(47); Militia: War1 (241), Com1 (65); Other Characters: Bbn10, Bbn7, Bbn5 (2), Bbn3 (2), Bbn2 (5), Bbn1 (11); Brd12, Brd9, Brd7, Brd6, Brd5, Brd4, Brd3 (3), Brd2 (7), Brd1 (14); Clr9, Clr8, Clr6 (2), Clr5, Clr4 (2), Clr3 (3), Clr2 (7), Clr1 (22); Drd10, Drd7, Drd5, Drd4, Drd3, Drd2 (2), Drd1 (5); Ftr9, Ftr7 (2), Ftr6, Ftr4, Ftr3 (3), Ftr2 (4), Ftr1 (17); Mnk10, Mnk7, Mnk5 (2), Mnk4, Mnk3 (3), Mnk2 (7), Mnk1 (7); Pal9, Pal8, Pal5, Pal4 (3), Pal3 (3), Pal2 (5), Pal1 (16); Rgr10, Rgr9, Rgr6, Rgr5, Rgr4, Rgr3 (3), Rgr2 (8), Rgr1 (6); Rog12, Rog7, Rog6 (2), Rog3 (6), Rog2 (5), Rog1 (7); Sor7, Sor6, Sor5 (2), Sor4 (3), Sor3 (5), Sor2 (3), Sor1 (9); Wiz10, Wiz8, Wiz5 (2), Wiz4 (2), Wiz3 (2), Wiz2 (7), Wiz1 (15); Adp12, Adp7, Adp6 (2), Adp5, Adp4, Adp3 (4), Adp2 (7), Adp1 (22); Ari10, Ari9, Ari8, Ari7, Ari6, Ari5, Ari4 (3), Ari3 (4), Ari2 (8), Ari1 (22); Exp14, Exp7 (3), Exp4 (2), Exp3 (4), Exp2 (20), Exp1 (153); Com17, Com11, Com8, Com7, Com6, Com4 (4), Com3 (14), Com2 (98), Com1 (5,076). Furthinghome (METROPOLIS) Built on the site of one of the first human settlements in what would become Aglarond, Furthinghome (population 40,643) is one of the largest cities in the land, second only to Velprintalar itself. Lord Fardyl Albin (LN male human Ari16), a descendant of the old royal line of Velprin, rules the city. He is a member of Aglarond’s Royal Council but prefers to leave the affairs of the kingdom to the Simbul, concentrating on keeping things as they’ve always been in his city and catering to the interests of its powerful merchants (many with similarly noble pedigrees). Ships from many nearby nations continually scud in and out of Furthinghome’s port. <strong>The</strong> harbor is smaller and shallower than that of Velprintalar, so only merchants with smaller vessels can use it. <strong>The</strong> people of Furthinghome are hungry for exotic imports from other lands and export goods of all sorts to the rest of Faerûn, including fish, produce, a limited amount of Yuirwood timber, and the famous herbs and flowers grown in the city’s numerous greenhouses. Furthinghome is built in and around a circular road that extends from the port into the rest of the town. Near the port, in the center of the business district, is a large, cobblestoned public park known as Old Furthing, which is the social and financial center of the city. Merchant princes and magnates meet here to arrange trades and broker deals affecting the fortunes of the entire kingdom. Most of the buildings are extremely old, built of stone and weathered wood. As in the rest of Aglarond, there is little new wooden construction. Furthinghome’s eastern hills are blighted by one of the few truly impoverished areas to be found in Aglarond. Generations ago, settlers driven off from the eaves of the Yuirwood came here and raised a sprawling shantytown of lean-tos and thatch huts called Furthingharrow. While the lords and merchants of Furthinghome live in grand manors overlooking the sea, the poor folk of Furthingharrow scrabble to make a living by hiring themselves out as