26.11.2012 Views

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

and are the face of the Rashemi people to all inside and outside<br />

the land. Although the Witches are the real power in<br />

Rashemen, they are wise enough to elect a berserker as leader<br />

of the people.<br />

<strong>The</strong> Witches test all children at a young age—less than<br />

ten years old—for aptitude in magic. Those who pass these<br />

tests are taken away from their parents to be trained with<br />

the Old Ones, male Rashemi of great age and magical power.<br />

<strong>The</strong> Witches are not cruel or secretive; the families know<br />

what is to become of their child and that she will become a<br />

person of power and influence. <strong>The</strong> family is<br />

always compensated, usually with livestock,<br />

tools, or an orphaned child of<br />

similar age.<br />

Both boys and girls train. <strong>The</strong> girls<br />

are taught the deep tenets of Rashemen’s<br />

religion in preparation for becoming<br />

hathrans, while the boys study<br />

only arcane magic. Upon reaching<br />

adulthood (age twenty in Rashemen),<br />

girls are normally ordained as<br />

ethrans. Some choose to return to<br />

their home villages as practicing<br />

mages or healers, but they are<br />

always potential recruits for a<br />

hathran in need. <strong>The</strong> boys are<br />

given a choice when they reach<br />

adulthood: Join the Old Ones,<br />

or leave Rashemen forever<br />

under a geas to never reveal<br />

their secrets. Most choose to<br />

remain and may eventually<br />

become Old Ones themselves.<br />

Those who leave usually practice<br />

their magic in distant lands.<br />

An important aspect of the<br />

Rashemi way of life is the dajemma,<br />

a journey of self-discovery<br />

that all young men must take<br />

before being considered adults<br />

(women may take this journey as well, but it<br />

is not required). In days of old, young Rashemi<br />

nobles made the dajemma to visit strange<br />

lands, slaying horrible monsters and wicked warlords, but now<br />

it is mostly an exercise in drinking and sightseeing. It also<br />

helps Rashemen build trade contacts with the outside world.<br />

<strong>The</strong> hathrans require all young ethrans to go on a journey<br />

(usually in groups) to learn about the outside world and report<br />

on current events.<br />

Other than the dajemma, few Rashemi leave their homeland<br />

for any length of time. Foreigners within Rashemen’s<br />

borders are a curiosity—and not a welcome one. Visitors get<br />

many suspicious looks, and mages and obvious spellcasters<br />

of non-Rashemi faiths gain hostile stares, for the locals dislike<br />

anyone other than the Witches practicing magic in<br />

their land.<br />

RASHEMEN<br />

ECONOMY<br />

Blocked in by mountains, icy lakes, and haunted forests, Rashemen<br />

has to fend for itself in most things. Its people raise herd<br />

beasts (cattle, sheep, and surface rothé), hunt wild game, fish,<br />

and grow crops in the short summer. <strong>The</strong>y trade with the caravans<br />

that come through their country on the Golden Way,<br />

offering wool, carved items, furs, firewine, and their famous<br />

smoky cheese in exchange for cloth, wood products, and foods<br />

they cannot find in their own land. Rashemi have<br />

limited options: <strong>The</strong>y cannot produce<br />

enough excess to simply buy<br />

what they wish, and they are unwilling<br />

to trade, sell, or lend the<br />

things that others really want (magic,<br />

lumber, and skilled berserkers).<br />

Rashemen could greatly benefit<br />

from a portal to a large city outside<br />

their homeland, but the<br />

Witches have little interest in<br />

that sort of magic and are unlikely<br />

to allow another person to<br />

create such a portal for fear of<br />

unwanted visitors.<br />

<strong>The</strong> most popular export of<br />

Rashemen is jhuild—Rashemi<br />

firewine—a powerful draught<br />

that boosts strength and dulls<br />

the senses. <strong>The</strong> full-strength<br />

drink is very expensive, but<br />

a watered-down version is<br />

affordable to those who have<br />

a taste for the exotic. As it is<br />

customary to bring a bottle of<br />

full-strength jhuild on a dajemma,<br />

many young Rashemi<br />

have quickly become popular and<br />

made some coin in an emergency<br />

just by sharing the<br />

potent drink with their hosts.<br />

<strong>The</strong> Great Stag lodge of Mulptan<br />

138<br />

LAW AND ORDER<br />

Rashemen is governed by a simple set of laws, primarily concerned<br />

with safeguarding people and property. <strong>The</strong> legal<br />

system relies on common sense, which is in good supply despite<br />

the number of hotheads in the land. <strong>The</strong> code of laws takes up<br />

less than two written pages, which is fortunate, because a majority<br />

of Rashemi are illiterate. <strong>The</strong> laws also exist in song,<br />

making them easier for the common folk to remember.<br />

Do not kill or deliberately injure another Rashemi. Save your<br />

anger for your true enemies.<br />

Do not steal from your fellow Rashemi or outsiders with<br />

honor. To do so is to taint your own honor.<br />

Illustration by Wayne England

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!