Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Witches have considered his removal, but Volas’s forthrightness<br />
and keen insights have won their grudging respect. <strong>The</strong><br />
Witches awarded Volas his seat on the death of Yvarrg, the<br />
previous Iron Lord, who was murdered by a Thayan assassin.<br />
NOTABLE BUSINESSES<br />
Immilmar is known for its leather goods, woodcarvers, and<br />
ironworks. <strong>The</strong> tanneries and smelters are located in the hills<br />
north and east of the town, as a long-dead Iron Lord ruled that<br />
any enterprise producing fumes or reek must be away from the<br />
city’s center. Dozens of woodcarvers and stonecarvers still<br />
labor in workshops in the tangled streets around the Iron<br />
Lord’s citadel, but for the most part, Immilmar’s heart is a<br />
pleasant place of young trees and winding ways.<br />
Several inns of note cater to foreigners calling on the<br />
Huhrong. Blackstone House is the best of them, a comfortable<br />
building stocked with wines and ales from several lands. Varro<br />
the Fat (CG male human Ftr8) is the proprietor of the inn.<br />
North of town, amid the cheerless foundries and forges of the<br />
Smiths’ Quarter, is the well-worn workshop of the armorer<br />
Tholli Ironweaver (NG male human Ftr4/Exp8). Tholli manufactures<br />
both swords and mail of masterwork quality, and his<br />
blades often sell for two to three times the normal price due<br />
to his excellent reputation.<br />
MAJOR TEMPLES<br />
Chauntea is one of the more popular deities in Rashemen, although<br />
she is more often known as “Bhalla” here. <strong>The</strong> House<br />
of Bhalla is a medium-sized temple to Chauntea located in an<br />
old stone building near the Iron Lord’s citadel. Brother Dervarr<br />
(NG male human Clr7 of Chauntea) is the leader of this<br />
temple. An Impilturan by birth, he was sent here to ensure<br />
that Rashemi veneration of Chauntea does not stray too far<br />
from her worship in other lands.<br />
Although it is not really a temple, one of the most sacred<br />
sites in the city is the Witches’ Hall, a whitewashed longhouse<br />
with crossbeams carved in the shape of dragons, hounds, and<br />
unicorns. Forbidden to all but the hathrans, this mysterious<br />
building, sacred to Mystra, is the meeting place and refuge of<br />
the wychlaran of Immilmar. Othlor Fydra Night-Tree (CN<br />
female human Clr3/Sor9/Hth5) presides over the local<br />
Witches and guards the hall from any desecration.<br />
cImmilmar (Large City): Conventional/Magical; AL NG;<br />
40,000 gp limit; Assets 42,420,000 gp; Population 21,210; Isolated<br />
(human 93%, spirit folk 6%, other 1%).<br />
Authority Figures: Volas Dyervolk, CG male human<br />
Bbn18 (Iron Lord of Rashemen); Othlor Fydra Night-Tree,<br />
Clr3/Sor9/Hth5 (leader of the Witches in Immilmar and overseer<br />
of the wychlaran who advise the Iron Lord); Brother Dervarr,<br />
NG male human Clr7 of Chauntea (leader of the temple<br />
of Chauntea in the city).<br />
RASHEMEN<br />
145<br />
Important Characters: Green Huldra, CG female human<br />
Ftr6 (innkeeper of the Guardian Witch); Ythar Wolfmaster,<br />
CN male human Bbn 13 (leader of the Owlbear berserker<br />
lodge). Varro, CG male human Ftr8 (innkeeper of Blackstone<br />
House); Yuthrim, CG male human Ftr4/Bbn5 (leader of the<br />
Great Stag berserker lodge); Tholli Ironweaver, NG male<br />
human Ftr4/Exp8 (most skilled smith in Rashemen).<br />
Iron Lord’s Guard: Bbn15, Bbn12, Bbn10 (2), Bbn9 (3),<br />
War9, Bbn8 (5), War8, Bbn7 (5), War7 (3), Bbn6 (11), War6<br />
(4), Bbn5 (13), War5 (8), Bbn4 (24), War4 (22), Bbn3 (32),<br />
War3 (70), Bbn2 (37), War2 (270), Bbn1 (81), War1 (1,230);<br />
Great Stag Berserkers: Bbn13, Bbn12, Bbn9 (2), Bbn8 (2),<br />
Bbn6 (4), Bbn5 (3), Bbn4 (8), Bbn3 (21), Bbn2 (22), Bbn1 (47);<br />
Owlbear Berserkers: Bbn16, Bbn14, Bbn13, Bbn10, Bbn9 (2),<br />
Bbn8 (3), Bbn7 (3), Bbn6 (4), Bbn5 (3), Bbn4 (7), Bbn3 (8),<br />
Bbn2 (14), Bbn1 (15). <strong>The</strong> rest of Immilmar’s citizens are too<br />
numerous to describe here.<br />
Mulptan (LARGE CITY)<br />
Rashemen’s northern trading gateway to the outside world, Mulptan<br />
is a sprawling, windswept city enclosed by an old stone wall<br />
dating back to the Narfell-Raumathar wars. Damarans, Nars, and<br />
even Tuigans come here to trade, meeting in a great field outside<br />
of town that is crowded with the caravans and wagons of traders.<br />
Farming is difficult this far north, so Mulptan subsists on vast<br />
herds of rothé, sheep, reindeer, and longhaired goats that do<br />
better in the frigid winters than southern cattle.<br />
Most foreigners bound for Immilmar and the Iron Lord’s<br />
citadel actually pass through Mulptan on their way to the<br />
country’s capital, even though Mulptan lies eighty miles to<br />
the east. No ferries cross Lake Ashane opposite Immilmar<br />
(the western shores of the lake are quite wild, this far north),<br />
so travelers come up the Golden Way or the Long Road.<br />
Either way, Mulptan is the first Rashemi city they come upon.<br />
While Immilmar is a city of craftsfolk and smiths visited by<br />
a few merchants, Mulptan is a city of merchants catered to<br />
by a small number of Rashemi craftsfolk.<br />
A number of foreigners reside in Mulptan, making it the<br />
most cosmopolitan of Rashemen’s cities. <strong>The</strong> Shou Quarter occupies<br />
the south side of the city, while people of other nations<br />
mix in the Western Quarter, so named because it is populated<br />
by folk from western countries such as <strong>The</strong>sk or Damara (the<br />
district is actually located on the northeast side of the city). In<br />
the wintertime, most of the merchants (and those foreigners<br />
who have not actually settled in the city) depart for warmer<br />
lands, since snow and wind make travel along the exposed roads<br />
of the region virtually impossible for several months.<br />
Two large Rashemi clans, the Ydrass and the Vrul, sponsor<br />
many contests as friendly rivals. <strong>The</strong> competition has improved<br />
both families, who are accomplished warriors, hunters,<br />
and artisans. <strong>The</strong> two clans number in the hundreds, and while<br />
they do not rule Mulptan outright (that privilege is reserved<br />
for the Multrong, or <strong>East</strong>lord, a title granted by the Iron<br />
Lord), they wield great influence over the trade and commerce<br />
of the city.