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Unapproachable East.pdf - The Forgotten Realms

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While the Dalesfolk don’t like outlanders at all, they don’t<br />

care much for one another, either. <strong>The</strong> forests and fields are<br />

dotted with tiny enclaves of isolated clans. <strong>The</strong> common<br />

tongue here is Damaran, a legacy of ancient Narfell, but the<br />

Nar heritage of the Great Dale is long forgotten. <strong>The</strong> “old”<br />

Dalesfolk are descended from Chondathans who came to this<br />

land more than a thousand years ago, while the “new” are<br />

generally Impilturans who have settled the western reaches<br />

of the Dale for several hundred years. <strong>The</strong> Circle of Leth is<br />

the only unifying force in the region. If it were not for the<br />

druidic hierarchy, the two cultures sharing the Great Dale<br />

would be at each other’s throats.<br />

Life and Society<br />

Outside the port city of Uthmere, three different kinds of<br />

people inhabit the Dale: farmers, herders, and the druids and<br />

rangers. Most of the farmers live under the trees in the western<br />

portions of the Dale and are often of Impilturan descent.<br />

<strong>The</strong>y grow crops of all sorts but prefer hardier grains such as<br />

wheat and corn that can stand up to windswept springs<br />

and early frosts. <strong>The</strong> farmers usually end up with plenty for<br />

themselves and enough left over to barter with traveling<br />

merchants or their neighbors for things they can’t grow or<br />

make on their own. Most Great Dale farms are homesteads of<br />

one or two families.<br />

<strong>The</strong> herders keep their flocks in the open stretches of the<br />

central and eastern Dale. <strong>The</strong>ir homes are often made of fieldstone<br />

fitted together by hand and chinked with mud, halfburied<br />

in a hillside to stay below the winter winds. <strong>The</strong>se<br />

goatherds and shepherds are more likely to be “old” Dalesfolk<br />

and gather in clanholds of five to ten related families.<br />

<strong>The</strong> rangers and druids patrol the forests, keeping out<br />

strangers and protecting their beloved woods. <strong>The</strong>y warn off<br />

wayward souls who wander into something they know nothing<br />

about. People who are out to maliciously harm the forests,<br />

however, receive the harshest treatment. <strong>The</strong> rangers of the<br />

Great Dale save their greatest fury for those fools who attempt<br />

to set up logging operations within their domain.<br />

Both rangers and druids prefer to sleep under the sheltering<br />

canopy of the Rawlinswood or the Forest of Lethyr. When<br />

traveling, they may spend a night or two under the stars, but<br />

they prefer to minimize their time in the open. <strong>The</strong>se followers<br />

of the Nentyarch hunt and gather their own food. <strong>The</strong>y<br />

sometimes call on the farmers of the land to contribute food<br />

or shelter, but they prefer not to trouble the Dalesfolk.<br />

ECONOMY<br />

Uthmere has the only real economy in the Great Dale. Its lord<br />

mints coins that are used throughout the city but rarely<br />

beyond. <strong>The</strong> people of the wilds prefer barter to money. As the<br />

locals like to say, “Coins are too easy to lose.” Uthmere makes<br />

most of its money on mooring fees charged to merchants who<br />

use its harbor. In effect, this is a toll for the Great Road, as<br />

THE GREAT DALE<br />

120<br />

the only easy way to get to it from the coast is directly<br />

through Uthmere.<br />

<strong>The</strong> people of the wild lands produce herbs, alchemical ingredients,<br />

and wooden goods of the highest quality. <strong>The</strong> Great<br />

Dale has no mines within its borders, and the only forges are<br />

in Uthmere, Bezentil, and Kront. With the exception of<br />

simple iron items such as horseshoes or nails, the Dalesfolk<br />

must import metal items and tools.<br />

LAW AND ORDER<br />

Uthmere is governed by an old code based on the laws of the<br />

Impilturan crown. <strong>The</strong> city guards are empowered to enforce<br />

the law; there is no separate town watch. An appointed magistrate<br />

hears most cases, although Lord Uthlain himself presides<br />

over issues of serious crimes. Uthmere is a haven for<br />

smugglers who ferry contraband into Impiltur across the <strong>East</strong>ing<br />

Reach, and the Shadowmasters of Telflamm are eager to<br />

bring this illicit trade under their control.<br />

In the countryside, the Great Dale is almost lawless. While<br />

most folk don’t steal from or injure their neighbors, they<br />

expect only what justice they can carve out with a blade. Many<br />

people do not venture away from their homes unless armed,<br />

even if only with a quarterstaff or a club, but a well-worn<br />

longsword or longbow is preferred by travelers in the wilder<br />

reaches. Bandits and marauders are not very common, but the<br />

lands of the Great Dale are filled with wild animals and monsters.<br />

Only a “civilized” person would even consider walking<br />

around without a weapon at his side.<br />

Outside of Uthmere’s walls, justice is either swift or left<br />

undone. Wrongdoers who are caught are punished on the spot<br />

by their captors. <strong>The</strong> favored method of execution is to bind<br />

criminals high in the branches of a tree, where they either die<br />

of thirst or are eaten by animals. It’s not unusual to see sunbleached,<br />

picked-over skeletons hanging in the trees along the<br />

perimeter of either forest. <strong>The</strong>se are an object warning to<br />

those who would intrude on the peace of these woods.<br />

DEFENSE AND WARCRAFT<br />

No one has tried to invade the Great Dale in centuries. <strong>The</strong><br />

Great Road could be a path of Thayan aggression against<br />

lands farther west, but the Great Dale is hundreds of miles<br />

from Thay, and even the Red Wizards would have difficulty<br />

sustaining an army so far from home. Even if invaders were<br />

to attack the Dale, most of its people would let them pass<br />

unmolested, as long as their armies stuck to the Great Road.<br />

Any troops who entered the woods, however, would have to<br />

contend with the full fury of the Nentyarch and the Circle<br />

of Leth.<br />

It’s hard to imagine why another nation would want to conquer<br />

the Great Dale other than out of some kind of mad landlust.<br />

<strong>The</strong> riches of the land lie almost exclusively within its<br />

mighty forests, and the danger involved in extracting them<br />

would be ridiculously high. It is simpler, safer, and far cheaper

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