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Unapproachable East.pdf - The Forgotten Realms

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and the easiest way for a visitor to gain their esteem is to put<br />

up a good fight against the local champion. <strong>The</strong>y consume an<br />

immense amount of firewine (see Economy, below) and boast<br />

that they drink more of it than any others in Rashemen.<br />

MULSANYAAR PLATEAU<br />

North of the Gorge of Gauros lies the Mulsanyaar Plateau, a<br />

rugged land similar in appearance and topography to the<br />

tharch of Gauros in Thay (see Chapter 11: Thay). <strong>The</strong> Mulsanyaar<br />

is actually the northernmost arm of the Plateau of<br />

Thay, but the great gorge divides the Rashemi portion from<br />

the rest of the Thayan plateau like a moat twenty miles wide.<br />

Few Rashemi live in this southerly reach of the High Country,<br />

leaving the Mulsanyaar to the goblins that infest the<br />

region. <strong>The</strong> Iron Lord details several warbands of berserkers<br />

to keep the goblins in check and to watch for signs of Thayan<br />

movement in the Gorge—even though the canyon is virtually<br />

impassable, the zulkirs have tried to invade Rashemen by this<br />

difficult path.<br />

Under the lowering heights of Mount Omvulag stand the<br />

black towers of Omvudurth, a sprawling citadel of crude dark<br />

stone that marks the seat of the Omvurr, a great goblin chieftain.<br />

<strong>The</strong> Omvurr (LE male goblin Bbn4/Ftr6) claims the<br />

entire plateau as his realm, but in practice, his warriors steer<br />

clear of the Rashemi berserkers.<br />

Lake Ashane<br />

This icy body of water is also known as the Lake of Tears for<br />

the battles fought on its shores centuries ago between Narfell<br />

and Raumathar (and more recently by the Rashemi<br />

against the Red Wizards and the Tuigan Horde). Formed of<br />

runoff from the Icerim Mountains and possibly carved by a<br />

glacier, Lake Ashane is notorious for its cold even on the<br />

hottest days of summer. <strong>The</strong> water itself is deep, blue, and<br />

beautiful. Ashane has no surface outlets, but somewhere near<br />

its deepest point (almost a mile below the surface) it drains<br />

to a vast underground sea in an unexplored portion of the<br />

Underdark.<br />

<strong>The</strong> lake itself is inhabited by nixies, nymphs, native water<br />

elementals, and telthor fish, which protect the waters against<br />

those who would drain or defile them. Few other creatures are<br />

present except a few cold-tolerant species of fish, for the<br />

waters are too cold for most animals. <strong>The</strong> fey and telthors<br />

serve a powerful animal spirit, although only they and the<br />

Witches know its name and nature.<br />

With the exception of one trade-town, Kront, the western<br />

shore of the lake is unpopulated, mainly because of its horrible<br />

weather. <strong>The</strong> Rashemi shore has more settlements, including<br />

the large communities of Immilmar and Mulsantir<br />

and many villages and hamlets scattered between them.<br />

Most of the smaller communities survive by fishing the lake,<br />

although gardening and small farms make them moderately<br />

self-sufficient. Fishers take to the water in stout rowboats<br />

or feluccas.<br />

RASHEMEN<br />

133<br />

Terrible monsters crawl out of the Ashenwood to plague the<br />

human settlements along the eastern shore. Because of these<br />

frequent attacks, most nearby settlements have simple walls<br />

and even watchtowers, with a higher proportion of combatready<br />

men and women than usual. If a large number of monsters<br />

attack, the townsfolk take to the water and harry the<br />

invaders with arrows from boats.<br />

Lake Mulsantir<br />

Fed by three rivers, Lake Mulsantir is a turbulent muddle of<br />

silty runoff, murky depths, and strange currents that can<br />

overturn craft or suddenly sweep a person away. Its waters<br />

flow north into Lake Ashane through a broad passage called<br />

the River Mulsantir. Rashemen patrols the lake with magically<br />

animated witchboats, piloted by hathrans. (See Chapter<br />

5: Magic items for more information.) <strong>The</strong> Mulsantir is less<br />

cold than the Ashane and contains more varieties of fish, so<br />

many fisherfolk work here despite the dangers.<br />

Thay used to battle Rashemen for control of the lake, but<br />

Thay has less lumber than Rashemen, and the witchboats are<br />

far more maneuverable than any vessels of the Red Wizards.<br />

Thay eventually stopped aggressive action on the lake, preferring<br />

to invade across the River Mulsantir to the north. <strong>The</strong><br />

Red Wizards dumped magically crossbred monsters into the<br />

lake in hopes of upsetting the witchboats, but the currents and<br />

cold made the monsters hug the southern shores and prey on<br />

Thayan vessels and settlements, so they abandoned that practice.<br />

Boats disappear more often here than even the difficult<br />

waters would explain, so it is likely that some of these creatures<br />

remain and occasionally surface to grab a snack before<br />

retreating to the comforting darkness.<br />

Lake Tirulag<br />

This body of water lies in the center of the most populous portion<br />

of Rashemen amid the nation’s major waterway. Its water<br />

is cold and filled with hardy trout, crayfish, and other tasty<br />

creatures, which provide sustenance and trade for a large<br />

number of Rashemi. <strong>The</strong> tradesfolk who harvest the lake’s<br />

bounty use typical Rashemi boats and ships, and they always<br />

give the witchboats a wide berth, particularly empty ones<br />

moving under magical guidance, performing unknown tasks<br />

for the hathrans.<br />

Lake Tirulag is not as deadly cold as the Ashane, and brave<br />

or foolhardy Rashemi use the lake to prove their toughness<br />

and endurance in bizarre competitions. <strong>The</strong>y strip down to<br />

nothing and swim about, with victory going to whoever remains<br />

in the water the longest. Occasionally contestants die,<br />

but normally the worst result is blue-tinged skin for a while.<br />

<strong>The</strong>se competitions are followed by feasts and drinking in<br />

well-heated lodges throughout the night.<br />

Great treasure is said to lie at the bottom of the lake, although<br />

its source has many explanations. Some say it is wealth<br />

seized from those foolish enough to attack the Witches; others<br />

claim it is the secret hoard of a mad Nar wizard; and yet

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