dockworkers, laborers, and drivers. <strong>The</strong> slums have become a center of human racist sentiment, since most of the people here blame AGLAROND 108 the elves for their lack of prosperity. <strong>The</strong>y believe it takes elven blood to get ahead in Aglarond, and the Sons of Hoar have found the warrens of Furthingharrow a fruitful ground for recruiting to their cause. Furthinghome is also known as the City of the Peacock. Flocks of the birds roam the countryside, having been brought here nearly a century ago for a Mulhorandi nobleman by the name of Lord Ceraut. Since his death, his beautiful estate has gone to seed, and the peacocks run wild. Glarondar (SMALL CITY) Glarondar isn’t a true city, although it is home to more people than all but a handful of communities in Aglarond. More than two thousand troops are stationed here at the end of the Watchwall, in a fortress of black stone built by the same galeb duhrs who fashioned the massive wall for King Brindor. Another two thousand soldiers guard the Watchwall itself, stretching another thirty miles to the north. This is the Army of the Green Drake, and it is also the largest garrison ever posted on this front—Glarondar and the Watchwall are bursting at the seams. Glarondar Keep is made of a nearly indestructible, shiny, black stone resembling magically enhanced obsidian, giving rise to its nickname: the Night Fortress. A small town of 1,500 or so people sits in the shadow of the great keep, between the massive structure and the Yuirwood. Most of the inhabitants here are half-elves, many of whom migrated from the wood to start anew in the open air. <strong>The</strong> structures here are mostly made of weathered wood harvested from trees that have naturally fallen in the forest. c Glarondar (Small City): Conventional/nonstandard; AL LG/LN; 15,000 gp limit; Assets 4,116,750 gp; Population 5,489 (including 4,000 troops); Integrated (human 58%, half-elf 42%). Authority Figures: Lady Benetia Ordo, LG female human Exp7 (appointed ruler of Glarondar); Lord-General Nartandil Greatshield, LN male half-elf Ftr20 (Marshal of the Keep and commander of the Army of the Green Drake). Important Characters: Captain Alwyl Madrell, LN female human Ftr8 (a high-ranking officer in the garrison, secretly a supporter of the Sons of Hoar who leads a circle of likeminded officers stationed here). Army of the Green Drake: Ftr14, Ftr10, War9, Ftr8, War8, Ftr7 (2), War7, Ftr6 (5), War6 (2), Ftr5 (4), War5 (6), War4 (33), War3 (208), Ftr2 (5), War2 (647), Ftr1 (11), War1 (3,069); Town Guard: War6, Ftr5, War3 (2), War2 (4), War1 (6); Militia: War3 (2), War2 (7), War1 (53), Com1 (12); Other Characters: Bbn3, Bbn 2, Bbn1; Brd6, Brd5, Brd3, Brd1 (4); Clr9, Clr8, Clr6 (2), Clr5, Clr4 (4), Clr3 (5), Clr2 (11), Clr1 (22); Drd5; Ftr3, Ftr2, Ftr1 (4); Mnk7; Pal3, Pal1 (2); Rgr8, Rgr5, Rgr1; Rog4, Rog2, Rog1; Sor7, Sor5, Sor4; Wiz14, Wiz7, Wiz5 (2), Wiz4 (3); Adp6, Adp3, Adp1 (3); Ari4, Ari2, Ari1 (7); Exp7, Exp5, Exp4, Exp3 (2), Exp2 (9), Exp1 (31); Com8, Com5, Com4, Com3 (5), Com2 (24), Com1 (1,223).
