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Unapproachable East.pdf - The Forgotten Realms

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the only other settlements that might even be called towns.<br />

For most people of the Great Dale, these towns are a necessary<br />

evil, if only because their presence along the road keeps<br />

strangers from wandering into the woods.<br />

Bezentil (HAMLET)<br />

Bezentil is the only real community<br />

between the Great Road’s<br />

western and eastern ends, and<br />

the only town worthy of the<br />

name for at least a hundred<br />

miles in any direction. Here a<br />

series of ten dwarf-high stones<br />

are spaced along the road in<br />

10-foot intervals. <strong>The</strong> site has<br />

been used as a meeting place<br />

for untold years, but the<br />

settlement itself is relatively<br />

new. As recently as<br />

forty years ago, no buildings<br />

stood here, and no one<br />

lived within a dozen miles<br />

of the spot.<br />

<strong>The</strong> sole industry in<br />

Bezentil is trading with<br />

people passing through on<br />

the Road. Caravans commonly<br />

use the place as a<br />

waymeet. <strong>The</strong> locals bring<br />

out locally made or grown<br />

goods such as fine wooden<br />

items, rare herbs, produce,<br />

pelts, and leather goods, bartering<br />

for manufactured<br />

items such as tools and<br />

weapons. <strong>The</strong> people of the<br />

Great Dale are wonderful foresters<br />

and farmers, but they lack skill in<br />

mining and working metals.<br />

THE MARKERS<br />

<strong>The</strong> stone markers along the Road radiate a lingering aura of<br />

conjuration magic almost all year long. At the exact moment<br />

of both the spring and autumn equinoxes, the powerful spells<br />

with which they are imbued suddenly leap to life. Anyone who<br />

moves along the road at this time and touches all ten markers<br />

in sequence is instantly transported with his belongings to<br />

an identical set of markers in far-off Kara-Tur.<br />

<strong>The</strong> Great Road was once the main route for transport between<br />

Faerûn and the lands to the east, but this was long ago,<br />

back when elves were the only humanoids who lived in the<br />

Great Dale. <strong>The</strong> only evidence that elves were ever here includes<br />

a handful of ancient ruins scattered throughout the territory—and<br />

these markers on the road.<br />

THE GREAT DALE<br />

<strong>The</strong> markers at Bezentil<br />

124<br />

<strong>The</strong> Circle of Leth guard this secret carefully. If word of the<br />

markers’ true nature gets out, the Great Road would once again<br />

become a main artery of traffic moving between Kara-Tur and<br />

the rest of Faerûn. <strong>The</strong> druids cherish their solitude, and they<br />

will go to great lengths to ensure that it is not broken by<br />

twenty times the current number of merchant caravans.<br />

Merchants, of course, would pay dearly for such information.<br />

Such a mysterious but<br />

useful portal would open up<br />

new trade with the east, without<br />

anyone having to brave<br />

the hazards of the Endless<br />

Wastes.<br />

MAJOR<br />

BUSINESSES<br />

Only a handful of businesses<br />

flourish in Bezentil. <strong>The</strong>ir<br />

proprietors are the friendliest<br />

and most open-minded<br />

people east of Uthmere.<br />

<strong>The</strong> largest building is<br />

Strick’s Trading Post, a<br />

general store run by Abrihando<br />

Strick (LE male<br />

human Com6) and his<br />

wife Gennia (LN female<br />

human Com3). Travelers<br />

can buy and sell most<br />

mundane items worth 25<br />

gp or less here, although<br />

Strick’s prices are double<br />

normal. He’s literally the<br />

only shop for hundreds of<br />

miles around, and he knows it.<br />

Mimor Katan (NG male human<br />

Com4) and his family run the Windblown<br />

Goat, a small inn and tap house. Katan’s rooms<br />

are charitably described as “rustic,” but he has a<br />

half-dozen available at a reasonable rate, and on a winter<br />

night, a dirt-floored room with a fire is much more comfortable<br />

than a blanket on a frigid hillside. Katan’s kitchen<br />

serves a hearty meal and excellent homemade ale, but the specialty<br />

of the house is a precious liquor known as goldenleaf.<br />

Last year, a livery stable opened up not far from the Windblown<br />

Goat. Weary travelers can rest their mounts and have<br />

them groomed and fed for a few silver pieces each. Cassilla<br />

Fen (NG female human Exp7), the owner, is also a skilled<br />

cartwright, capable of repairing all but the most damaged<br />

wagons. She has been a godsend to the caravans passing this<br />

way, the more so because her prices are reasonable.<br />

cBezentil (Hamlet): Conventional; AL LN; 100 gp limit;<br />

Assets 620 gp; Population 124; Isolated (human 96%, half-elf<br />

3%, elf 1%).<br />

Illustration by Matt Faulkner

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