26.11.2012 Views

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

the Dalesfolk and shield them from the worst of the blightlords’<br />

depredations.<br />

Rawlinswood<br />

<strong>The</strong> Rawlinswood forms the northern border of the Great<br />

Dale, weaving its way south of the Giantspire Mountains and<br />

the plains of Narfell until it peters out near the Cold Road<br />

and the Firward Mountains. Once, the Rawlinswood was a<br />

northern twin to the Forest of Lethyr, but a horrid evil has<br />

clawed its way out of the black earth, poisoning the Rawlinswood<br />

and filling its green gloom with blood, disease, and<br />

madness. <strong>The</strong> sinister Rotting Man (NE male half-fiend<br />

human druid 12/Talontar blightlord 10, Chosen of Talona)<br />

leads a dark circle of evil clerics and druids devoted to the<br />

Lady of Poison and, through these blightlords, a growing<br />

host of blightspawned volodni warriors that menace all the<br />

nearby lands.<br />

<strong>The</strong> Rawlinswood is a mixture of deciduous and evergreen<br />

trees along its southern border but quickly becomes a soggy<br />

taiga as one travels north from the Dale. Treacherous muskeg<br />

bogs fester above a deep layer of permafrost, giving rise to<br />

clouds of mosquitoes in the Rawlinwsood’s short summer. In<br />

its northwestern reaches, the forest climbs sharply toward the<br />

Giantspire Mountains, covering rugged foothills and deep,<br />

shadowed vales. Like all the Great Dale, it also rises toward the<br />

east, and its easternmost reaches are quite hilly. <strong>The</strong> forest narrows<br />

to a narrow band only twenty-five miles wide about twothirds<br />

of the way along its length, moving from west to east.<br />

<strong>The</strong> now-abandoned settlement of Denderdale is located here<br />

along the northern edge, almost enclosed by the reaching arms<br />

of the forest. This is the best place to try cutting through the<br />

forest. <strong>The</strong> way isn’t long, comparatively, and those who are<br />

eloquent or desperate enough may be able to hire a guide to<br />

take them to the south side of the forest or back.<br />

Just to the northwest of the forest is the Damaran settlement<br />

of Tellerth, hard by the Long Road. For years, the Circle<br />

of Leth worked to stop the encroachment of Damaran and<br />

Impilturan loggers into the western reaches of the Rawlinswood,<br />

but the Nentyarch’s followers have been driven into the<br />

Forest of Lethyr and no longer patrol this area. <strong>The</strong> humans<br />

now face the Rotting Man and his rising tide of evil.<br />

DUN-THAROS<br />

Once the capital of the ancient Empire of Narfell, Dun-<br />

Tharos sprawls for miles through the pines and bogs at the<br />

heart of the Rawlinswood. From this place, the Nentyarchs (as<br />

the rulers of ancient Narfell were known) ruled a great and<br />

terrible realm of dark keeps and proud, sinister lords. Dun-<br />

Tharos was laid waste in the final cataclysmic war between<br />

Raumathar and Narfell, the entire city leveled by some<br />

mighty spell of unspeakable power. So ended the Nentyarchs<br />

and their demon-haunted kingdom.<br />

Centuries passed, and the forest grew over the great<br />

black scar in its heart. A group of druids and rangers—the<br />

THE GREAT DALE<br />

118<br />

Circle of Leth—undertook the work of healing the wounded<br />

land. <strong>The</strong>ir leader took the title of Nentyarch anew to signify<br />

that the druids of Leth ruled over the heart of ancient Narfell.<br />

In the ruins of Dun-Tharos, the new Nentyarchs raised<br />

a fortress to govern the great forest. <strong>The</strong> black keep of the old<br />

demonpriests was reborn as a castle of living trees, woven by<br />

druidic magic.<br />

From this forest-castle the Nentyarchs ruled for nearly six<br />

hundred years, preserving the Forest of Lethyr and the<br />

Rawlinswood from encroachment by human kingdoms on all<br />

sides. <strong>The</strong> ruins of the old Nar capital reminded the druids of<br />

humanity’s ability to harm nature, and the forest that had<br />

swallowed its black stones offered an example of what might<br />

be accomplished with patience and strength.<br />

All things come to an end, though. Ten years ago, the Rotting<br />

Man, Chosen of Talona, began to gather a circle of dark<br />

druids in the western reaches of the Rawlinswood. <strong>The</strong> Circle<br />

of Leth fought against the rising power of the blightlords and<br />

contained the Rotting Man in the west, but two years ago the<br />

Rotting Man created a terrible new weapon to use against the<br />

Nentyarch—the blight of Talona. He corrupted a handful of<br />

captured Leth druids, changing them into blightlords who<br />

serve him. Through these tortured minions, he ensnared hundreds<br />

of volodnis and infected them with Talona’s blight. At<br />

Midwinter in 1371 DR, he hurled his blightspawned army at<br />

the Nentyarch’s fortress and drove the Circle of Leth out of<br />

the Rawlinswood.<br />

Dun-Tharos is still a castle of trees, but they are now dead,<br />

animated through the Rotting Man’s foul sorcery. Hundreds<br />

of his minions lurk in the ruins of Narfell’s old capital, ready<br />

to surge forth and slay at his command. His blightspawned<br />

warriors slaughtered the small community of Denderdale,<br />

north of the forest, only two months ago, and bands of evil<br />

volodnis harry the clanholds and farmsteads south of his<br />

forest. Dun-Tharos has become a place of death and madness<br />

once again.<br />

CLYMPH TOWER<br />

Once a proud, walled keep, Clymph Tower has lain in ruins for<br />

as long as anyone can remember. A mighty sorcerer named<br />

Clymph built the place nearly five hundred years ago. Clymph<br />

is also believed to have constructed Tower Threespires, for the<br />

two sites have a similar architecture and were built around the<br />

same time. Clymph Tower has remained untouched for<br />

decades, though, and the locals believe it is cursed for some<br />

transgression of its fabled builder against the gods.<br />

<strong>The</strong> best story—or at least the one that gets repeated the<br />

most—is that Clymph was a powerful demonbinder, a student<br />

of the forbidden arts of ancient Narfell. He dreamed of forging<br />

a kingdom in the Great Dale with his demonic armies. He<br />

constructed this keep as a pen for his foul servants and imbued<br />

its very stones with abjurative magic, transforming the<br />

perimeter of the building into a massive magic circle. He then<br />

created a permanent gate directly into the Abyss. Unfortunately,<br />

Clymph was unable to control the demonic hordes he<br />

summoned, and his fiendish minions destroyed him. However,

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!