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Unapproachable East.pdf - The Forgotten Realms

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Illustration by Vince Locke<br />

<strong>The</strong> Red Wizards of Thay use magic to ensure good weather<br />

for their slave-farmed crops, and many believe the strange<br />

storms in the Ashanath are a side effect of this artificial<br />

weather, or an attempt by nature to balance out the magically<br />

induced tranquility in Thay. In any case, the Rashemi avoid<br />

this area and do not consider it part of their territory. <strong>The</strong><br />

only time they cross the River Mulsantir and go through the<br />

Ashanath is when traveling to <strong>The</strong>sk. <strong>The</strong>skian druids have<br />

imbued large boulders on the plain with spells that detect turbulent<br />

weather, so they have a limited awareness of when the<br />

storms are active. Fortunately, it is very rare for the tornadoes<br />

to reach the Golden Way or cross Lake Ashane.<br />

About twenty miles north of Kront, on the shores of the lake,<br />

lie the ruins of a great city. Known locally as the City of Weeping<br />

Ghosts, this place was once Shandaular, capital of the petty<br />

Nar realm of Ashanath. <strong>The</strong> Nentyarch of ancient Tharos destroyed<br />

Shandaular almost two thousand years ago, the final<br />

step in the unification of ancient Narfell. <strong>The</strong> place is haunted<br />

by many dangerous undead, including at least one nightshade.<br />

Erech Forest<br />

This remote forest lies outside the domain of Rashemen, but<br />

its dark and bitter woods are the home of angry spirits, hostile<br />

plants, and evil fey. <strong>The</strong> secret sisterhood of the<br />

durthans, aggressive counterparts of the hathrans, use the<br />

RASHEMEN<br />

Hornclaw greets a hunter<br />

131<br />

Erech Forest as their private refuge, just as the hathrans use<br />

the Urlingwood. <strong>The</strong> durthans invisibly travel to and from the<br />

Erech to meet with their sisters, train guardian beasts, and explore<br />

dark magic. Assassin vines, night hunters, owlbears,<br />

shambling mounds, and at least one gray render guard the<br />

forest, in addition to evil telthors. Most dangerous are the<br />

durthans themselves, who slay any intruders. Few people suspect<br />

the existence of the durthans and fewer still know of<br />

their base in the Erech, so it remains secure against concerted<br />

investigation. <strong>The</strong> durthans are in the process of building a<br />

fortress for themselves, dubbed Citadel Tralkarn.<br />

FALLS OF ERECH<br />

<strong>The</strong>se falls mark the northwesternmost part of Rashemen. As<br />

the waters of the River Erech flow toward Lake Ashane, they<br />

plunge over a hundred feet in a roaring cascade of white that<br />

is breathtaking. Rashemi youths about to leave their country on<br />

a journey of adulthood camp here for at least one night and cast<br />

offerings into the falls to the spirits and deities. <strong>The</strong> falls are<br />

said to possess a magic that punishes thieves and rewards those<br />

who show the proper obeisance with good fortune and long life.<br />

Most Rashemi attribute any success in life to proper offerings.<br />

Over the centuries, a fortune in gems, coins, weapons,<br />

armor, and minor magic items has accumulated at the bottom<br />

of the cataract. However, only a fool would try to steal this

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