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Unapproachable East.pdf - The Forgotten Realms

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others believe it is a gift from the spirits of the land for<br />

anyone brave enough to claim it. <strong>The</strong> treasure remains unclaimed<br />

because its exact location is unknown, and a creature<br />

known as the ice dragon guards it. No one knows its exact<br />

nature, but it is probably a mutant aquatic white dragon with<br />

ice-clear scales that make it almost impossible to see without<br />

magic. Strange patches of ice appear on the surface of the lake<br />

at all times of the year, usually with a hapless foreigner frozen<br />

to death inside, a victim of the dragon’s icy breath. <strong>The</strong> creature<br />

is under the control of the hathrans, or at least acknowledges<br />

their power, and leaves normal Rashemi alone.<br />

<strong>The</strong> North Country<br />

Spoken of as if it were a different land, the North Country accounts<br />

for almost two-thirds of Rashemen’s territory. <strong>The</strong> site<br />

of many battles between old Narfell and Raumathar, the place<br />

is scattered with old ruins and decrepit fortresses of those dead<br />

empires. Rashemi nobles explore these dangerous sites to prove<br />

their bravery and bring back great treasures. Few survive, but<br />

the reward of ancient treasure is worth the great risk.<br />

Few people live in the North Country. Those who do inhabit<br />

small, isolated farming settlements as far as possible from the<br />

nearest ruin. <strong>The</strong> local people have many stories about the<br />

ruins and those who explored them, but only a handful of<br />

these describe nobles returning laden with gold, weapons, and<br />

magic. Rumors about the nearby sites are almost always tales<br />

handed down from earlier generations, for no sensible<br />

person would approach such places.<br />

THE RING OF GRAY FLAMES<br />

Raumathari ruins are usually clusters of tall towers, most of<br />

which are fallen or severely damaged. Guarded by lethal and<br />

large-scale battle-spells, some leach magic into the nearby area,<br />

creating odd effects and mutating natural creatures. <strong>The</strong>ir<br />

treasures are usually spells designed to slaughter large numbers<br />

of foes or items that augment sorcerers’ magic. One ruin,<br />

called the Towers of Smoke by the nearby villagers, constantly<br />

leaks a plume of deadly vapors (equivalent to a cloudkill spell)<br />

and is said to be guarded by iron golems of many sizes.<br />

<strong>The</strong> most famous ruin is the Ring of Gray Flames, a circle<br />

of five narrow towers, each with a harsh gray fire burning<br />

atop it. <strong>The</strong> flame emits only a feeble light but disrupts divine<br />

magic brought near it. Occasionally, grinding noises can be<br />

heard within the two intact towers. <strong>The</strong> countryside surrounding<br />

the towers is roamed by spell wards, free-willed magical<br />

constructs that seem to be spells given life.<br />

THE FORTRESS OF THE HALF-DEMON<br />

Nar ruins are squat fortresses with many underground levels<br />

used for summoning terrible beings. Protected by powerful<br />

glyphs, chained demons, and imprisoned spirits, some still contain<br />

portals into the Abyss and the Nine Hells, although the<br />

keys have been lost. Nar structures usually hold devices to<br />

RASHEMEN<br />

134<br />

summon and banish demons, as well as repositories for scrolls<br />

of lost clerical spells.<br />

<strong>The</strong> Fortress of the Half-Demon is so named for the remnants<br />

of a gigantic iron gate made in the shape of a huge demonic<br />

face. It may still be the home of fiendish and halffiendish<br />

creatures that cannot leave their place of summoning.<br />

<strong>The</strong> Fortress of the Half-Demon is currently the stronghold<br />

of Losk (CE male hagspawn Ftr4/Wiz9), a warrior-mage<br />

who leads a vicious group of brigands.<br />

<strong>The</strong> Running Rocks<br />

<strong>The</strong>se granite peaks form a spur of the mountains that define<br />

the High Country. <strong>The</strong> lower reaches have a few quarries and<br />

mines for copper and iron, but the rest of the mountains are<br />

avoided by normal Rashemi. <strong>The</strong> upper mountains have a mystical<br />

reputation and are thought to harbor violent spirits that<br />

dump rocks on visitors rather than accept offerings. As well,<br />

trolls and bheur hags plague the region. Unknown to most<br />

except the Witches, these mountains are the secret lairs of the<br />

vremyonni, or Old Ones, male Rashemi wizards who manufacture<br />

magic items for the Witches and train the young recruits<br />

in arcane magic. <strong>The</strong> caves of the Old Ones are well<br />

guarded by rare spells and sealed with great stone doors that<br />

require the proper magical command word to open.<br />

IMMIL VALE<br />

Along the northern edge of the Running Rocks is a deep fissure<br />

in the earth known as Immil Vale. No matter the season<br />

or temperature above, this place is continually warm and<br />

green. Grass, flowers, and trees grow everywhere, and crystalclear<br />

streams are free of ice year-round. Many kinds of colorful<br />

birds nest here that live nowhere else in Rashemen, while<br />

deer and small animals live in the underbrush, hunted by<br />

small predators such as lynxes.<br />

Legend has it that the goddess of magic blessed this place with<br />

protection from the cold so the Rashemi would always have a<br />

vision of spring even in the heart of winter. <strong>The</strong> real explanation<br />

is mundane—subterranean volcanic activity heats underground<br />

water, keeping the vale warm and creating many hot springs,<br />

which emit clouds of steam. Fortunately, these springs are not<br />

tainted with the brimstone stench of some volcanic vents, so the<br />

air is pleasant. Sometimes the vale fills with mist, giving it an<br />

ethereal quality and enhancing its magical reputation.<br />

Many spirits live here, bound to the trees and stones. One<br />

famous spot is the Mosstone, a huge moss-covered piece of<br />

rock near the center of the vale. Those who camp in the<br />

stone’s shadow are blessed with prophetic dreams and are<br />

sometimes visited by Hulmarra Murnyetha (N female<br />

telthor human Rgr9), a beautiful and skilled Rashemi<br />

tracker killed by a Red Wizard over two hundred years ago.<br />

She was fond of visiting the rock, and after she died, her spirit<br />

found its way back to it. Hulmarra sometimes steals away visiting<br />

men who remind her of her long-dead husband, returning<br />

them years later looking not a day older.

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