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Unapproachable East.pdf - The Forgotten Realms

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with the half-elves left for the western part of the peninsula,<br />

settling in either Altumbel or the Fang. Neither region has<br />

much of a say—if any—in Aglarondan politics or culture<br />

these days.<br />

Human Aglarondans are sturdy, dark-haired people with<br />

brown or blue eyes and ruddy skin from regular exposure to<br />

the elements. <strong>The</strong> men average about 5´8˝ tall, while the<br />

women stand around 5´2˝. Aglarondan half-elves, descended<br />

from humans and wild elves, have coppery skin, sometimes<br />

with a greenish tinge, with black or blond hair. <strong>The</strong>ir ears show<br />

a subtle elven point, and their eyes tend to be gold-flecked and<br />

wise. Aglarondans of both races are stoic by nature and harbor<br />

a deep love for the woods and shores of their peninsula. Most<br />

take any chance they can get to hike or travel along the rocky<br />

coast or the eaves of the Yuirwood, although few without<br />

elven blood find the forest’s depths comforting.<br />

Aglarond’s half-elves include both wary foresters, living as<br />

simple, nomadic hunters in the heart of the Yuirwood, and cosmopolitan<br />

city-dwellers living alongside humans in shoreside<br />

towns. Most fall somewhere between these two extremes: <strong>The</strong>y<br />

live under the forest’s canopy but are schooled in the ways of<br />

the outside world; they treasure their own culture while recognizing<br />

those of others. <strong>The</strong>y participate in governing their<br />

nation, because if they fail to moderate the commerce and expansion<br />

of their human neighbors, open strife between the<br />

races may one day return to Aglarond.<br />

Life and Society<br />

Aglarondans prefer to live alone and in peace, but they’ve<br />

rarely been given that opportunity. <strong>The</strong> rest of Faerûn does<br />

not think much of the peninsula nation (if they think of the<br />

place at all) but the same can’t be said of the Red Wizards of<br />

Thay. Before the recent cessation of hostilities, Aglarond lived<br />

under the constant threat of invasion by the zulkirs, who saw<br />

the peninsula as the first stepping-stone in their ongoing campaign<br />

toward world domination.<br />

Despite this, the outside world rarely touched Aglarondans<br />

who weren’t part of the nation’s well-trained military force.<br />

While not ignorant of foreign affairs, most Aglarondans chose<br />

not to be affected by distant events. <strong>The</strong> humans quietly fished<br />

the Sea of Fallen Stars and tended the broad fields and pastures<br />

between the shore and the trees. <strong>The</strong> elves harvested<br />

nature’s bounty beneath the Yuirwood’s leaves.<br />

Coastal and arboreal Aglarondans have differing attitudes<br />

toward magic. Those who live under the trees have a healthy<br />

respect for and appreciation of magic. Those who don’t are<br />

fearful of all things magical, especially if they come from outside<br />

the country, an attitude likely rooted in generations of<br />

trouble with Thay. Even native Aglarondan spellcasters are<br />

regarded with suspicion until they have demonstrated their<br />

trustworthiness.<br />

<strong>The</strong> Simbul is aware of the coastal attitude to magic. She<br />

personally takes in citizens who display a talent for spellcasting<br />

and arranges for their schooling in the art. <strong>The</strong> most<br />

promising she instructs herself. <strong>The</strong>se spellcasters are<br />

known as the Simbul’s Hands. Once they are ready, the Simbul<br />

AGLAROND<br />

102<br />

scatters her students as both ambassadors and spies throughout<br />

the wider world.<br />

ECONOMY<br />

Aglarond’s economy is traditionally self-contained and selfsufficient.<br />

<strong>The</strong> recent peace with Thay has made the ports<br />

more open every day. While the people here still have few<br />

needs from the outside world, they are happy to open up new<br />

markets for their goods.<br />

Aglarond’s main exports are grain, gems, copper, iron, textiles,<br />

and produce, as well as lumber milled from trees fallen<br />

throughout the Yuirwood and cleared out by the half-elves.<br />

<strong>The</strong> most commonly exported gemstones are the black pearls<br />

that divers harvest off the northern and eastern coasts. <strong>The</strong>se<br />

are highly prized in distant lands, as is the Aglarondan blood<br />

wine favored by the half-elves.<br />

<strong>The</strong> nation has no merchant fleet to speak of, although a<br />

number of noble merchants own a ship or two. Most goods<br />

that come in and out of Aglarond are carried in Impilturan<br />

or Sembian vessels, and foreign merchants maintain warehouses<br />

and mercantile emporiums in large cities such as Velprintalar<br />

and Furthinghome.<br />

LAW AND ORDER<br />

<strong>The</strong> people of Aglarond follow a simple set of laws that proscribe<br />

most acts of violence against people or property. <strong>The</strong><br />

local ruler settles all matters of justice, often through punitive<br />

fines, unless someone has been hurt or killed. <strong>The</strong>re is<br />

no national police force, but any officer in Aglarond’s army<br />

can enforce the laws of the land and apprehend anyone<br />

breaking them. Technically, anyone can appeal a local sentence<br />

to the Royal Council or even the Simbul, but in practice,<br />

this rarely happens.<br />

<strong>The</strong> written laws are kept in the library of the Royal<br />

Council. However, they are often misunderstood, so local officials<br />

often apply common sense to any situation. If the city<br />

watch believe an action to be a crime, they treat it as such.<br />

One universal law is compulsory enlistment in the army,<br />

served when an Aglarondan reaches the age of majority. Service<br />

is at least one year, but many youths choose to serve for<br />

several. Many conscripts are assigned to local militias and<br />

garrisons and never serve in the distant border fortresses of<br />

Emmech or Glarondar.<br />

DEFENSE AND WARCRAFT<br />

Aglarond has often been a country at war but is not a<br />

nation of soldiers. <strong>The</strong> Aglarondan fighting force consists<br />

of three small armies, almost all of which are stationed<br />

along the border between their home and Thay. <strong>The</strong> Army<br />

of the Green Drake consists of 4,000 troops stationed at<br />

Glarondar Keep and the Watchwall, while the Army of the<br />

Lion numbers 1,500 soldiers in Emmech. An additional 500<br />

soldiers garrison Velprintalar, and the Simbul’s navy (a fleet

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