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Unapproachable East.pdf - The Forgotten Realms

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of a dozen warships, crewed by about 1,000 sailors) is based<br />

there as well.<br />

While there are only 6,000 troops on the Simbul’s payroll,<br />

the farmers, hunters, and fishers of the land are ready to fight.<br />

In times of war, the number of available troops can easily<br />

swell to 30,000 or more. Invaders who reach Aglarond’s cities<br />

can expect to fight against every able-bodied man and woman<br />

in the region. As residents of a peninsula, the Aglarondans<br />

have few places to run.<br />

Aglarondan soldiers are mostly infantry armed with<br />

bows, pikes, and swords. About 15% of their forces are<br />

mounted, including an elite guard of about a hundred<br />

griffonriders stationed at strategic points around the<br />

country. <strong>The</strong>se elite units are normally used as scouts and<br />

messengers rather than in open battle. <strong>The</strong>y are too precious<br />

to risk unless absolutely necessary.<br />

Despite being surrounded by water on three sides, Aglarond<br />

has a small navy. To reach its cities, a fleet from Thay would<br />

have to circumnavigate the entire peninsula, well out past the<br />

cape of Altumbel and the archipelago of the Thousand Swords.<br />

Thus. the Simbul’s ships are primarily intended for pirate-chasing<br />

and spend most of their time at sea patrolling the western<br />

coasts. Aglarond’s army uses small “coastboats,” shallow,<br />

cheap boats like long canoes propelled by oars and a lateenrigged<br />

sail. <strong>The</strong>se can move up and down rivers as well as along<br />

the coast and are particularly useful for hit-and-run attacks<br />

against invaders.<br />

<strong>The</strong> half-elves of the Yuirwood have an elite corps of<br />

rangers known as foresters. <strong>The</strong>se men and women are loyal<br />

to the crown, but they are more of a police force than a military<br />

unit. <strong>The</strong>y patrol the edges of the Yuirwood, keeping<br />

an eye out for invaders or even travelers who have lost their<br />

way. <strong>The</strong>y also help keep the peace between nonnatives and<br />

the more xenophobic half-elves who live in the forest’s<br />

deepest parts.<br />

RELIGION<br />

Aglarondans are not particularly devout. <strong>The</strong> typical Aglarondan<br />

believes the gods are not directly involved in ordinary<br />

daily events and does not pay them much mind. Aglarondan<br />

farmers favor Chauntea, while fishers pay tribute to Valkur,<br />

patron of sailors, and Selûne, who is in charge of the stars by<br />

which they navigate. Half-elves often worship forest gods like<br />

Mielikki and Silvanus or any members of the Seldarine, particularly<br />

Rillifane Rallathil.<br />

Adventurers<br />

In the past, adventurers have passed by Aglarond for what<br />

they thought were richer lands, ignoring the dozens of ancient<br />

ruins scattered throughout the Yuirwood in favor of betterknown<br />

locations. With the recent influx of trade in this part<br />

of the world, rumors about the hidden treasures of Aglarond<br />

are spreading.<br />

AGLAROND<br />

103<br />

<strong>The</strong> people of Aglarond aren’t hospitable toward adventurers.<br />

As the local saying goes, “It’s better to leave some<br />

stones unturned.” Besides the coast-dwellers’ traditional suspicion<br />

of spellcasters, folk here believe that poking around<br />

in ancient ruins can only lead to trouble. <strong>The</strong>re’s a reason<br />

why such places have been undisturbed for so long, after all.<br />

<strong>The</strong> people of the Yuirwood are no less suspicious of intruders<br />

tromping through their lands. Any foreigner is a potential<br />

Thayan spy and is generally treated accordingly until<br />

proven otherwise.<br />

Politics and Power<br />

Ever since half-elves prevailed in the racial wars that tore the<br />

country apart over three hundred years ago, a monarch has<br />

ruled the people of Aglarond, starting with the legendary King<br />

Brindor. <strong>The</strong> Simbul has been Aglarond’s queen for a little<br />

over fifty years, and during that time she has built up an informal<br />

hierarchy of trusted officers, civic-minded merchants,<br />

and noble allies who serve as a civil administration. <strong>The</strong><br />

Simbul’s cult of personality has drastically increased the<br />

monarch’s ability to get things done, but she has so far neglected<br />

to formalize any of her appointments or arrangements,<br />

so her death or disappearance would signal the end of effective<br />

centralized rule in the country, at least for a time.<br />

A Royal Council of powerful nobles and representatives<br />

from participating Aglarondan communities advises the<br />

monarch. Not all take advantage of the opportunity, preferring<br />

instead to chart their own course, distinct from that of<br />

Aglarond as a whole. <strong>The</strong> Simbul keeps her own counsel, despite<br />

what her advisors may have to say. <strong>The</strong>y are not often<br />

privy to her larger plans for guiding the land’s destiny. Instead,<br />

they handle the daily affairs of the nation. <strong>The</strong> council<br />

numbers thirty-three members, some of whom are the<br />

designated representatives of cities and towns, and others of<br />

whom are nobles with hereditary seats. About a dozen council<br />

members are close allies of the Simbul and part of her administration,<br />

but a handful oppose her rule and constrain her<br />

ability to do as she wishes.<br />

Aglarond’s ruler has traditionally chosen his or her own<br />

successor. Often this is the monarch’s heir, but the last few<br />

rulers have not been related by blood. Since the Simbul has<br />

no children of her own, it’s anyone’s guess as to whom she<br />

might name to follow her. Given her penchant for disappearing<br />

for months on end, the Simbul has acceded to the<br />

council’s request to tentatively name a successor. She hasn’t<br />

been so foolish as to make public the identity of this individual,<br />

however. Instead, she has given magically sealed envelopes<br />

to several trustworthy Aglarondans (including her<br />

High Steward), to be opened only upon conclusive proof of<br />

her death. On several occasions in the past, various of the<br />

Simbul’s sisters impersonated her during some of her absences<br />

(at her request, and with her later support of their ruling<br />

decisions), so proof of her death may not be readily accepted<br />

by Aglarondans.

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