Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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of a dozen warships, crewed by about 1,000 sailors) is based<br />
there as well.<br />
While there are only 6,000 troops on the Simbul’s payroll,<br />
the farmers, hunters, and fishers of the land are ready to fight.<br />
In times of war, the number of available troops can easily<br />
swell to 30,000 or more. Invaders who reach Aglarond’s cities<br />
can expect to fight against every able-bodied man and woman<br />
in the region. As residents of a peninsula, the Aglarondans<br />
have few places to run.<br />
Aglarondan soldiers are mostly infantry armed with<br />
bows, pikes, and swords. About 15% of their forces are<br />
mounted, including an elite guard of about a hundred<br />
griffonriders stationed at strategic points around the<br />
country. <strong>The</strong>se elite units are normally used as scouts and<br />
messengers rather than in open battle. <strong>The</strong>y are too precious<br />
to risk unless absolutely necessary.<br />
Despite being surrounded by water on three sides, Aglarond<br />
has a small navy. To reach its cities, a fleet from Thay would<br />
have to circumnavigate the entire peninsula, well out past the<br />
cape of Altumbel and the archipelago of the Thousand Swords.<br />
Thus. the Simbul’s ships are primarily intended for pirate-chasing<br />
and spend most of their time at sea patrolling the western<br />
coasts. Aglarond’s army uses small “coastboats,” shallow,<br />
cheap boats like long canoes propelled by oars and a lateenrigged<br />
sail. <strong>The</strong>se can move up and down rivers as well as along<br />
the coast and are particularly useful for hit-and-run attacks<br />
against invaders.<br />
<strong>The</strong> half-elves of the Yuirwood have an elite corps of<br />
rangers known as foresters. <strong>The</strong>se men and women are loyal<br />
to the crown, but they are more of a police force than a military<br />
unit. <strong>The</strong>y patrol the edges of the Yuirwood, keeping<br />
an eye out for invaders or even travelers who have lost their<br />
way. <strong>The</strong>y also help keep the peace between nonnatives and<br />
the more xenophobic half-elves who live in the forest’s<br />
deepest parts.<br />
RELIGION<br />
Aglarondans are not particularly devout. <strong>The</strong> typical Aglarondan<br />
believes the gods are not directly involved in ordinary<br />
daily events and does not pay them much mind. Aglarondan<br />
farmers favor Chauntea, while fishers pay tribute to Valkur,<br />
patron of sailors, and Selûne, who is in charge of the stars by<br />
which they navigate. Half-elves often worship forest gods like<br />
Mielikki and Silvanus or any members of the Seldarine, particularly<br />
Rillifane Rallathil.<br />
Adventurers<br />
In the past, adventurers have passed by Aglarond for what<br />
they thought were richer lands, ignoring the dozens of ancient<br />
ruins scattered throughout the Yuirwood in favor of betterknown<br />
locations. With the recent influx of trade in this part<br />
of the world, rumors about the hidden treasures of Aglarond<br />
are spreading.<br />
AGLAROND<br />
103<br />
<strong>The</strong> people of Aglarond aren’t hospitable toward adventurers.<br />
As the local saying goes, “It’s better to leave some<br />
stones unturned.” Besides the coast-dwellers’ traditional suspicion<br />
of spellcasters, folk here believe that poking around<br />
in ancient ruins can only lead to trouble. <strong>The</strong>re’s a reason<br />
why such places have been undisturbed for so long, after all.<br />
<strong>The</strong> people of the Yuirwood are no less suspicious of intruders<br />
tromping through their lands. Any foreigner is a potential<br />
Thayan spy and is generally treated accordingly until<br />
proven otherwise.<br />
Politics and Power<br />
Ever since half-elves prevailed in the racial wars that tore the<br />
country apart over three hundred years ago, a monarch has<br />
ruled the people of Aglarond, starting with the legendary King<br />
Brindor. <strong>The</strong> Simbul has been Aglarond’s queen for a little<br />
over fifty years, and during that time she has built up an informal<br />
hierarchy of trusted officers, civic-minded merchants,<br />
and noble allies who serve as a civil administration. <strong>The</strong><br />
Simbul’s cult of personality has drastically increased the<br />
monarch’s ability to get things done, but she has so far neglected<br />
to formalize any of her appointments or arrangements,<br />
so her death or disappearance would signal the end of effective<br />
centralized rule in the country, at least for a time.<br />
A Royal Council of powerful nobles and representatives<br />
from participating Aglarondan communities advises the<br />
monarch. Not all take advantage of the opportunity, preferring<br />
instead to chart their own course, distinct from that of<br />
Aglarond as a whole. <strong>The</strong> Simbul keeps her own counsel, despite<br />
what her advisors may have to say. <strong>The</strong>y are not often<br />
privy to her larger plans for guiding the land’s destiny. Instead,<br />
they handle the daily affairs of the nation. <strong>The</strong> council<br />
numbers thirty-three members, some of whom are the<br />
designated representatives of cities and towns, and others of<br />
whom are nobles with hereditary seats. About a dozen council<br />
members are close allies of the Simbul and part of her administration,<br />
but a handful oppose her rule and constrain her<br />
ability to do as she wishes.<br />
Aglarond’s ruler has traditionally chosen his or her own<br />
successor. Often this is the monarch’s heir, but the last few<br />
rulers have not been related by blood. Since the Simbul has<br />
no children of her own, it’s anyone’s guess as to whom she<br />
might name to follow her. Given her penchant for disappearing<br />
for months on end, the Simbul has acceded to the<br />
council’s request to tentatively name a successor. She hasn’t<br />
been so foolish as to make public the identity of this individual,<br />
however. Instead, she has given magically sealed envelopes<br />
to several trustworthy Aglarondans (including her<br />
High Steward), to be opened only upon conclusive proof of<br />
her death. On several occasions in the past, various of the<br />
Simbul’s sisters impersonated her during some of her absences<br />
(at her request, and with her later support of their ruling<br />
decisions), so proof of her death may not be readily accepted<br />
by Aglarondans.