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Unapproachable East.pdf - The Forgotten Realms

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Hagspawn Racial Traits<br />

Hagspawn have the following abilities and characteristics.<br />

• +2 Strength, +2 Constitution, –2 Charisma: Hagspawn are<br />

strong and hardy, but are sullen and ill-tempered.<br />

• Medium-size.<br />

• Land speed 30 feet.<br />

• Monstrous Humanoid: Hagspawn are not subject to spells<br />

or effects that affect only humanoids, such as charm person<br />

or dominate person.<br />

• Darkvision: Hagspawn can see in the dark up to 60 feet.<br />

• Natural Armor: +2 natural armor bonus.<br />

• Spell resistance of 11 + character level.<br />

• Automatic Languages: Common, Giant. Bonus Languages:<br />

By character region.<br />

• Level Adjustment: +2. A hagspawn has an effective character<br />

level (ECL) of 2 plus class levels, so a 1st-level hagspawn<br />

barbarian would have an ECL of 3. See the Powerful<br />

Races sidebar.<br />

• Favored Class: Barbarian. A multiclassed hagspawn’s barbarian<br />

class does not count when determining whether he<br />

suffers an XP penalty.<br />

Spirit Folk<br />

Spirit folk are the descendants of humans and various spirits<br />

of nature. <strong>The</strong>y are not common in any land but are found<br />

most often in and around Rashemen, a land renowned for its<br />

guardian spirits. A small number of spirit folk can also be<br />

found in <strong>The</strong>sk, among Shou immigrants from distant Kara-<br />

Tur. <strong>The</strong> spirit folk of the <strong>Unapproachable</strong> <strong>East</strong> belong to two<br />

distinct branches—mountain spirits and river spirits.<br />

Personality: Spirit folk tend to be serene, attuned to their<br />

surroundings and at peace with the world. <strong>The</strong>ir ancestry gives<br />

them an awareness of the spirit world, but they have little<br />

desire to manipulate that world through magic. <strong>The</strong>y manifest<br />

a love and enjoyment of life that many humans envy.<br />

Physical Description: Spirit folk look human, although they<br />

are fine-featured, with small mouths, thin eyebrows, and pale<br />

or golden complexions. <strong>The</strong>y have no facial or body hair, but<br />

the hair on their heads is thick and luxurious. <strong>The</strong>y appear in<br />

all the diversity that humans display, although most spirit<br />

folk in the <strong>East</strong> show Rashemi features and coloring. Many<br />

are strikingly beautiful.<br />

Relations: Spirit folk typically live as part of human society,<br />

although they rarely remain in any one village or town<br />

for more than a single human generation. Spirit folk prefer<br />

to blend in with the surrounding population, acknowledging<br />

human rulers and making their way through life as any fullblooded<br />

human would. <strong>The</strong>ir neighbors don’t realize how different<br />

the spirit folk truly are and regard them as “wise ones”<br />

who understand things most people do not perceive.<br />

Spirit folk get along well with elves and fey creatures of all<br />

sorts, as well as the spirits of Rashemen.<br />

RACES OF THE EAST<br />

13<br />

Alignment: Perhaps because of their strong ties to the natural<br />

world, spirit folk seek a benevolent balance between extremes.<br />

<strong>The</strong>y tend toward neutral good alignment.<br />

Religion: Spirit folk share the religious habits of their<br />

human neighbors. In Rashemen, they often venerate Silvanus,<br />

Mielikki, and Selûne.<br />

Language: Spirit folk speak Common, Sylvan, and the local<br />

human language of their native region—usually Rashemi, but<br />

sometimes Shou or Tuigan.<br />

Names: Spirit folk of Rashemi descent usually have Rashemi<br />

names. Male: Andar, Chevik, Daumar, Hladislak, Ilvik,<br />

Olek, Pergaur. Female: Ayvarra, Belmith, Emmezel, Gevarra,<br />

Iseldra, Karra, Ranya. Surnames: Antonin, Fyodorin, Gudenny,<br />

Kerska, Molotva.<br />

Adventurers: Some spirit folk more acutely feel their differences<br />

from their human neighbors and take up the life of<br />

an adventurer to find their way. More rarely, sheer wanderlust<br />

impels spirit folk to explore the world and experience its<br />

natural beauty.<br />

Regions: Most of the spirit folk found in the <strong>Unapproachable</strong><br />

<strong>East</strong> are native to Rashemen or <strong>The</strong>sk and choose the<br />

appropriate region. <strong>The</strong> Shou region is also appropriate for<br />

spirit folk immigrants from Kara-Tur.<br />

Mountain Spirit Folk<br />

Racial Traits<br />

Mountain spirit folk have the following abilities and characteristics.<br />

• Medium-size.<br />

• Land speed 30 feet.<br />

• Mountain spirit folk have a base climb speed of 30 feet.<br />

<strong>The</strong>y gain a +8 racial bonus on all Climb checks. <strong>The</strong> mountain<br />

spirit folk must make a Climb check to climb a wall or<br />

slope with a DC of more than 0 but can always choose to<br />

take 10, even if rushed or threatened while climbing. A<br />

mountain spirit folk who chooses an accelerated climb<br />

moves at double the listed climb speed and makes a single<br />

Climb check at a –5 penalty. Mountain spirit folk cannot<br />

use the run action while climbing. <strong>The</strong>y retain their Dexterity<br />

bonus to Armor Class (if any) while climbing, and opponents<br />

get no special bonus to their attacks against<br />

climbing mountain spirit folk.<br />

• Low-Light Vision: Spirit folk can see twice as far as humans<br />

in starlight, moonlight, torchlight, and similar conditions<br />

of poor illumination. <strong>The</strong>y retain the ability to distinguish<br />

color and detail under these conditions.<br />

• +2 racial bonus on Balance, Jump, and Tumble checks.<br />

Mountain spirit folk are at home on steep slopes and sheer<br />

pinnacles that would terrify most humans.<br />

• Once per day, a mountain spirit folk can use speak with<br />

animals to speak with any bird. This ability is innate to<br />

mountain spirit folk. It has a duration of 1 minute (the<br />

spirit folk is considered a 1st-level caster when using this

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