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Unapproachable East.pdf - The Forgotten Realms

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People of<br />

Rashemen<br />

<strong>The</strong> people of Rashemen are sturdy, hardworking, and deeply<br />

respectful of the land. A traveler here will never see a logger<br />

casually cutting down trees for greater profit, nor a stream<br />

dammed to power a mill. <strong>The</strong> Rashemi understand that they<br />

must respect the land as they would a neighbor, for the spirits<br />

punish those who take what they don’t need.<br />

Rashemi are a short, hardy folk, built for strength rather<br />

than speed. Men grow beards but keep them trimmed short.<br />

Both sexes keep their hair long: <strong>The</strong> men wear a pair of thick<br />

braids, while the women have only one. <strong>The</strong> length of one’s<br />

hair is a measure of status, in marked contrast to the shavenheaded<br />

Red Wizards. <strong>The</strong> penalty for adultery in many villages<br />

is to have one’s hair cut short, and others shun shorthaired<br />

Rashemi for this crime against the family.<br />

<strong>The</strong> berserkers of Rashemen are organized into lodges named<br />

after local creatures. <strong>The</strong>se represent an extended family, and<br />

a member of a given lodge in one village can always find<br />

friends and a place to sleep in the appropriate lodge-house of<br />

another village. A lodge also focuses on special skills, weapons,<br />

or fighting styles, all based on the creature from which<br />

it takes its name. Some lodges are larger and better known<br />

than others—the Great Stag and Wolf lodges have a presence<br />

in many settlements, while a smaller lodge may only exist in<br />

one tiny village.<br />

<strong>The</strong> lodge-house itself is a typical Rashemi edifice that<br />

serves as a tavern, boarding house, and meeting place for<br />

members. Many Rashemi berserkers live in their lodge-house,<br />

while others visit regularly to drink with their friends, and<br />

still others come only when trouble is brewing and they are<br />

needed. Each lodge-house is watched over by a telthor, usually<br />

of the creature bearing the lodge’s name, which warns the<br />

berserkers of approaching danger.<br />

Members of the lodges honor and respect one another as<br />

brothers (and sisters, for women are not excluded), although<br />

there is much rivalry for skill at fighting, hunting, wrestling,<br />

jumping, swimming, and feats of strength. To join a lodge, a<br />

character must demonstrate the ability to fly into a barbarian<br />

rage and pass through a ritual of initiation. This ranges<br />

from an all-night drinking contest to a single-handed battle<br />

against every other member of the lodge (usually dealing<br />

subdual damage, but not always). An outlander must know<br />

something of Rashemen and its ways to join (2 ranks in<br />

Knowledge [local—Rashemen]), and must have proved his or<br />

her worth in battle against the enemies of Rashemen.<br />

Some of the better-known lodges follow. Each has a gift or<br />

fighting style that is reflected in a feat listed in Chapter 3:<br />

RASHEMEN<br />

Berserker Lodges<br />

136<br />

Typical Rashemi dress is simple, made of wool, leather, and<br />

pelts. Men wear trousers, loose shirts, and fur vests, while<br />

women dress in long woolen skirts and blouses of linen. In<br />

times of celebration, both sexes dress colorfully, preferring<br />

vests and blouses of red, blue, and yellow, embroidered in red,<br />

white, and green. Rashemen is relatively poor in metal, and<br />

most of that goes to making weapons, tools, and armor, so<br />

Rashemi jewelry is made of carved stone, bones, and ivory decorated<br />

with complex patterns and runic markings. <strong>The</strong>se pieces<br />

are often used as trade goods.<br />

Long ago, these people were forced to defend themselves<br />

against the greed of Narfell and Raumathar, two magical<br />

nations that constantly fought each other, usually in the<br />

lands the Rashemi called home. This ongoing battle against<br />

aggressive neighbors turned the Rashemi into insular warriors,<br />

distrustful of outlanders and honoring kinfolk who destroyed<br />

the most enemies. That mentality persists today,<br />

fueled by the greedy attacks of the Red Wizards and Rashemen’s<br />

relative isolation. With such a history, it is no surprise<br />

Regions and Feats. Only members of a particular lodge may<br />

learn that lodge’s feat. It is possible for a berserker to change<br />

lodges, and there is no stigma in doing so. Changing lodges<br />

does not prevent a berserker from using his old lodge’s fighting<br />

style.<br />

Ettercap: <strong>The</strong>se strange berserkers undertake grueling<br />

tasks that would kill a normal human, including subjecting<br />

themselves to various animal poisons. <strong>The</strong>ir lodge-house<br />

guardian is usually a telthor horse.<br />

Great Stag: <strong>The</strong>se berserkers charge recklessly into combat<br />

and often rush opponents through ranks of their own allies.<br />

<strong>The</strong>ir telthor guardian is always a stag.<br />

Ice Troll: <strong>The</strong> members of this lodge toughen their skin<br />

with strange draughts and frequent exposure to frozen conditions.<br />

<strong>The</strong>y shrug off hits that would disable a normal<br />

person. A telthor badger normally guards Ice Troll lodgehouses.<br />

Owlbear: Members of this lodge practice wrestling and<br />

take pride in their ability to bring down creatures larger than<br />

themselves. Some wear armor spikes to more easily damage<br />

their foes. <strong>The</strong> telthor of a lodge-house is usually a bear or<br />

large owl.<br />

Snow Tiger: <strong>The</strong>se berserkers wear the skins and claws of<br />

snow tigers, wading into combat with the ferocity and skill of<br />

their spirit animal. <strong>The</strong> claws are weapons, treated as claw<br />

bracers, and can be enhanced as if they were masterwork<br />

items. A telthor snow tiger is always the guardian of the<br />

lodge-house.<br />

Wolf: Like their spirit animal, Wolf lodge berserkers are<br />

fond of laying out their opponents and then chopping them<br />

to pieces while they’re down. Telthor wolves protect their<br />

lodge-houses.

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