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Unapproachable East.pdf - The Forgotten Realms

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a little more than 9,000 feet above sea level, and heavy snows<br />

linger on the shaded northern sides of the peaks all year long.<br />

In some years, the Daggertooth is completely impassable.<br />

<strong>The</strong> narrow and steep track is unsuitable for anything approaching<br />

the size of an army, which is why the Tuigans have<br />

never troubled the Thayans by this route. <strong>The</strong> zulkirs maintain<br />

a sinister fortress called Chur-Gathos a little way down<br />

from the saddle on the Thayan side. This cold, lonely outpost<br />

is reserved for those soldiers unlucky enough to earn a posting<br />

in one of the worst spots in the land.<br />

GORGE OF GAUROS<br />

Well over 100 miles in length, the Gorge of Gauros cleaves<br />

the First Escarpment in a maze of deep, narrow canyons, dividing<br />

the plateau of Thay from the Mulsanyaar Plateau in<br />

Rashemen. Here the river Gauros joins a number of smaller<br />

streams racing down from the heights of the Sunrise Mountains.<br />

<strong>The</strong> northeast corner of the Plateau of Thay is more<br />

than 4,000 feet above sea level, and the Mulsantir basin has<br />

an elevation of about 1,500 feet, so the gorge averages half<br />

a mile or more in depth. It is about twenty miles wide for<br />

most of its length, its floor divided by numerous side-canyons,<br />

nameless cascades, and crumbling plinths of rock scoured by<br />

ancient floodwaters.<br />

<strong>The</strong> Gorge of Gauros blocks all north and south travel east<br />

of Lake Mulsantir, except for a narrow strip along the foot<br />

of the escarpment right by the lakeshore. It is one of Rashemen’s<br />

most effective defenses against Thayan attack. <strong>The</strong><br />

gorge is home to a number of monsters, including a very old<br />

female red dragon named Magrevystala, who lairs in a dry<br />

hanging valley somewhere in its heart.<br />

High Thay<br />

Also known as the Plateau of Ruthammar or (mistakenly) the<br />

Thaymount, High Thay is that portion of the country above<br />

the Second Escarpment and below the Thaymount proper.<br />

Little is known of this land outside of Thay: Foreigners are<br />

not permitted to travel there except under the direct escort<br />

of a Red Wizard, and the Red Wizards do not bring outsiders<br />

to this portion of their land without very good cause.<br />

While the center of High Thay is dominated by the ice-clad<br />

volcanoes of the Thaymount, a ring of cool, fertile highlands<br />

surround the smoking mountains. This higher plateau is only<br />

a dozen miles wide on its eastern side, but in other places it<br />

is a broad, lightly forested highland almost 100 miles across.<br />

Like the Plateau of Thay below, the land consists of low mesas<br />

separated by broad, rolling plains, but High Thay is cooler and<br />

more humid than the lands below and supports pine forests,<br />

vineyards, and great orchards of fruit trees. High Thay climbs<br />

steeply upward as one travels toward the Thaymount, and the<br />

foothills could be called mountains in any other land.<br />

For centuries, High Thay has been the refuge of the land’s<br />

masters. Mulan noble families, high clerics of the faiths of<br />

Bane, Cyric, or Kossuth, and of course prominent Red Wizards<br />

THAY<br />

153<br />

own vast estates on this high plateau. <strong>The</strong> Thayans do not<br />

build great cities here, although a number of well-ordered<br />

towns populate the southern and western regions of the<br />

plateau. Most of these powerful Thayans are absentee landlords,<br />

spending their time in the cities of greater Thay and<br />

only retreating to their estates to escape the late-summer heat<br />

of the lower plateau.<br />

Portions of High Thay, particularly the foothills and the<br />

northerly and eastern reaches downwind of the Thaymount,<br />

are quite barren, covered with ash falls from the volcanoes.<br />

<strong>The</strong>se lands are unsettled except for the occasional Red<br />

Wizard determined to raise a tower in a particularly desolate<br />

spot. Wild gnolls, orcs, and other humanoids haunt these lands,<br />

mostly because the Red Wizards find them useful stock for<br />

their armies and have not made any concerted effort to exterminate<br />

them.<br />

Lapendrar<br />

Hezass Nymar (NE male human Clr8 of Kossuth) is the tharchion<br />

of Lapendrar. This tharch begins at the southeastern<br />

edge of the Second Escarpment and rolls down to the borders<br />

of <strong>The</strong>sk and Aglarond. This territory features many important<br />

cities, including Nethentir, Nethjet, Amruthar, and Escalant.<br />

<strong>The</strong> River Umber flows through this territory before<br />

reaching Aglarond, while the River Lapendrar forms the<br />

tharch’s southern border until it empties into the Wizards’<br />

Reach. <strong>The</strong> <strong>East</strong>ern Way, one of the two major roads connecting<br />

the southern portions of Thay, bisects this tharch.<br />

Lapendrar is one of the least strongly held of all the<br />

tharchs. Its border with Aglarond is constantly disputed, and<br />

its largest city, Amruthar, is nominally independent of Thay.<br />

This suits Nymar, who craftily maintains a compassionate and<br />

generous manner unknown in the other tharchs. Many of his<br />

fellows condemn Nymar as a well-connected weakling, but in<br />

truth he is a master of treachery—most of his victims don’t<br />

even realize it was he who orchestrated their downfall. Nymar<br />

rules his tharch from an elegant palace of white marble in the<br />

city of Escalant (the most recent addition to the Thayan<br />

Empire) although he spends much of his time in Eltabbar,<br />

scheming against his peers.<br />

Plateau of Thay<br />

<strong>The</strong> Plateau of Thay includes everything within the First Escarpment,<br />

a long line of sheer cliffs surrounding the interior<br />

portion of the country, although the lands above the Second<br />

Escarpment—High Thay and the Thaymount—are distinctly<br />

different. <strong>The</strong> distance between the First and Second<br />

Escarpments ranges from little more than twenty miles on<br />

the western edge overlooking Nethentir to nearly 200 miles<br />

in the southeast and northeast reaches.<br />

<strong>The</strong> First Escarpment guards Thay from attack and has<br />

daunted many who contemplated invasion. <strong>The</strong> natural walls<br />

are a better defense than any army. <strong>The</strong> cliffs are honeycombed<br />

with tunnels, barracks, and fortresses carved directly

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