Relkath’s Foot (SMALL CITY) This is the largest permanent settlement of half-elves in the Yuirwood. To many of the locals—those who believe in such “civilized” things as cities—this is the capital of the Yuirwood, much as Velprintalar is the capital of the encompassing nation of Aglarond. Princess Blindelsyn Olóssyne (NG female halfelf Ari6/Sor6) is a distant descendant of King Brindor himself. Her brother, Prince Branelwyr (NG male half-elf Ari3/Rgr6) is the city’s current representative on the Royal Council and rules in his sister’s absence. Relkath’s Foot is built around four tall, majestic trees that rise more than 100 feet out of the forest’s thick canopy into the open light. <strong>The</strong>se are said to have sprung from the buried foot of an ancient god, Relkath of the Numberless Branches. Relkath, along with other mysterious powers who predate the elves, is said to be sleeping beneath the forest’s soil, someday to awaken when the people of the Yuirwood need their ancient gods again. Many inhabitants of Relkath’s Foot live on the ground, constantly on the lookout for invaders or strangers of any kind. <strong>The</strong> rest make their homes on wooden platforms in the massive trees and the surrounding forest, all strung together by a complex network of ropes and suspension bridges. Outsiders are rarely permitted in the boughs of the trees. A merchants’ square is set up on the ground near the four trees, and a pair of inns flank the town to the north and south. Travelers are welcome as long as they respect the natives and their way of life. 8 7 6 9 Greenborn Riv er 5 AGLAROND Relkath’s Foot 109 Relkath’s Foot is more a center of barter, celebration, and lorekeeping than of commerce and industry. <strong>The</strong> local hunters bring their game and furs here to sell, usually bartering for needed goods rather than hoarding the Simbul’s coinage. Many skilled woodworkers, including some of the kingdom’s finest bowyers, keep workshops in and around the town. <strong>The</strong> Masters of the Yuirwood have their headquarters here. Just outside the city stands a menhir circle portal that leads directly to the Sunglade. From there, the Masters can reach anywhere else in the forest in less than a day. <strong>The</strong> rangers of Relkath’s Foot—many of whom are masters of the Yuirwood—are legendary. Human rangers from all over Faerûn journey here to learn from these seasoned foresters. THE ROYAL HALL Princess Blindelsyn spends much of her time here, overseeing the work of keeping Relkath’s Foot running smoothly. It is an amazing structure, made entirely of living wood magically fashioned into floors, walls, windows, and even a leafy throne covered with everblooming flowers. <strong>The</strong> Royal Hall is situated at the top of the tallest of the four trees. <strong>The</strong> only thing higher in the entire region is the aerie of a family of song dragons—two mature adults and two young. <strong>The</strong>y live here among the half-elves, and each party is sworn to protect the other. <strong>The</strong> half-elves cover the ground, while the dragons watch the skies. 4 9 3 2 1 1. 2. 3. 4. 5. 6. 7. 8. 9. Relkath’s Foot Temple of Silvanus <strong>The</strong> Taproot Temple of Corellon Masters’ Hall Royal Hall Yesveld’s House Hamafil’s Tower <strong>The</strong> Green Man Ford E N S 0 W 200 feet
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Contents Introduction . . . . . . .
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Across the wide lands of Faerûn, b
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Chapter 5: Magic Items. The Red Wiz
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Races The races commonly found in o
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Star Elf Racial Traits Star elves h
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of adventuring party. At best, a gn
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ability, regardless of actual level
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Alignment: Volodnis are not activel
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The Unapproachable East is home to
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The griffon retains its own type an
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CLASS FEATURES All the following ar
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Telthor Companion: Beginning at 3rd
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Nar demonbinders are most often cle
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8th level—flensing (FRCS), greate
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CLASS FEATURES All the following ar
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Scribe Runescar (Sp): At 1st level,
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to his monk levels and use the unar
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+1d6 points of bonus cold damage on
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extension of their aggression, as w
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As a crossroads of Faerûn, the lan
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human lands around them to take oth
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Great Stag Berserker REGIONS AND FE
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The Unapproachable East is known th
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other monsters or beings of the sha
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You fire a brilliant blue ray at a
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Focus: A slender gold-chased adaman
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The Red Wizards are renowned as Fae
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Caster Level: 9th; Prerequisites: C
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- Page 104 and 105: History of Aglarond The past of Agl
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Tyraturos The tharch of Tyraturos i
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nobles, and his sergeants are Rashe
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The most successful soldier-breedin
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The zulkirs appoint tharchions, or
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Aglarondan spy who keeps an eye on
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too juicy a target for the Shadowma
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This has built up some resentment o
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Thesk is most famous for the Golden
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potential to be the most fertile la
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slaves of the Tuigan Horde or refug
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disciplined mercenary companies. Th
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Today, the Shadowmasters control or
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on supplies. Orc miners take over P
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his prodigious fortune and business
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hands just outside its walls. The 3
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The Wizards’ Reach Between the Th
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sinister past, concerned as they ar
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An Unapproachable East FORGOTTEN RE
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20 ft.; AC 16, touch 12, flat-foote
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usiness. Use the statistics below,
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from the next encounter called The