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Unapproachable East.pdf - The Forgotten Realms

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Illustration by Matt Faulkner<br />

promise of loot and easy slaughter can stir him to real effort,<br />

and even then he is likely to abandon ongoing tasks to indulge<br />

his larcenous instincts unless a strong leader cows him into<br />

obedience.<br />

A small number of gnolls rise above the craven and violent<br />

nature of their fellows, taking pride in their skill at arms and<br />

their natural ferocity. While still contemptuous of weaklings,<br />

these gnolls have a savage nobility and can endure privation<br />

and real danger to prove they’re the toughest warriors around.<br />

Where a common gnoll is all bluster and bullying, a superior<br />

gnoll doesn’t waste time on words—he strikes hard and strikes<br />

fast to get what he wants. A gnoll with such determination<br />

and courage is rare and generally rises to a position of leadership<br />

among his people.<br />

Physical Description: If a hyena could walk on two legs and<br />

carry weapons, it would not be far from a gnoll. Gnolls’ skin<br />

is a greenish-gray color, and the furry hide is marked with<br />

brown spots and a reddish-gray to dirty yellow mane. <strong>The</strong>se<br />

massive humanoids are nocturnal carnivores by nature, and<br />

they’re not particular about who or what they eat—or, for<br />

that matter, whether it’s been cooked. A gnoll can stand up<br />

to 7 1/2 feet in height.<br />

Relations: No one harbors goodwill toward gnollkind, not<br />

even gnolls themselves. Civilized folk such as humans or elves<br />

view them as cruel, rapacious marauders no better than orcs<br />

RACES OF THE EAST<br />

Star Elf Gnoll Taer Volodni Spirit folk<br />

11<br />

or goblins, and even other savage races do not get along<br />

with them. Gnoll bands serve the Red Wizards of Thay out<br />

of fear and the chance to plunder or torment those weaker<br />

than themselves.<br />

Alignment: Most gnolls are chaotic and evil, taking what<br />

they want from anyone not strong enough to defend it, and<br />

having no patience for rules. Those who behave otherwise<br />

either bury their nature beneath slavish devotion to a more<br />

powerful master or drive themselves to be better at what<br />

they do.<br />

Religion: Gnolls worship Yeenoghu, a demon lord who is the<br />

patron of their vile race. <strong>The</strong>y are not particularly reverent,<br />

but a tribe or clan down on its luck might propitiate Yeenoghu<br />

through the sacrifice of living captives.<br />

Language: Most gnolls speak only Gnoll, but player characters<br />

speak Common as well. Bonus languages include Giant,<br />

Goblin, Mulan, Orc, and Rashemi.<br />

Names: Male—Brask, Durrash, Faush, Lask, Thovarr,<br />

Wesk; Female—Amal, Hett, Ishtish, Senga. Surnames: Bloodfang,<br />

Ear-taker, Face-ripper, Spearbreaker.<br />

Adventurers: Generally regarded as vicious thugs and brigands,<br />

most gnolls live down to expectations. However, in lands<br />

where gnolls are common, a small number are reliable enough<br />

(barely) to hold down jobs as guards, trackers, or hired muscle.<br />

As a sword-for-hire, a gnoll usually falls in with the worst sort

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