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Unapproachable East.pdf - The Forgotten Realms

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–75 Year of Leather Shields: Aided by the Raumviran<br />

Witches, Yvengi defeats Eltab and frees Rashemen<br />

from demonic rule. Mulhorand invades Rashemen but<br />

is driven off by the combined efforts of the berserkers<br />

and Witches. <strong>The</strong> Witches demand the right to<br />

name the Iron Lord of Rashemen.<br />

189 Year of the Cowled Defender: Bregg the Strong, a<br />

mighty berserker, launches a rebellion against the<br />

Witches when they refuse to name him Iron Lord on<br />

the death of the previous lord. Berserkers loyal to<br />

Bregg cut down dozens of hathrans in the first hours<br />

of his revolt.<br />

194 Year of Coiled Smoke: Bregg’s rebellion is finally<br />

crushed. <strong>The</strong> hathrans take to wearing masks as a consequence<br />

of Bregg’s war.<br />

306 Year of the Fanged Horde: A mighty host of orcs descends<br />

on Rashemen from the Sunrise Mountains but<br />

is driven off.<br />

595 Year of the Coven: <strong>The</strong> durthans, a secret sect within<br />

the wychlaran, attempt to overthrow the order and<br />

seize Rashemen. Strife between the hathrans and their<br />

dark sisters lasts for decades, but the durthans are<br />

eventually driven out.<br />

922 Year of the Spouting Fish: <strong>The</strong> wizards of Thay rebel<br />

against Mulhorandi rule and sack the provincial capital<br />

at Delhumide.<br />

934 Year of Fell Wizardry: <strong>The</strong> Red Wizards launch their<br />

first invasion of Rashemen but are repelled.<br />

1359 Year of the Serpent: <strong>The</strong> Tuigan Horde attacks Thay.<br />

Zulkir Szass Tam arranges a truce with the Tuigans<br />

and builds a great portal to transport them north to<br />

Rashemen. <strong>The</strong> Tuigans besiege and destroy Citadel<br />

Rashemar, with the main force moving west across<br />

the High Country to attack forces rallied by the<br />

Witches at the Lake of Tears. Pinned by the Thayan<br />

army south of Lake Mulsantir, the largest force of<br />

Rashemi berserkers is unable to support the Witches,<br />

who can only delay the immense horde.<br />

1360 Year of the Turret: Winter snows hold the Thayan<br />

army in place, allowing the berserkers to move north<br />

again and attack the unsuspecting Tuigans in their<br />

camps. <strong>The</strong> Battle of the Lake of Tears forces the<br />

Horde to fall back. <strong>The</strong> Red Wizards part the waters<br />

of Ashane to allow the Tuigans to retreat. <strong>The</strong> Rashemi<br />

do not pursue. <strong>The</strong> Tuigans are eventually defeated<br />

in <strong>The</strong>sk by a multinational army rallied by<br />

King Azoun IV of Cormyr.<br />

1362 Year of the Helm: Thay attempts to invade Rashemen<br />

by moving forces through <strong>The</strong>sk along the Golden<br />

Way, but they are overwhelmed by water elementals<br />

summoned by the Witches. <strong>The</strong> Thayans retreat after<br />

using magic to scorch the western shore to bare rock.<br />

<strong>The</strong> Witches spend a month repairing the damage.<br />

1363 Year of the Wyvern: An unusually cold winter in<br />

Rashemen allows a large number of cold-loving creatures<br />

to move southward from the Icerim mountains<br />

into the North Country and beyond.<br />

RASHEMEN<br />

141<br />

1365 Year of the Sword: Thay invades Rashemen from the<br />

east, while Red Wizards melt glaciers in the Icerim<br />

Mountains, causing severe flooding in Immilmar and<br />

Mulsantir. While the hathrans are distracted, the<br />

Thayan forces cross the foothills of the High Country<br />

but are driven back by angry elementals.<br />

1366 Year of the Staff: <strong>The</strong>sk offers to improve part of the<br />

road along the Golden Way to facilitate traffic. <strong>The</strong><br />

Witches accept the offer under certain conditions of<br />

construction, and the building begins in late summer.<br />

1367 Year of the Shield: <strong>The</strong> road builders complete the<br />

stretch from Mulsantir to Tinner.<br />

1368 Year of the Banner: Thay causes chaos in Rashemen<br />

by igniting the western portion of the Ashenwood,<br />

driving its fell creatures eastward into civilized areas.<br />

During the confusion, gangs of cutthroats teleport to<br />

Mulsantir and Immilmar to slay important Rashemi<br />

but are cut down by berserkers.<br />

1369 Year of the Gauntlet: Increased eastward trade inspires<br />

merchants from other countries to establish outposts<br />

in Rashemen. One group of settlers are shield<br />

dwarves. <strong>The</strong> local Rashemi welcome the dwarves<br />

after testing their ability to forge, fight, and drink.<br />

1370 Year of the Tankard: Thay attempts to invade Rashemen<br />

by crossing Lake Mulsantir on magically<br />

crafted boats, but a storm created by the hathrans<br />

dashes their vessels against the southern shore.<br />

1371 Year of the Unstrung Harp: Thydrim Yvarrg, Iron<br />

Lord of Rashemen, is slain by a Thayan assassin.<br />

Rather than raising him from the dead, the Witches<br />

opt to replace him with Volas Dyervolk, whom they<br />

feel will chafe less under their guidance.<br />

1372 Year of Wild Magic: Current year. Khalia, a Thayan<br />

emissary, approaches Mulsantir under the flag of<br />

peace and asks permission to create an enclave. She is<br />

refused but allowed to leave safely. <strong>The</strong> return of Bane<br />

puts the hathrans on alert for any news of Banite activity<br />

in the area.<br />

Government<br />

At its simplest, each community is led by a fyrra (“lord” or<br />

“war leader”), usually a warrior of renown from a clan of good<br />

standing. Technically, a fyrra wields power only over the soldiers<br />

he trains and commands, but he often keeps the peace<br />

and settles matters of traditional law and judgment. A fyrra<br />

is advised by the Witches and normally defers to their judgment.<br />

<strong>The</strong> fyrras of each settlement report to the Huhrong,<br />

or Iron Lord, the highest-ranking leader in Rashemen.<br />

<strong>The</strong> Iron Lord is always a man, chosen by the Witches, and<br />

rules at their whim; they may replace him at any time. <strong>The</strong><br />

Iron Lord is expected to rule wisely and in the best interests<br />

of the people of Rashemen. It is his duty to keep travel between<br />

settlements reasonably safe, secure the frontiers, and control<br />

raiding monsters from the wilder parts of the country. In<br />

times of invasion, the Iron Lord is the supreme warlord of all

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