyraturos. <strong>The</strong> ruler of this<br />

tharch is Nymia Focar (CE female human Ftr9). Pyrados<br />

hasn’t benefited directly from the influx of wealth brought<br />

about by the zulkirs’ new trade policy, but Focar has been<br />

savvy enough to make herself rich through her own initiatives.<br />

She is more forgiving of the presence of foreign adventurers<br />

than most of her peers, granting them free rein to<br />

explore those portions of the Sunrise Mountains that lie<br />

within her tharch. <strong>The</strong> only catch is that the shops in Pyarados<br />

charge foreigners triple the normal prices and pass the<br />

bulk of the profits back to the tharchion.<br />

In addition to monster dens and old ruins, this part of the<br />

Sunrise Mountains harbors all sorts of mineral wealth. Focar<br />

can’t be bothered with owning or operating mines herself, so<br />

she charges a stiff tax on those who do. Any who try to cheat<br />

her or refuse to pay find their claims sold out from under<br />

them to people more willing to go along with Focar’s demands.<br />

<strong>The</strong>re is only one major city here—Pyarados, after which<br />

the tharch is named. Situated on the west bank of the River<br />

Thazarim, this is where the <strong>East</strong>ern Way ends, just shy of the<br />

Surague Escarpment. Two well-worn tracks lead out of city.<br />

One follows the edges of the Surague Escarpment and the edge<br />

THAY<br />

155<br />

of Lake Thaylambar up to the city of Eltabbar. <strong>The</strong> other is<br />

on the east side of the River Thazarim, and it leads south<br />

through the tharch of Thazalhar into Mulhorand, eventually<br />

winding up in either Sultim or Rauthil, depending on which<br />

fork one follows.<br />

THE PASS OF THAZAR<br />

A short distance north and east of the city of Pyarados is the<br />

Pass of Thazar, one of only two ways (Daggertooth Pass is the<br />

other) across the Sunrise Mountains into Thay. <strong>The</strong> pass<br />

climbs along the vale of the Thazarim River. At the top of<br />

the valley, a difficult road of switchbacks and precipitous<br />

drops snakes under the crest of the mountains for about ten<br />

miles before dropping into the upper vale of the Copper River,<br />

a tributary of the Clearflow. A great stone wall raised centuries<br />

ago guards the top of the pass.<br />

<strong>The</strong> Thazar is lower and easier than the Daggertooth, but<br />

it is not as strategically important. Most travelers to Mulhorand<br />

or Murghôm simply take the road south from Pyarados<br />

to Rauthil. In the ancient wars against Mulhorand, the<br />

Pass of Thazar was much more important, as it offered an<br />

eastern approach to Thay, but little of consequence has happened<br />

here in a long time.<br />

SURAGUE ESCARPMENT<br />

Like the First and Second Escarpments, the Surague is a long<br />

line of steeply layered precipices climbing from the Plateau of<br />

Thay toward the Sunrise Mountains. It is much more broken<br />

and rugged than the other escarpments, sometimes vanishing<br />

entirely for dozens of miles before reappearing. Most of the<br />

Surague (the land above the escarpment) is at an elevation of<br />

about 6,000 to 7,000 feet and quickly merges with the steep<br />

foothills and sheer peaks of the Sunrise range.<br />

<strong>The</strong> Thayans maintain few watchposts or fortresses along<br />

this frontier, since the Sunrises are virtually impassable to any<br />

but skilled mountaineers who know where they’re going. Slaves<br />

hoping to escape into the mountains usually meet a quick end<br />

from the arduous conditions or the hungry monsters that<br />

plague the high vales. A few ragged bands of escaped slaves eke<br />

out a hardscrabble existence in the lower slopes, fleeing the approach<br />

of Thayan forces and raiding down onto the plateau<br />

when they dare. From time to time Thayan nobles organize<br />

expeditions to hunt these wretches for sport.<br />

Sunrise Mountains<br />

<strong>The</strong> Sunrise Mountains, which many consider to mark the<br />

eastern end of Faerûn proper, run all the way from the<br />

center of Rashemen to just past the southeastern border of<br />

Thay. <strong>The</strong>y form the entirety of Thay’s eastern border, towering<br />

almost 15,000 feet above sea level. To get to the Thayan<br />

portion of the Sunrise Mountains, a traveler must first tackle<br />

the Surague Escarpment. Few find even this to be worthwhile,<br />

as the Sunrises themselves are virtually impassable to

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