Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Government<br />
“Loose” is a generous description of the governments of Aglarondan<br />
towns and cities. <strong>The</strong>y are chiefly concerned with only<br />
one thing: staving off invasion by Thay. In many ways, Aglarond<br />
is not a nation so much as a defensive league—one reason<br />
the people of Altumbel and many of the cities along the<br />
nation’s southern coast consider themselves independent. With<br />
the rest of Aglarond between them and Thay, they are confident<br />
of weathering any Thayan storm.<br />
A lady or lord governs each Aglarondan community. Hereditary<br />
nobles hold many of these positions, while others are<br />
awarded by acclamation (whether given willingly, extracted by<br />
blackmail or force, or taken simply because no one else wants<br />
the thankless job). <strong>The</strong> chief duty of an Aglarondan lord is to<br />
represent the community on the Royal Council. Some eschew<br />
this to set themselves up as petty lords answerable to no one,<br />
but most take their duties seriously.<br />
<strong>The</strong> Royal Council meets once a month, so local rulers<br />
spend a great deal of time traveling to Velprintalar and back.<br />
Some live in the capital most of the time and come back every<br />
other month or so to report what’s happening in the court and<br />
to check on events at home.<br />
Those who have earned the Simbul’s trust carry out most<br />
of Aglarond’s administration. While the Simbul does not intervene<br />
in the selection or accession of council members, she<br />
is not above dispatching one of her apprentices or elite captains<br />
to act as her surrogate in a town, thus circumventing<br />
troublesome individuals. Some view the Simbul’s willingness<br />
to ignore the council as tyranny and worry about the precedent<br />
she is setting.<br />
Enemies<br />
Aglarond’s relative isolation should mean potential enemies<br />
pass it by, but that hasn’t been the case. A number of different<br />
organizations would love to see the downfall of the Simbul<br />
and her people. Four of the most prominent are described here.<br />
THE RED WIZARDS<br />
<strong>The</strong> Red Wizards of Thay are by far the most consistent<br />
thorn in Aglarond’s side. <strong>The</strong>y have tried to invade at least<br />
ten times since King Brindor began his rule, and three of<br />
those attempts have come during the Simbul’s reign alone.<br />
For more details on the Red Wizards and their plots, see<br />
Chapter 11: Thay (or the Lords of Darkness campaign accessory,<br />
if you have that book).<br />
<strong>The</strong> Thayans have chosen commercial expansion over military<br />
conquest, but that doesn’t mean they no longer covet<br />
Aglarond. <strong>The</strong>ir desire to conquer this land stems from two<br />
reasons. First, the zulkirs believe they can’t attack other parts<br />
of the world while leaving their western flank exposed. And<br />
while Aglarond may not have much of a navy, the Red Wizards<br />
would gladly clear-cut the Yuirwood to build one. <strong>The</strong>y see<br />
Aglarond as the perfect base for further advances, providing<br />
AGLAROND<br />
106<br />
Thay not only the needed routes and resources, but also a<br />
buffer against any retaliation from the western powers, which<br />
would have to fight through the peninsula to reach Thay.<br />
<strong>The</strong> current Thayan plan is to cozy up as close to the Aglarondans<br />
as the Simbul will permit. <strong>The</strong> zulkirs hope that the<br />
Simbul will be impressed by the benefits of trade and allow<br />
Thayan enclaves in Aglarondan cities. <strong>The</strong>n, when the time is<br />
right, the Red Wizards can attack Aglarond from within.<br />
CULT OF THE DRAGON<br />
<strong>The</strong> Cult of the Dragon has a secret cell in the village of<br />
Glarondar. <strong>The</strong>se evil souls venerate Nartheling, the fang<br />
dragon of Umbergoth, and hope to persuade the wyrm to<br />
become a dracolich. Small bands of cultists regularly make the<br />
pilgrimage from Glarondar to the top of the icy peak, bringing<br />
the dragon news of the town and opportunities to enrich<br />
itself by providing information on caravans and patrols.<br />
<strong>The</strong> current leader of the Glarondan cell is a half-elven<br />
necromancer by the name of Winn Kardzen (CE male halfelf<br />
Nec7). He is plotting an attack against the fortress at<br />
Glarondar by reanimating corpses in the Umber Marshes to<br />
simulate a Thayan attack. This is designed to draw the patrols<br />
from the Watchwall, giving Nartheling a chance to ravage the<br />
town while the army is off chasing decoys.<br />
THE NILSHAIS<br />
Sinister creatures from some far dimension, the nilshais are<br />
alien sorcerers who have constructed dark gateways into<br />
Sildëyuir, the extraplanar refuge of the star elves. Worse yet,<br />
some of the elven realm’s portals linking it to the Yuirwood<br />
have fallen into the hands of the nilshais, and the invaders<br />
have dispatched marauding bands to scout out the ancient<br />
forest and learn more about the world beyond. <strong>The</strong> nilshais are<br />
contemptuous of Material Plane life and hunger for new lands<br />
to conquer; it is only a matter of time before they gather their<br />
strength for a major incursion, bringing madness and vile sorcery<br />
to the green haven of the Yuirwood.<br />
THE SONS OF HOAR<br />
<strong>The</strong> Sons of Hoar are a newly formed group that aims to<br />
peacefully remove the Simbul from her throne and install a<br />
“normal” person on the throne. In their parlance, “normal”<br />
means a high-born human noble of Velprin’s old line, preferably<br />
one who isn’t a spellcaster. This group plays on Aglarondans’<br />
natural distrust of magic, even that used by their<br />
neighbors. <strong>The</strong>y want a real hero on the throne, one of the<br />
people, not someone catapulted to power through pacts with<br />
unnatural forces.<br />
<strong>The</strong> Sons of Hoar have great support in the nominally independent<br />
regions of Aglarond, particularly in Altumbel and<br />
the Fang. While some of the Sons are cynical racists acting out<br />
of naked ambition, they have also attracted misguided idealists<br />
to their cause. <strong>The</strong> cold, hard core of the secret society