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Unapproachable East.pdf - The Forgotten Realms

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plans a well-orchestrated coup to seize power over their homeland,<br />

while the rank and file believe their leaders are honorable.<br />

<strong>The</strong> leaders of the Sons are carefully feeling out the<br />

appointed rulers of every major settlement in the nation, convincing<br />

them to side with them or step aside for someone who<br />

will. <strong>The</strong>y call for the oft-absent Simbul to give up her throne.<br />

When she does, they plan to install one of their own as ruler<br />

over a human-dominated Aglarond.<br />

Cities and Sites<br />

<strong>The</strong> coast of Aglarond is dotted with dozens of fishing communities,<br />

but few are substantial. Most of the larger settlements<br />

are along the northern coastal plain. <strong>The</strong>se include the<br />

cities of Velprintalar, Furthinghome, and Emmech. <strong>The</strong> one<br />

major exception is Glarondar, which rose up around the<br />

fortress at the near end of the Watchwall. Delthuntle and<br />

Laothkund, on the southern coast, are independent cities of<br />

the Wizards’ Reach and not under the Simbul’s rule. All these<br />

cities are populated mostly by humans, but they are also home<br />

to a substantial number of half-elves.<br />

<strong>The</strong> small settlements of the Yuirwood, on the other hand,<br />

are almost exclusively elven and half-elven. Most are not<br />

even permanent, consisting of shelters erected for a season<br />

or two and then abandoned when the forest folk decide to<br />

move on. <strong>The</strong> largest of these communities, and one of the<br />

few permanent ones, is Relkath’s Foot, the unofficial halfelven<br />

capital.<br />

Delthuntle (LARGE TOWN)<br />

Situated on the southern coast of Aglarond, just to the south<br />

of the cape of Altumbel, Delthuntle is not part of either Aglarond<br />

or Altumbel. Like the other free cities of the western<br />

Wizards’ Reach, Delthuntle is on generally friendly terms<br />

with Aglarond, and its people often think of the Simbul as<br />

their protector as well as Aglarond’s. In most cases, if either<br />

side were to ask the other for aid, it would be readily granted.<br />

Pirates founded Delthuntle only two centuries ago. <strong>The</strong>se<br />

were a bloodthirsty lot who raided up and down the Wizards’<br />

Reach for decades before deciding the potential gains<br />

no longer outweighed the risks. <strong>The</strong> city’s architecture still<br />

reflects this nautical heritage. Much of its timber was<br />

stripped from the original pirates’ ships, as well as from the<br />

husks of unfortunate boats that foundered on the nearby<br />

reefs. <strong>The</strong> people of Delthuntle are almost exclusively<br />

human, and they have little if anything to do with the halfelves<br />

of the Yuirwood.<br />

Delthuntle’s harbor is small and shallow, making it a poor<br />

choice for merchants. It’s perfect for fishing, though, and<br />

this is how the vast majority of the people here make their<br />

living. Delthuntle’s ruler is known as the Master of Pilots,<br />

a position handed down from one generation to the next by<br />

popular acclamation. A Master who is ready to retire calls<br />

a town meeting and makes the announcement, traditionally<br />

AGLAROND<br />

107<br />

putting forward a nominee to take over. Others can be suggested<br />

by anyone, but it’s rare for any but the favored choice<br />

to win.<br />

Emmech (SMALL CITY)<br />

This town at the mouth of the River Umber hosts a fortress<br />

that houses the Army of the Lion, which numbers about onethird<br />

of Aglarond’s soldiers. <strong>The</strong> Army of the Lion is the first<br />

line of defense against Thayan invaders intent on forcing the<br />

Tannath Gap. Despite the current truce between Thay and<br />

Aglarond, the leader of the soldiers here, Lord Gante Demelin<br />

(LG male half-elf Ftr14), keeps his troops prepared for any<br />

eventuality. He has seen too many Thayan tricks over the<br />

years to trust the Red Wizards, although the Simbul has<br />

guardedly accepted their offer of peace. It hasn’t been that<br />

long since the last Thayan invasion.<br />

Emmech was originally little more than a campsite set up<br />

by hangers-on who served the needs of those inside the grim<br />

stone fortress. Today, it is a large, ramshackle town with a military<br />

air, although the tents have been traded in for buildings.<br />

Most homes in Emmech are made of stones hauled up from<br />

the coast, typical of architecture in the cities along the rocky<br />

shore. Such building supplies are plentiful, and they provide<br />

good protection against both the elements and the few Thayan<br />

invaders who make it this far into the land.<br />

Fortress Emmech is a simple, gray affair squatting atop a<br />

low hill in the center of town, overlooking the river. Two<br />

strong towers on either side of the Umber hold a great riverchain<br />

that can be raised to bar the passage of ships; the chain<br />

lies on the river bottom most of the time. <strong>The</strong> fortress bristles<br />

with towers and parapets. Every wall is crenellated, and<br />

the commander stocks enough supplies to hold off a six-month<br />

siege. In times of trouble, the townspeople leave their belongings<br />

behind and move within the fortress’s gates.<br />

c Emmech (Small City): Conventional/nonstandard; AL<br />

NG/LG; 15,000 gp limit; Assets 5,715,000 gp; Population<br />

7,620 (including 1,500 troops); Mixed (human 85%, half-elf<br />

14%, halfling 1%).<br />

Authority Figures: Lord Gante Demelin, LG male half-elf<br />

Ftr14 (commander of the fortress and a marshal of Aglarond).<br />

<strong>The</strong> ruler of the city is Lady Mantelia Parsuns, LG<br />

female half-elf Ari7/Sor8 (a noblewoman whose lands stretch<br />

from Emmech to the Dragonjaw Mountains).<br />

Important Characters: Canton Karlesad, NG male human<br />

Wiz10 (leader of the battle wizards attached to Lord<br />

Demelin’s command); Harl Beskel, NE male half-orc Rog9<br />

(<strong>The</strong>skian merchant who secretly spies for Thay); Captain<br />

Araevil Darkeye, CG male star elf fighter 2/rogue 5/Aglarondan<br />

griffonrider 6 (commander of the griffonriders based<br />

in Emmech).<br />

Army of the Lion: Ftr9, Ftr8, Sor8 (2), Wiz8, War8, Wiz7,<br />

Wiz5 (4), War5 (2), Ftr4 (3), Sor4 (4), Wiz4 (2), War4 (7),<br />

Ftr3 (4), Wiz3 (2), War3 (47), Ftr2 (22), Wiz2 (2), War2<br />

(218), Ftr1 (38), Wiz1 (3), War1 (1,136); Lady’s Guard:<br />

War10, War9, War5 (2), War4 (2), War3 (3), War2 (5), War1

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