Major Geographic Features <strong>The</strong> two defining features of the Great Dale are the massive forests that bound it to either side. <strong>The</strong> Rawlinswood runs to the north of the dale from which the land gets its name, and the Forest of Lethyr borders the south. <strong>The</strong> dale climbs steadily from west to east, reaching an elevation of nearly 2,000 feet above sea level at Ashanath. <strong>The</strong> Dale <strong>The</strong> most prominent feature of the Great Dale is this long, windswept gap between the Forest of Lethyr and the Rawlinswood. When the world was young, some arm of the Great Glacier scoured a path between two slightly higher stretches of land, and since that long-ago time, the great forests have been unable to take root in the vale between. <strong>The</strong> Dalesfolk tell other stories to explain the gap; some say a great dragon burned a path through one great forest, while others claim that Shaundakul and Silvanus held a contest to determine whether wood or wind would rule this land, and that Auril the Frostmaiden intervened to set winter over both. Whatever its origin, the gap averages forty to sixty miles in width and stretches nearly 250 miles in length. (<strong>The</strong> region known as the Great Dale includes the two forests and is quite a bit larger than the dale itself.) Rumpled ridges of bare rock rise from its thin soil, growing steeper and more rugged toward the forests that flank north and south. In sheltered spots, the topsoil is thick and fertile, but most of the land is suited only for raising hardy livestock such as goats and sheep. Most of the people of the Great Dale live in the western reaches of the land, near Uthmere. As one travels east, settlements become fewer and farther between; most folk live on the edge of the two major forests or just inside their eaves. <strong>The</strong> canopy of the trees is so thick, even in the heart of winter, that almost no light passes through, casting vast portions of the land in twilight even at the height of the day. While this also provides for shelter from the rains, sun, and snows, it makes for poor farming. A long road—the only well-traveled one in the territory— runs from Uthmere all the way to the Cold Road in the east. Technically called the Great Road, it is known by many names throughout the region, but most of the area’s residents just refer to it as “the Road.” Since there aren’t any other major roads, it’s clear which one is meant. <strong>The</strong> dale is known for its fierce winter winds. Those farms and settlements not sheltered by the woodlands are scoured by harsh west winds that blow down the length of the gap as if Shaundakul himself were racing along the Great Road. THE GREAT DALE 114 THE GREAT BARROW About seventy miles up the Great Road from Uthmere looms the Great Barrow, a vast dark mound. A number of lesser barrows ring it like cold sentinels, the long brown grasses of their rounded sides hissing endlessly in a chill north wind that never dies away completely. No one knows who is interred in the Great Barrow, or what forgotten people raised it, but stories say that a cruel human tribe once roamed these lands before even the rise of Narfell, and that their god-born champion lies buried here. Naturally, the place is said to be haunted by restless spirits. A century ago, an Impilturan lord named Elphras mocked the old stories and raised a small stone keep on a nearby hill, claiming the barrowfield along with the land for miles about. Some unknown catastrophe overtook Elphras and his entire household, for the Impilturan lord, his family, and a keep full of guards and servants disappeared one cold night, leaving behind an empty and cheerless tower. VAL-MURTHAG North and east of Bezentil lies the wreckage of the old fortress of Val-Murthag, one of the largest Nar ruins not covered by forest. This great castle stood watch over the eastern approaches of the Dale, a formidable rampart in the path of any attack from Raumathar to the east. Val-Murthag was a place of madness and horror, the spiritual center of the demonic cult that dominated the dark empire’s final days, and Raumathari battlemages visited untold destruction on the place in the final battle of the two realms. Little of Val-Murthag remains to be seen, except for sprawling old walls of weathered black stone that run for miles across the cold downs and the shattered stumps of watchtowers amid heaps of battered stone. <strong>The</strong> ghosts of Nar demonpriests are said to haunt the ruins, and most of the Dalesfolk give the place a wide berth. Firward Mountains At the northeastern end of the Rawlinswood, hard by Lake Ashane, stand the Firward Mountains. This range lies midway between the Giantspires of Narfell and the northern Sunrise Mountains of Rashemen. <strong>The</strong> Firwards are unlike the forbidding ranges of the neighboring lands. Relatively low, they are densely forested to their summits and unusually cold and snowy in wintertime. Narfell, Rashemen, and the Great Dale all could claim the Firwards, but the mountains rise between the least populous portions of all three countries, so they form an uncontested border between them. Even in the days of ancient Narfell, the Firwards were not heavily populated, although some of the kingdom’s more powerful archsummoners raised demon-built fortresses in their cold isolation. <strong>The</strong>se days, the Firwards are home to the Horned Skulls (a large, fierce tribe of bugbears), bands of frost giants, and several clans of vicious taers. Beneath their frozen
Firward Mts. Qu’encesta Camp G ian tspire Mts. NARFELL Nighthawk Tower Dag Nost Camp Shandaular AS HANATH <strong>The</strong> Cold Road Denderdale Val-Murthag Tower Threespires <strong>The</strong> Rawlinswood Clymph Tower Rawlin R. Kront Mavalgard Dun-Tharos THE GREAT DALE THE GRE AT DALE Bezentil Noonym’s Hold F orest Blood R. <strong>The</strong> Mucklestones Thyl’s Hold 115 Carwyth Hold Solin Fortress Narder Yeshelmaar Lake Murthil <strong>East</strong>ing Reac h N THESK METTLEDALE of Lethyr <strong>The</strong> Great Road <strong>The</strong> Great Barrow Evrelthed’s Hill <strong>East</strong>watch <strong>The</strong> Dalestream Uthmere Lethgate Mauberg’s Oak E W Leth yrstr eam S Tammar <strong>The</strong> Golden Way Lake Flam 0 40 SPEARSMOUTH DALE Flam River miles F o rest
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Contents Introduction . . . . . . .
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Across the wide lands of Faerûn, b
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Chapter 5: Magic Items. The Red Wiz
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Races The races commonly found in o
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Star Elf Racial Traits Star elves h
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of adventuring party. At best, a gn
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ability, regardless of actual level
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Alignment: Volodnis are not activel
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The Unapproachable East is home to
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The griffon retains its own type an
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CLASS FEATURES All the following ar
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Telthor Companion: Beginning at 3rd
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Nar demonbinders are most often cle
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8th level—flensing (FRCS), greate
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CLASS FEATURES All the following ar
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Scribe Runescar (Sp): At 1st level,
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to his monk levels and use the unar
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+1d6 points of bonus cold damage on
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extension of their aggression, as w
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As a crossroads of Faerûn, the lan
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human lands around them to take oth
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Great Stag Berserker REGIONS AND FE
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The Unapproachable East is known th
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other monsters or beings of the sha
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You fire a brilliant blue ray at a
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Focus: A slender gold-chased adaman
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The Red Wizards are renowned as Fae
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Caster Level: 9th; Prerequisites: C
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The following spell powers drain on
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all respects. Animated trees lose t
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Dread Warrior Dread Warrior Human W
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The zulkirs appoint tharchions, or
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Aglarondan spy who keeps an eye on
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too juicy a target for the Shadowma
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This has built up some resentment o
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Thesk is most famous for the Golden
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potential to be the most fertile la
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slaves of the Tuigan Horde or refug
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disciplined mercenary companies. Th
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Today, the Shadowmasters control or
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on supplies. Orc miners take over P
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his prodigious fortune and business
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hands just outside its walls. The 3
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The Wizards’ Reach Between the Th
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sinister past, concerned as they ar
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An Unapproachable East FORGOTTEN RE
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20 ft.; AC 16, touch 12, flat-foote
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usiness. Use the statistics below,
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from the next encounter called The