Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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<strong>The</strong> Iron Lord has traditionally left the governing of Thasunta<br />
to the leaders of the berserker lodges, in particular the<br />
Old Lodge—a brotherhood reserved for the wisest and most<br />
experienced warriors. A berserker must master the fighting<br />
techniques of no fewer than three other lodges before being<br />
considered for membership in the Old Lodge. Currently, the<br />
Master of the Old Lodge is Jhorrgel the Black (CN male<br />
human Bbn20). For someone so fierce in battle, Jhorrgel is a<br />
surprisingly patient and perceptive leader.<br />
Tinnir (VILLAGE)<br />
This small community is partially hidden in a wooded vale<br />
along Lake Tirulag, and most travelers on the Golden Way pass<br />
it without realizing there is a settlement just out of sight. In addition<br />
to the typical Rashemi dwellings, there are several whitewashed<br />
buildings in the style of western Faerûn. <strong>The</strong> villagers<br />
are mainly fisherfolk, supplementing their food with small gardens.<br />
<strong>The</strong> village sees some traffic from travelers on the lake,<br />
and the Lakeside Inn caters to those who would stay overnight.<br />
<strong>The</strong> inn is an old two-story structure run by Vrulla the<br />
White, a friendly old woman fond of telling stories. Legend<br />
has it that Chauntea blessed some of the rooms of the inn so<br />
that anyone who slept in one would be granted wondrous<br />
dreams and good fortune in life. However, the blessed rooms<br />
change often, so trying to find the right one is a gamble. <strong>The</strong><br />
inn is guarded by Nyella, the spirit of a dog belonging to the<br />
man who built the inn over a century ago. Nyella is fond of<br />
barking at strangers but is very protective of the inn, Vrulla,<br />
and anyone she seems to favor.<br />
cTinnir (Village): Conventional; AL NG; 200 gp limit;<br />
Assets 5,400 gp; Population 540; Isolated (humans 99%).<br />
Authority Figure: Urphong Vazsil Breshk, NG male<br />
human Ftr6 (lord of the town).<br />
Important Characters: Vrulla the White (NG female human<br />
Clr2 of Chauntea).<br />
<strong>The</strong> Urphong's Guard: Bbn4, Ftr3, War3 (2), Bbn2 (2),<br />
War2 (8), Bbn1 (2), Ftr1 (2), War1 (23).<br />
Other Characters: Bbn5, Bbn2; Brd6, Brd3 (2), Brd1; Clr5,<br />
Clr2 (2), Clr1 (3); Drd5, Drd4, Drd3, Drd2 (2), Drd1 (2);<br />
Ftr5, Ftr3, Ftr1 (2); Mnk2, Mnk1 (2); Rgr6, Rgr2, Rgr1 (4);<br />
Rog3, Rog1 (2); Sor4, Sor1 (2); Wiz5, Wiz1 (2); Adp6, Adp4,<br />
Adp1 (4); Ari4, Ari3, Ari2, Ari1 (2); Exp6, Exp5, Exp4,<br />
Exp3, Exp2 (2), Exp1 (14); War7, War3, War2 (4), War1<br />
(11); Com7, Com6, Com5, Com4 (2), Com3 (5), Com2 (19),<br />
Com1 (381).<br />
Urling (HAMLET)<br />
This community is easily overlooked by the ignorant. It looks<br />
like nothing more than a grove of alders and evergreen trees<br />
growing among clusters of grassy mounds. <strong>The</strong>se mounds are<br />
in fact the homes of the Witches of Rashemen, built in the<br />
traditional style and covered with soil and plants. Most of the<br />
RASHEMEN<br />
147<br />
inhabitants are hathrans, their spouses, and servants (ethrans<br />
normally live among the common folk and only come here to<br />
meet with their superiors). Foreigners are not forbidden<br />
here—and certainly are not executed for visiting—but<br />
anyone other than an ethran, a hathran, or an immediate<br />
family member is encouraged to leave after a day or two.<br />
One of the larger mounds is the Green Chapel, a quiet inn<br />
for those who have come to speak to the hathrans. Any who<br />
stay at the Green Chapel are warned of the consequences of<br />
entering the Urlingwood. <strong>The</strong> inn is run by Selov (LN male<br />
human Wiz15), a former Old One who accidentally stripped<br />
himself of all magical ability while testing a mage-negating<br />
spell he created to use against the Red Wizards. Selov is<br />
trusted by the Witches and is protected by several spells that<br />
will wipe portions of his memory if he is ever interrogated<br />
about the secrets of the Old Ones.<br />
<strong>The</strong> leading hathran of Urling is the Lady Yhelbruna (LN<br />
female human Clr6/Wiz12/Hth10), the oldest and most powerful<br />
hathran in Rashemen. Yhelbruna spends little time looking<br />
after the town; the hathrans keep their own affairs in<br />
order and quickly deal with troublesome intruders. Nythra of<br />
the Seven Rivers (NG Wiz4/Clr4/Hth4) is Yhelbruna’s<br />
spokeswoman. She is friendly and talks openly with nonhathran<br />
Rashemi, and even consents to speaking with the rare<br />
foreign visitor whose business takes him to Urling.<br />
Heroes and<br />
Monsters<br />
Most characters from Rashemen are barbarians, clerics,<br />
druids, fighters, or wizards. Rangers from Rashemen may<br />
choose Thayans as a favored enemy. Humans are far and away<br />
the most common Rashemi characters, but hagspawn, spirit<br />
folk, and taers exist in various portions of the country and<br />
often take up the adventurer’s career.<br />
Chapter 2: Prestige Classes describes several prestige classes<br />
common in Rashemen, including the durthan, the Raumathari<br />
battlemage, and the runescarred berserker. Chapter 3: Regions<br />
and Feats introduces a number of new feats appropriate<br />
to characters of Rashemi origin, such as Draw From the Land,<br />
Extended Rage, Improved Grapple, Rashemi Elemental Summoning,<br />
Vremyonni Training, and feats associated with the<br />
various berserker lodges.<br />
Rashemen is home to a number of unique monsters rarely<br />
encountered in other lands. New monsters presented in Chapter<br />
6: Monsters of the <strong>East</strong> include two varieties of hag (the<br />
bheur, a hag with an affinity for cold magic, and the shrieking<br />
hag, a deadly hunter of the steppes), the orglash (an air<br />
elemental with a love of frozen temperatures), the telthor (an<br />
incorporeal fey creature), the thomil (a tough variety of earth<br />
elemental), and the uthraki (an evil shapechanger active<br />
mainly at night).