Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
War1 (23); Com11, Com8, Com5 (2), Com4 (4), Com3 (25),<br />
Com2 (174), Com1 (4,032).<br />
Velprintalar (METROPOLIS)<br />
This shining city is the crown jewel of the peninsula and one<br />
of the most beautiful and striking cities of all Faerûn. Over<br />
65,000 souls call this place home, as does the Simbul herself.<br />
Formerly the seat of the human kings of old Velprin, Velprintalar<br />
has been the capital of united Aglarond since King<br />
Brindor’s time.<br />
Velprintalar is the only major port in Aglarond proper. Its<br />
harbor is deep and well sheltered from the sea. Ships of any<br />
size sail or row in and out of the wide bay all day long. Velprintalar’s<br />
docks are usually crammed with merchant ships<br />
from Impiltur and Sembia, jockeying for space next to the<br />
smaller fishing boats. A large naval yard dominates the east<br />
end of the harbor, home to the graceful, whitewashed warships<br />
of the queen’s royal navy. Commerce is booming in Aglarond’s<br />
largest city, for peace with Thay has brought no small prosperity.<br />
In fact, the population of the city has nearly doubled<br />
over the past decade.<br />
Velprintalar’s green hills rise quickly as one travels inland<br />
from the water’s edge, forcing buildings closer and closer together<br />
on precariously steep slopes. It’s not uncommon to see<br />
new stories built atop the old ones. <strong>The</strong> architectural styles of<br />
the different floors don’t always match up, giving the city a<br />
unique patchwork look.<br />
THE SIMBUL’S PALACE<br />
<strong>The</strong> Simbul lives in a graceful palace of pale green Mulhorandi<br />
stone, perched atop a hill overlooking the harbor and<br />
city below. This place was built several generations ago on the<br />
site of the original place. Commissioned by King Brindor himself,<br />
that beautiful wooden structure burned to the ground<br />
during an attack by a red dragon whose corpse remains at the<br />
bottom of the harbor.<br />
Over the years, the various rulers of Aglarond have woven<br />
layer after layer of magical protections and conveniences into<br />
the place. <strong>The</strong> Simbul herself has made many contributions to<br />
this legacy, making this the safest and most marvelous building<br />
on the entire peninsula. <strong>The</strong> Simbul, though, is often<br />
not here. Her steward, a wise lord named Nerrol Hamastyl<br />
(LG male half-elf Rgr6/Pal6) governs the Royal Council and<br />
serves as regent in her absence, often under the command of<br />
one of her four apprentices: Phaeldara (CN human female<br />
Sor16/Wiz8), <strong>The</strong> Masked One (CN human female Sor14/<br />
Rog9), Thorneira Thalance (LN human female Sor12/Wiz6),<br />
and Evenyl Nathtalond (NG human female Sor11/Wiz5). <strong>The</strong><br />
commander of the Simbul’s Guard, High Captain Hovor Seawind<br />
(CG male half-elf fighter 4/rogue 6/Aglarondan griffonrider<br />
8), assists the High Steward in his duties.<br />
AGLAROND<br />
111<br />
THE COUNCIL HALL<br />
<strong>The</strong> Royal Council of Aglarond meets here once a month, usually<br />
during the full moon. Each settlement has the right to<br />
send a representative to the council, but not all take advantage<br />
of this opportunity. Most council seats are hereditary<br />
titles joined to the holdings of the oldest and most noble lines<br />
of a city or province. <strong>The</strong> High Steward Nerrol Hamastyl is<br />
the Simbul’s representative to the Council most of the time,<br />
although he steps aside on those rare occasions when the queen<br />
of Aglarond chooses to address the Royal Council in person.<br />
<strong>The</strong> hall is built of weathered wood in the traditional Aglarondan<br />
style. It was once a simple structure consisting of a<br />
single large meeting room, but over the centuries the council<br />
has added on to it. Today, visitors normally require either a<br />
guide or a map to get around.<br />
Once here, councilors need never leave. <strong>The</strong>re are plenty of<br />
guest rooms, pantries, kitchens, meeting rooms, and so on, all<br />
centered on the main hall. <strong>The</strong> place is a ghost town when the<br />
council is not in session, but sessions are taking longer and<br />
longer, often up to a full tenday or more, so the amount of<br />
down time grows shorter and shorter.<br />
MAJOR TEMPLES<br />
Both Chauntea and Selûne are popular among the humans of<br />
Aglarond’s coast, and large old temples to each deity stand on<br />
the hills above the city. <strong>The</strong> House of the Four Moons is<br />
Selûne’s temple, a graceful old cathedral of white stone that<br />
gleams like a beacon with silver light beneath the full moon.<br />
<strong>The</strong> priestesses of Selûne maintain regular contact with other<br />
temples of their goddess throughout Faerûn, and they work<br />
with the Harpers and other groups to promote the advancement<br />
of good over evil in their homeland and beyond.<br />
<strong>The</strong> Green Lady’s Keep is Velprintalar’s temple to Chauntea.<br />
Located well inland from the hill-ringed harbor, it is a<br />
low, rambling structure that includes a temple, a civic granary,<br />
and a large fortresslike abbey, home to more than one<br />
hundred monks famed for their potent ale. Greenish in color<br />
and said to include fermented parsley, it is one of the most<br />
popular of the city’s many exports, and the monks are working<br />
overtime to meet the increased demand.<br />
OTHER NOTABLE PLACES<br />
<strong>The</strong> manor house of Lady Mytela Halvasyn is home to an informal<br />
society started by the long-dead matriarch’s descendants.<br />
<strong>The</strong> nature of this club is secret, but everyone in town<br />
knows that only wealthy or powerful half-elves are permitted<br />
to join. <strong>The</strong> reason for this is that the group is dedicated to<br />
expelling the humans from Aglarond.<br />
This movement, known as the Society of the Verdant<br />
Arrow, has been growing in strength over the past few years.<br />
Having a frequently absent human rule the country has only