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Unapproachable East.pdf - The Forgotten Realms

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War1 (23); Com11, Com8, Com5 (2), Com4 (4), Com3 (25),<br />

Com2 (174), Com1 (4,032).<br />

Velprintalar (METROPOLIS)<br />

This shining city is the crown jewel of the peninsula and one<br />

of the most beautiful and striking cities of all Faerûn. Over<br />

65,000 souls call this place home, as does the Simbul herself.<br />

Formerly the seat of the human kings of old Velprin, Velprintalar<br />

has been the capital of united Aglarond since King<br />

Brindor’s time.<br />

Velprintalar is the only major port in Aglarond proper. Its<br />

harbor is deep and well sheltered from the sea. Ships of any<br />

size sail or row in and out of the wide bay all day long. Velprintalar’s<br />

docks are usually crammed with merchant ships<br />

from Impiltur and Sembia, jockeying for space next to the<br />

smaller fishing boats. A large naval yard dominates the east<br />

end of the harbor, home to the graceful, whitewashed warships<br />

of the queen’s royal navy. Commerce is booming in Aglarond’s<br />

largest city, for peace with Thay has brought no small prosperity.<br />

In fact, the population of the city has nearly doubled<br />

over the past decade.<br />

Velprintalar’s green hills rise quickly as one travels inland<br />

from the water’s edge, forcing buildings closer and closer together<br />

on precariously steep slopes. It’s not uncommon to see<br />

new stories built atop the old ones. <strong>The</strong> architectural styles of<br />

the different floors don’t always match up, giving the city a<br />

unique patchwork look.<br />

THE SIMBUL’S PALACE<br />

<strong>The</strong> Simbul lives in a graceful palace of pale green Mulhorandi<br />

stone, perched atop a hill overlooking the harbor and<br />

city below. This place was built several generations ago on the<br />

site of the original place. Commissioned by King Brindor himself,<br />

that beautiful wooden structure burned to the ground<br />

during an attack by a red dragon whose corpse remains at the<br />

bottom of the harbor.<br />

Over the years, the various rulers of Aglarond have woven<br />

layer after layer of magical protections and conveniences into<br />

the place. <strong>The</strong> Simbul herself has made many contributions to<br />

this legacy, making this the safest and most marvelous building<br />

on the entire peninsula. <strong>The</strong> Simbul, though, is often<br />

not here. Her steward, a wise lord named Nerrol Hamastyl<br />

(LG male half-elf Rgr6/Pal6) governs the Royal Council and<br />

serves as regent in her absence, often under the command of<br />

one of her four apprentices: Phaeldara (CN human female<br />

Sor16/Wiz8), <strong>The</strong> Masked One (CN human female Sor14/<br />

Rog9), Thorneira Thalance (LN human female Sor12/Wiz6),<br />

and Evenyl Nathtalond (NG human female Sor11/Wiz5). <strong>The</strong><br />

commander of the Simbul’s Guard, High Captain Hovor Seawind<br />

(CG male half-elf fighter 4/rogue 6/Aglarondan griffonrider<br />

8), assists the High Steward in his duties.<br />

AGLAROND<br />

111<br />

THE COUNCIL HALL<br />

<strong>The</strong> Royal Council of Aglarond meets here once a month, usually<br />

during the full moon. Each settlement has the right to<br />

send a representative to the council, but not all take advantage<br />

of this opportunity. Most council seats are hereditary<br />

titles joined to the holdings of the oldest and most noble lines<br />

of a city or province. <strong>The</strong> High Steward Nerrol Hamastyl is<br />

the Simbul’s representative to the Council most of the time,<br />

although he steps aside on those rare occasions when the queen<br />

of Aglarond chooses to address the Royal Council in person.<br />

<strong>The</strong> hall is built of weathered wood in the traditional Aglarondan<br />

style. It was once a simple structure consisting of a<br />

single large meeting room, but over the centuries the council<br />

has added on to it. Today, visitors normally require either a<br />

guide or a map to get around.<br />

Once here, councilors need never leave. <strong>The</strong>re are plenty of<br />

guest rooms, pantries, kitchens, meeting rooms, and so on, all<br />

centered on the main hall. <strong>The</strong> place is a ghost town when the<br />

council is not in session, but sessions are taking longer and<br />

longer, often up to a full tenday or more, so the amount of<br />

down time grows shorter and shorter.<br />

MAJOR TEMPLES<br />

Both Chauntea and Selûne are popular among the humans of<br />

Aglarond’s coast, and large old temples to each deity stand on<br />

the hills above the city. <strong>The</strong> House of the Four Moons is<br />

Selûne’s temple, a graceful old cathedral of white stone that<br />

gleams like a beacon with silver light beneath the full moon.<br />

<strong>The</strong> priestesses of Selûne maintain regular contact with other<br />

temples of their goddess throughout Faerûn, and they work<br />

with the Harpers and other groups to promote the advancement<br />

of good over evil in their homeland and beyond.<br />

<strong>The</strong> Green Lady’s Keep is Velprintalar’s temple to Chauntea.<br />

Located well inland from the hill-ringed harbor, it is a<br />

low, rambling structure that includes a temple, a civic granary,<br />

and a large fortresslike abbey, home to more than one<br />

hundred monks famed for their potent ale. Greenish in color<br />

and said to include fermented parsley, it is one of the most<br />

popular of the city’s many exports, and the monks are working<br />

overtime to meet the increased demand.<br />

OTHER NOTABLE PLACES<br />

<strong>The</strong> manor house of Lady Mytela Halvasyn is home to an informal<br />

society started by the long-dead matriarch’s descendants.<br />

<strong>The</strong> nature of this club is secret, but everyone in town<br />

knows that only wealthy or powerful half-elves are permitted<br />

to join. <strong>The</strong> reason for this is that the group is dedicated to<br />

expelling the humans from Aglarond.<br />

This movement, known as the Society of the Verdant<br />

Arrow, has been growing in strength over the past few years.<br />

Having a frequently absent human rule the country has only

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