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Unapproachable East.pdf - The Forgotten Realms

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Foreigners view Rashemen as a mysterious, magical<br />

land of harsh winters ruled by masked witches and<br />

populated by berserkers. Far away from the southern<br />

climates and the warming oceans, it is a barren waste of frozen<br />

plains and snow-covered mountains where a person can freeze<br />

to death overnight even in the middle of summer. Such talk is<br />

exaggeration, but it is based in truth. Much of Faerûn owes its<br />

safety and security to Rashemen, for this small nation has held<br />

its own against the armies and collected magic of Thay time<br />

and again, sparing Thay’s other neighbors from the attentions<br />

of the Red Wizards.<br />

Geographic<br />

Overview<br />

Rashemen is about the same size as Cormyr, running approximately<br />

330 miles from its southern border at Lake Mulsantir<br />

to its northern reaches at the Icerim Mountains, and<br />

270 miles from Lake Ashane, its western border, to its curving<br />

eastern border that ends at the southeast arm of the Icerims.<br />

<strong>The</strong> Sunrise Mountains and two small but thick forests<br />

divide Rashemen’s lower third from the rest of the country,<br />

and most of its citizens inhabit this smaller portion. Although<br />

its size is comparable, Rashemen’s harsh climate and remote<br />

location mean its population is less than half that of Cormyr.<br />

<strong>The</strong> lower third of Rashemen is a cool, hilly land of pine<br />

forests and heather-grown downs. <strong>The</strong> land climbs toward the<br />

128<br />

east, quickly becoming quite rugged as one approaches the<br />

Sunrise Mountains. <strong>The</strong> northernmost reaches of the Sunrise<br />

range are lower and snowier than the southern portion<br />

bordering Thay, and from these well-watered peaks, innumerable<br />

rivers and streams flow west to Lake Ashane. Ages<br />

ago, glaciers scarred this land, carving deep U-shaped<br />

canyons in the mountains and trapping hundreds of tiny lakes<br />

behind moraines.<br />

<strong>The</strong> North Country, Rashemen’s upper two-thirds, is<br />

mostly bleak, windswept plains with little vegetation other<br />

than hardy grass and scrub. <strong>The</strong> southerly reaches of this area<br />

consist of knife-edged rocky ridges with steep ravines covered<br />

with a thick pine forest, but the landscape flattens as one<br />

moves north, becoming a vast cold steppe unbroken for more<br />

than a hundred miles before the foothills of the Icerims rise<br />

up from the plains. <strong>The</strong> North Country lies 3,000 feet above<br />

sea level, as does much of the rest of Rashemen, and this altitude<br />

contributes to its harsh winters.<br />

On Rashemen’s western flank is a veritable inland sea, the<br />

great lakes of Ashane and Mulsantir. Stretching over 500<br />

miles in length and more than eighty miles wide at their<br />

broadest point, these lakes occupy deep rift valleys between the<br />

high plateaus of Ashanath, Thay, and the North Country.<br />

Rivers from the surrounding elevations drain into these lakes,<br />

which have no surface outlet. However, they are freshwater,<br />

not salt, which suggests that one or both are linked to seas or<br />

subterranean rivers in the Underdark.<br />

Magic has sculpted Rashemen’s geography as much as<br />

wind and weather. Caught between the warring nations of<br />

Narfell and Raumathar long ago, Rashemen is a place of ancient<br />

wizardry and powerful spirits (called telthors) tied to the<br />

features of the land. Spirits guard the forests, mountains, and<br />

waterways against defilers—in some places, every stone and<br />

sapling has its own guardian. <strong>The</strong> local folk respect and take<br />

care to not offend the spirits, which are said to punish those<br />

who are callous toward them and bear grudges against communities<br />

for years.<br />

In addition to its native spirits, Rashemen features many<br />

old sites of battle between the dead warring nations, and from<br />

time to time dormant spells are awakened, rocking the land

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