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Unapproachable East.pdf - The Forgotten Realms

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he had crafted his demon-trap so well that the fiends could not<br />

escape except through one portal leading to Tower Threespires,<br />

and that door is sealed. Dozens, perhaps hundreds, of demons<br />

are still trapped in the fell tower Clymph raised centuries ago.<br />

Today, those few people who dare to approach the ruins<br />

report that its stones glow red with heat and that massive fires<br />

crackle from the depths. Even the most daring adventurers<br />

give the place a wide berth.<br />

TOWER THREESPIRES<br />

<strong>The</strong> legendary Clymph reputedly built this tower as well.<br />

Three stone spires stab out of its broad base. It would have<br />

fallen over years ago if not for the thick network of vines that<br />

wrap around every inch of the place. If the vines were to<br />

wither and die, the tower would come down along with them.<br />

From a distance, the vine-engulfed tower looks like nothing<br />

so much as a giant, three-fingered hand reaching up out of the<br />

Rawlinswood.<br />

<strong>The</strong> tower is maintained by a small group of druids who are<br />

the descendants of a special order of guardians created by the<br />

Nentyarch hundreds of years ago. <strong>The</strong> peak of the north tower<br />

features a portal that leads right into the heart of Clymph<br />

Tower. <strong>The</strong> druids perform a ritual every Feast of the Moon<br />

to keep the portal sealed up tight, preventing the demons<br />

trapped therein from escaping into the world. <strong>The</strong> druids who<br />

perform the ritual are no longer certain if the legends about<br />

the demons of Clymph Tower are true, but they hold to their<br />

appointed task.<br />

<strong>The</strong> druids of Tower Threespires are suspicious of strangers.<br />

<strong>The</strong>y never allow anyone into the tower, no matter how dire<br />

the need, for fear of opening the portal and unleashing the<br />

demons of the Abyss on the Great Dale.<br />

NIGHTHAWK TOWER<br />

Brave souls who skirt the Narfell edge of the Rawlinswood<br />

on their way east and south toward more welcoming lands<br />

eventually come to Nighthawk Tower. City dwellers may<br />

not immediately recognize it, since it’s actually a mighty oak<br />

tree—about 100 feet tall—the branches of which are filled<br />

with platforms constructed with sturdy rope and roughhewn<br />

wood.<br />

Nighthawk Tower is the home of Hensoi (NG male human<br />

Drd12 of Silvanus), who has a reputation—deserved or not—<br />

as the friendliest druid in the Great Dale. In other words, he<br />

doesn’t hide at the first sight of other people, nor does he run<br />

off visitors before they’ve had a chance to speak. Hensoi is<br />

fond of the region’s birds, and at times the boughs of<br />

Nighthawk Tower seem like a giant aviary. <strong>The</strong> local raptors<br />

often rest here.<br />

Hensoi isn’t outgoing, but he is willing to talk to strangers,<br />

which is more than most druids in the area do. Underneath his<br />

gruff exterior, he’s softhearted. When presented with good<br />

people who need his help, he grudgingly agrees to do what he<br />

can, although he complains about it the entire time.<br />

THE GREAT DALE<br />

119<br />

When confronted with evil, Hensoi sends his avian friends<br />

high into the sky to screech for help. <strong>The</strong> druids and rangers<br />

in the region recognize the signal, and when they see it, they<br />

dash for the tower to offer their help. <strong>The</strong> locals may think<br />

Hensoi a bit too free with strangers, but he’s one of them, and<br />

they won’t let him come to harm.<br />

People of the<br />

Great Dale<br />

<strong>The</strong> people of the Great Dale are honest, hardworking folk<br />

who simply want the outside world to leave them alone. For<br />

the most part, they’ve gotten their wish, since few people see<br />

much reason to travel here. If it were not for the Great Road<br />

connecting Uthmere to the east, there would not be any traffic<br />

through the region at all.<br />

<strong>The</strong> people of the Great Dale are a mix of old Chondathan,<br />

Nar, <strong>The</strong>skian, and more recently, Impilturan blood. <strong>The</strong> clanholds<br />

possess the oldest bloodlines of the land, with more than<br />

a little of the ancient Nars. <strong>The</strong> folk of the Great Dale place<br />

little importance on race or ethnicity—a good neighbor is a<br />

good neighbor. <strong>The</strong> older families do not always get along with<br />

Impilturan homesteaders pushing eastward from Uthmere,<br />

who see miles of empty land and believe they’re free to settle<br />

where they wish. This has led to bloodshed, but for the most<br />

part, the Impilturan colonists have found land that doesn’t encroach<br />

on the holds of the earlier Dalesfolk.<br />

<strong>The</strong> people of the Great Dale dress simply and for the<br />

weather. <strong>The</strong>y favor homespun linen fabrics in the summer<br />

and leathers and furs in the winters. Although sunlight barely<br />

reaches the floor of the great forests, the ground underneath<br />

them is well protected. <strong>The</strong> canopy of these elder woods is a<br />

blanket in the winter, a shade in the summer, and an umbrella<br />

when the rains come.<br />

Races and Cultures<br />

Once wild elves, wood elves, volodnis, and perhaps other races<br />

populated the Great Dale. Few traces of their presence remain<br />

in the land between the forests; since ancient times, this has<br />

been a human land. Settlers fleeing the destruction of ancient<br />

Jhaamdath moved into the area over sixteen centuries ago only<br />

to end up under the crushing boot of the Empire of Narfell.<br />

When that realm was destroyed in its war against Raumathar,<br />

the residents of the Great Dale were suddenly ungoverned and<br />

independent. <strong>The</strong>y have avoided foreign rule ever since.<br />

<strong>The</strong> people of the Great Dale are almost exclusively human.<br />

<strong>The</strong> only exceptions, other than the odd wanderer, are the few<br />

nonhumans who have settled in Uthmere, the only place in<br />

the region that can lay claim to the label “civilized.” In the<br />

wild eastern part of the Dale, that word is synonymous with<br />

“worthless” and “weak,” carrying overtones of conniving and<br />

deceit. Using it usually leads to an all-out brawl.

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