Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Illustration by Matt Faulkner<br />
promise of loot and easy slaughter can stir him to real effort,<br />
and even then he is likely to abandon ongoing tasks to indulge<br />
his larcenous instincts unless a strong leader cows him into<br />
obedience.<br />
A small number of gnolls rise above the craven and violent<br />
nature of their fellows, taking pride in their skill at arms and<br />
their natural ferocity. While still contemptuous of weaklings,<br />
these gnolls have a savage nobility and can endure privation<br />
and real danger to prove they’re the toughest warriors around.<br />
Where a common gnoll is all bluster and bullying, a superior<br />
gnoll doesn’t waste time on words—he strikes hard and strikes<br />
fast to get what he wants. A gnoll with such determination<br />
and courage is rare and generally rises to a position of leadership<br />
among his people.<br />
Physical Description: If a hyena could walk on two legs and<br />
carry weapons, it would not be far from a gnoll. Gnolls’ skin<br />
is a greenish-gray color, and the furry hide is marked with<br />
brown spots and a reddish-gray to dirty yellow mane. <strong>The</strong>se<br />
massive humanoids are nocturnal carnivores by nature, and<br />
they’re not particular about who or what they eat—or, for<br />
that matter, whether it’s been cooked. A gnoll can stand up<br />
to 7 1/2 feet in height.<br />
Relations: No one harbors goodwill toward gnollkind, not<br />
even gnolls themselves. Civilized folk such as humans or elves<br />
view them as cruel, rapacious marauders no better than orcs<br />
RACES OF THE EAST<br />
Star Elf Gnoll Taer Volodni Spirit folk<br />
11<br />
or goblins, and even other savage races do not get along<br />
with them. Gnoll bands serve the Red Wizards of Thay out<br />
of fear and the chance to plunder or torment those weaker<br />
than themselves.<br />
Alignment: Most gnolls are chaotic and evil, taking what<br />
they want from anyone not strong enough to defend it, and<br />
having no patience for rules. Those who behave otherwise<br />
either bury their nature beneath slavish devotion to a more<br />
powerful master or drive themselves to be better at what<br />
they do.<br />
Religion: Gnolls worship Yeenoghu, a demon lord who is the<br />
patron of their vile race. <strong>The</strong>y are not particularly reverent,<br />
but a tribe or clan down on its luck might propitiate Yeenoghu<br />
through the sacrifice of living captives.<br />
Language: Most gnolls speak only Gnoll, but player characters<br />
speak Common as well. Bonus languages include Giant,<br />
Goblin, Mulan, Orc, and Rashemi.<br />
Names: Male—Brask, Durrash, Faush, Lask, Thovarr,<br />
Wesk; Female—Amal, Hett, Ishtish, Senga. Surnames: Bloodfang,<br />
Ear-taker, Face-ripper, Spearbreaker.<br />
Adventurers: Generally regarded as vicious thugs and brigands,<br />
most gnolls live down to expectations. However, in lands<br />
where gnolls are common, a small number are reliable enough<br />
(barely) to hold down jobs as guards, trackers, or hired muscle.<br />
As a sword-for-hire, a gnoll usually falls in with the worst sort