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Unapproachable East.pdf - The Forgotten Realms

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that the Rashemi glorify personal strength and shun people<br />

who are not like them.<br />

Races and Cultures<br />

Given their remote location and the natural barriers that prevent<br />

easy communications with other lands, it is not surprising<br />

the people of Rashemen are almost exclusively human.<br />

Although of the same racial stock as the Rashemi of Thay,<br />

they spit at the suggestion that they are related to weaklings<br />

who allowed themselves to be enslaved. <strong>The</strong> people of Rashemen<br />

are taller and paler than their Thayan cousins and can<br />

easily recognize someone from the land to the south.<br />

As a warrior culture, the Rashemi see competition as a way<br />

to define status and honor, as well as to release pent-up aggression.<br />

Rashemi compete in nonlethal tests of strength, skill,<br />

and endurance, leaving overt hostility for their enemies.<br />

Rashemen would never host a gladiatorial arena, but many<br />

settlements have regular athletic competitions where contestants<br />

pummel one another into submission in hopes of<br />

achieving higher esteem among their peers.<br />

For a country that always has a male leader and laws enforced<br />

by an exclusive group of female spellcasters, Rashemi<br />

are surprisingly egalitarian. Most warriors and berserkers are<br />

male, as are most craftsfolk in demanding fields such as blacksmithing,<br />

but women with the necessary skill are not<br />

shunned or ridiculed, and the lodges that train Rashemen’s<br />

berserkers welcome anyone with an interest in fighting.<br />

While martial skill is respected among the Rashemi, the<br />

ability to go berserk against one’s enemies is the mark of an<br />

elite combatant. Berserkers have the highest status of any class<br />

or group in Rashemen other than the Witches. Fangs (military<br />

units of ten to fifty berserkers) practice similar fighting<br />

styles. Each village has one or more fangs, each tied to a particular<br />

berserker lodge (see the Berserker Lodges sidebar).<br />

This dark reddish brew is made from certain grapes, fruits,<br />

and herbs grown near the city of Urling. It is a common<br />

drink for wealthier berserkers. Like alcoholic drinks, jhuild is<br />

technically a poison, and a character who drinks it must succeed<br />

on a Fortitude saving throw (DC 12) to avoid its effect;<br />

those who desire it may voluntarily fail this saving throw.<br />

Upon drinking firewine, the character takes 1 point of temporary<br />

Wisdom damage. One minute later, the drinker gains<br />

a +2 bonus to Strength, which lasts for 2 hours.<br />

Once the Strength bonus wears off, the user must make<br />

another Fortitude saving throw (DC 20) or immediately fall<br />

unconscious for 3d4 hours. Whether or not that save succeeds,<br />

the user takes a –2 penalty on attacks, saves, and<br />

checks for the next 12 hours. It is not possible to become<br />

RASHEMEN<br />

137<br />

Life and Society<br />

Jhuild (Rashemi Firewine)<br />

<strong>The</strong> people of Rashemen prefer to live their own lives without<br />

interference and invasions from hostile neighbors. However,<br />

as long as the Red Wizards control Thay, that is not<br />

likely to happen, so the Rashemi spend their lives in a nearconstant<br />

anticipation of attack. This makes life very tense, so<br />

the people throw themselves into work and recreation to<br />

forget about the constant threat. Rashemi work hard to survive<br />

in their harsh and beautiful home, and they play hard to<br />

lighten their hearts.<br />

Even within their own land, the Rashemi are surrounded<br />

by strange and potentially hostile powers—spirits in the<br />

very rocks, trees, and waters. A Rashemi is trained at a very<br />

young age to avoid certain landmarks, to leave gifts for<br />

helpful spirits, and to ask permission of the telthors before<br />

touching anything in an unfamiliar place. <strong>The</strong> relationship<br />

with the spirits is a strange one, for while Rashemi fear offending<br />

them, they also love the spirits for their power to<br />

protect the land.<br />

<strong>The</strong> people have a similar relationship with the Witches.<br />

<strong>The</strong> hathrans are mysterious, always wearing masks when in<br />

Rashemen, and have the power of life and death. <strong>The</strong>y wield<br />

powerful magic that can burn out a man’s mind or reduce a<br />

woman’s body to dust in an instant, and they are feared for<br />

these things. <strong>The</strong> hathrans also commune with the spirits and<br />

placate them when they are angry, sparing the common folk<br />

their wrath. <strong>The</strong>y defend against the magic of the Red Wizards<br />

and name the Iron Lord, the face of leadership in<br />

Rashemen. <strong>The</strong>se earn the people’s respect. But most of all, the<br />

Rashemi love the Witches because they come from the ranks<br />

of their own sisters and daughters.<br />

Among the Rashemi, berserkers are universally honored.<br />

In a warrior culture that values strength, endurance, and<br />

skill, the berserkers embody the highest ideal of those things,<br />

primal and powerful. <strong>The</strong>y lead the fight against enemies<br />

addicted to jhuild or overdose on it (although a person might<br />

incapacitate himself by drinking enough to reduce his<br />

Wisdom score to 0).<br />

A bottle of jhuild costs 70 gp in Rashemen, but in other<br />

countries, it can cost 100 gp or more because of its scarcity.<br />

Nonberserkers are usually content to drink a weakened form<br />

of firewine diluted with ale, which sells for 2 sp a tankard in<br />

Rashemen, 7 to 15 gp elsewhere. This weak brew has almost<br />

the same flavor as the true drink but does not grant a Strength<br />

bonus or cause unconsciousness. Visitors to Rashemen who<br />

believe themselves accustomed to jhuild are surprised to find<br />

they have been drinking the diluted version. This causes no end<br />

of amusement to the Rashemi, especially in a drinking contest<br />

with a berserker.

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