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Unapproachable East.pdf - The Forgotten Realms

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Government<br />

“Loose” is a generous description of the governments of Aglarondan<br />

towns and cities. <strong>The</strong>y are chiefly concerned with only<br />

one thing: staving off invasion by Thay. In many ways, Aglarond<br />

is not a nation so much as a defensive league—one reason<br />

the people of Altumbel and many of the cities along the<br />

nation’s southern coast consider themselves independent. With<br />

the rest of Aglarond between them and Thay, they are confident<br />

of weathering any Thayan storm.<br />

A lady or lord governs each Aglarondan community. Hereditary<br />

nobles hold many of these positions, while others are<br />

awarded by acclamation (whether given willingly, extracted by<br />

blackmail or force, or taken simply because no one else wants<br />

the thankless job). <strong>The</strong> chief duty of an Aglarondan lord is to<br />

represent the community on the Royal Council. Some eschew<br />

this to set themselves up as petty lords answerable to no one,<br />

but most take their duties seriously.<br />

<strong>The</strong> Royal Council meets once a month, so local rulers<br />

spend a great deal of time traveling to Velprintalar and back.<br />

Some live in the capital most of the time and come back every<br />

other month or so to report what’s happening in the court and<br />

to check on events at home.<br />

Those who have earned the Simbul’s trust carry out most<br />

of Aglarond’s administration. While the Simbul does not intervene<br />

in the selection or accession of council members, she<br />

is not above dispatching one of her apprentices or elite captains<br />

to act as her surrogate in a town, thus circumventing<br />

troublesome individuals. Some view the Simbul’s willingness<br />

to ignore the council as tyranny and worry about the precedent<br />

she is setting.<br />

Enemies<br />

Aglarond’s relative isolation should mean potential enemies<br />

pass it by, but that hasn’t been the case. A number of different<br />

organizations would love to see the downfall of the Simbul<br />

and her people. Four of the most prominent are described here.<br />

THE RED WIZARDS<br />

<strong>The</strong> Red Wizards of Thay are by far the most consistent<br />

thorn in Aglarond’s side. <strong>The</strong>y have tried to invade at least<br />

ten times since King Brindor began his rule, and three of<br />

those attempts have come during the Simbul’s reign alone.<br />

For more details on the Red Wizards and their plots, see<br />

Chapter 11: Thay (or the Lords of Darkness campaign accessory,<br />

if you have that book).<br />

<strong>The</strong> Thayans have chosen commercial expansion over military<br />

conquest, but that doesn’t mean they no longer covet<br />

Aglarond. <strong>The</strong>ir desire to conquer this land stems from two<br />

reasons. First, the zulkirs believe they can’t attack other parts<br />

of the world while leaving their western flank exposed. And<br />

while Aglarond may not have much of a navy, the Red Wizards<br />

would gladly clear-cut the Yuirwood to build one. <strong>The</strong>y see<br />

Aglarond as the perfect base for further advances, providing<br />

AGLAROND<br />

106<br />

Thay not only the needed routes and resources, but also a<br />

buffer against any retaliation from the western powers, which<br />

would have to fight through the peninsula to reach Thay.<br />

<strong>The</strong> current Thayan plan is to cozy up as close to the Aglarondans<br />

as the Simbul will permit. <strong>The</strong> zulkirs hope that the<br />

Simbul will be impressed by the benefits of trade and allow<br />

Thayan enclaves in Aglarondan cities. <strong>The</strong>n, when the time is<br />

right, the Red Wizards can attack Aglarond from within.<br />

CULT OF THE DRAGON<br />

<strong>The</strong> Cult of the Dragon has a secret cell in the village of<br />

Glarondar. <strong>The</strong>se evil souls venerate Nartheling, the fang<br />

dragon of Umbergoth, and hope to persuade the wyrm to<br />

become a dracolich. Small bands of cultists regularly make the<br />

pilgrimage from Glarondar to the top of the icy peak, bringing<br />

the dragon news of the town and opportunities to enrich<br />

itself by providing information on caravans and patrols.<br />

<strong>The</strong> current leader of the Glarondan cell is a half-elven<br />

necromancer by the name of Winn Kardzen (CE male halfelf<br />

Nec7). He is plotting an attack against the fortress at<br />

Glarondar by reanimating corpses in the Umber Marshes to<br />

simulate a Thayan attack. This is designed to draw the patrols<br />

from the Watchwall, giving Nartheling a chance to ravage the<br />

town while the army is off chasing decoys.<br />

THE NILSHAIS<br />

Sinister creatures from some far dimension, the nilshais are<br />

alien sorcerers who have constructed dark gateways into<br />

Sildëyuir, the extraplanar refuge of the star elves. Worse yet,<br />

some of the elven realm’s portals linking it to the Yuirwood<br />

have fallen into the hands of the nilshais, and the invaders<br />

have dispatched marauding bands to scout out the ancient<br />

forest and learn more about the world beyond. <strong>The</strong> nilshais are<br />

contemptuous of Material Plane life and hunger for new lands<br />

to conquer; it is only a matter of time before they gather their<br />

strength for a major incursion, bringing madness and vile sorcery<br />

to the green haven of the Yuirwood.<br />

THE SONS OF HOAR<br />

<strong>The</strong> Sons of Hoar are a newly formed group that aims to<br />

peacefully remove the Simbul from her throne and install a<br />

“normal” person on the throne. In their parlance, “normal”<br />

means a high-born human noble of Velprin’s old line, preferably<br />

one who isn’t a spellcaster. This group plays on Aglarondans’<br />

natural distrust of magic, even that used by their<br />

neighbors. <strong>The</strong>y want a real hero on the throne, one of the<br />

people, not someone catapulted to power through pacts with<br />

unnatural forces.<br />

<strong>The</strong> Sons of Hoar have great support in the nominally independent<br />

regions of Aglarond, particularly in Altumbel and<br />

the Fang. While some of the Sons are cynical racists acting out<br />

of naked ambition, they have also attracted misguided idealists<br />

to their cause. <strong>The</strong> cold, hard core of the secret society

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