Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
plans a well-orchestrated coup to seize power over their homeland,<br />
while the rank and file believe their leaders are honorable.<br />
<strong>The</strong> leaders of the Sons are carefully feeling out the<br />
appointed rulers of every major settlement in the nation, convincing<br />
them to side with them or step aside for someone who<br />
will. <strong>The</strong>y call for the oft-absent Simbul to give up her throne.<br />
When she does, they plan to install one of their own as ruler<br />
over a human-dominated Aglarond.<br />
Cities and Sites<br />
<strong>The</strong> coast of Aglarond is dotted with dozens of fishing communities,<br />
but few are substantial. Most of the larger settlements<br />
are along the northern coastal plain. <strong>The</strong>se include the<br />
cities of Velprintalar, Furthinghome, and Emmech. <strong>The</strong> one<br />
major exception is Glarondar, which rose up around the<br />
fortress at the near end of the Watchwall. Delthuntle and<br />
Laothkund, on the southern coast, are independent cities of<br />
the Wizards’ Reach and not under the Simbul’s rule. All these<br />
cities are populated mostly by humans, but they are also home<br />
to a substantial number of half-elves.<br />
<strong>The</strong> small settlements of the Yuirwood, on the other hand,<br />
are almost exclusively elven and half-elven. Most are not<br />
even permanent, consisting of shelters erected for a season<br />
or two and then abandoned when the forest folk decide to<br />
move on. <strong>The</strong> largest of these communities, and one of the<br />
few permanent ones, is Relkath’s Foot, the unofficial halfelven<br />
capital.<br />
Delthuntle (LARGE TOWN)<br />
Situated on the southern coast of Aglarond, just to the south<br />
of the cape of Altumbel, Delthuntle is not part of either Aglarond<br />
or Altumbel. Like the other free cities of the western<br />
Wizards’ Reach, Delthuntle is on generally friendly terms<br />
with Aglarond, and its people often think of the Simbul as<br />
their protector as well as Aglarond’s. In most cases, if either<br />
side were to ask the other for aid, it would be readily granted.<br />
Pirates founded Delthuntle only two centuries ago. <strong>The</strong>se<br />
were a bloodthirsty lot who raided up and down the Wizards’<br />
Reach for decades before deciding the potential gains<br />
no longer outweighed the risks. <strong>The</strong> city’s architecture still<br />
reflects this nautical heritage. Much of its timber was<br />
stripped from the original pirates’ ships, as well as from the<br />
husks of unfortunate boats that foundered on the nearby<br />
reefs. <strong>The</strong> people of Delthuntle are almost exclusively<br />
human, and they have little if anything to do with the halfelves<br />
of the Yuirwood.<br />
Delthuntle’s harbor is small and shallow, making it a poor<br />
choice for merchants. It’s perfect for fishing, though, and<br />
this is how the vast majority of the people here make their<br />
living. Delthuntle’s ruler is known as the Master of Pilots,<br />
a position handed down from one generation to the next by<br />
popular acclamation. A Master who is ready to retire calls<br />
a town meeting and makes the announcement, traditionally<br />
AGLAROND<br />
107<br />
putting forward a nominee to take over. Others can be suggested<br />
by anyone, but it’s rare for any but the favored choice<br />
to win.<br />
Emmech (SMALL CITY)<br />
This town at the mouth of the River Umber hosts a fortress<br />
that houses the Army of the Lion, which numbers about onethird<br />
of Aglarond’s soldiers. <strong>The</strong> Army of the Lion is the first<br />
line of defense against Thayan invaders intent on forcing the<br />
Tannath Gap. Despite the current truce between Thay and<br />
Aglarond, the leader of the soldiers here, Lord Gante Demelin<br />
(LG male half-elf Ftr14), keeps his troops prepared for any<br />
eventuality. He has seen too many Thayan tricks over the<br />
years to trust the Red Wizards, although the Simbul has<br />
guardedly accepted their offer of peace. It hasn’t been that<br />
long since the last Thayan invasion.<br />
Emmech was originally little more than a campsite set up<br />
by hangers-on who served the needs of those inside the grim<br />
stone fortress. Today, it is a large, ramshackle town with a military<br />
air, although the tents have been traded in for buildings.<br />
Most homes in Emmech are made of stones hauled up from<br />
the coast, typical of architecture in the cities along the rocky<br />
shore. Such building supplies are plentiful, and they provide<br />
good protection against both the elements and the few Thayan<br />
invaders who make it this far into the land.<br />
Fortress Emmech is a simple, gray affair squatting atop a<br />
low hill in the center of town, overlooking the river. Two<br />
strong towers on either side of the Umber hold a great riverchain<br />
that can be raised to bar the passage of ships; the chain<br />
lies on the river bottom most of the time. <strong>The</strong> fortress bristles<br />
with towers and parapets. Every wall is crenellated, and<br />
the commander stocks enough supplies to hold off a six-month<br />
siege. In times of trouble, the townspeople leave their belongings<br />
behind and move within the fortress’s gates.<br />
c Emmech (Small City): Conventional/nonstandard; AL<br />
NG/LG; 15,000 gp limit; Assets 5,715,000 gp; Population<br />
7,620 (including 1,500 troops); Mixed (human 85%, half-elf<br />
14%, halfling 1%).<br />
Authority Figures: Lord Gante Demelin, LG male half-elf<br />
Ftr14 (commander of the fortress and a marshal of Aglarond).<br />
<strong>The</strong> ruler of the city is Lady Mantelia Parsuns, LG<br />
female half-elf Ari7/Sor8 (a noblewoman whose lands stretch<br />
from Emmech to the Dragonjaw Mountains).<br />
Important Characters: Canton Karlesad, NG male human<br />
Wiz10 (leader of the battle wizards attached to Lord<br />
Demelin’s command); Harl Beskel, NE male half-orc Rog9<br />
(<strong>The</strong>skian merchant who secretly spies for Thay); Captain<br />
Araevil Darkeye, CG male star elf fighter 2/rogue 5/Aglarondan<br />
griffonrider 6 (commander of the griffonriders based<br />
in Emmech).<br />
Army of the Lion: Ftr9, Ftr8, Sor8 (2), Wiz8, War8, Wiz7,<br />
Wiz5 (4), War5 (2), Ftr4 (3), Sor4 (4), Wiz4 (2), War4 (7),<br />
Ftr3 (4), Wiz3 (2), War3 (47), Ftr2 (22), Wiz2 (2), War2<br />
(218), Ftr1 (38), Wiz1 (3), War1 (1,136); Lady’s Guard:<br />
War10, War9, War5 (2), War4 (2), War3 (3), War2 (5), War1