Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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about as far as the forest’s borders, and like the Yuirwood,<br />
is an unbroken expanse of deep green dells and hidden<br />
brooks. <strong>The</strong> star elves raised great glass citadels for themselves<br />
and live there still, masters of song magic and lords<br />
of this fey realm.<br />
If you are using the Manual of the Planes, Sildëyuir has the<br />
following properties.<br />
• Light gravity.<br />
• Flowing Time: Two days on the Material Plane equal one<br />
day in Sildëyuir.<br />
• Finite Size: Sildëyuir is coterminous with the Yuirwood.<br />
• Alterable Morphic. Objects remain constant unless affected<br />
by physical force or magic.<br />
• No elemental or energy traits.<br />
• Strongly neutral-aligned: Intelligence, Wisdom, and<br />
Charisma-based checks take a –2 penalty for nonneutral<br />
creatures; –4 for beings with two nonneutral components<br />
in their alignment.<br />
• Enhanced Magic: Spells with the sonic descriptor are empowered<br />
and heightened by two levels in Sildëyuir.<br />
<strong>The</strong> ancient menhir circles of the Yuirwood hold portals leading<br />
to Sildëyuir, although most are keyed to function only for<br />
star elves. <strong>The</strong> Ethereal and Shadow Planes are not coterminous<br />
with the demiplane, so spells using ethereal or shadow effects<br />
do not work there, but the Astral Plane is accessible.<br />
Sildëyuir has been under assault by a race of alien sorcerers<br />
of great power for several centuries now. <strong>The</strong> nilshais, natives<br />
of some distant, horrible reality, stumbled across the<br />
existence of the demiplane long ago, and they seek to invade<br />
Sildëyuir and subvert it to their own twisted purposes. (See<br />
the Nilshai entry in Chapter 6: Monsters of the <strong>East</strong>.) Each<br />
incursion is more difficult to fend off, and large portions of<br />
the realm have been poisoned by the nilshais’ alien sorcery.<br />
From these corrupted regions horrid, unliving spawn<br />
emerge to haunt the silver woods and terrorize the citadels<br />
of the star elves. Some among the mithral elves counsel<br />
abandoning their extraplanar home and returning to the<br />
Yuirwood, while others argue for seeking help from their<br />
kinfolk in Aglarond’s forests.<br />
THE SUNGLADE<br />
<strong>The</strong> Sunglade is a clearing in the center of the Yuirwood. It<br />
resembles any meadow, except for the two concentric circles<br />
of menhirs standing here. Long ago ensorceled, the area is impervious<br />
to the ravages of time: Its grasses are well tended and<br />
the rocks are free from vines or moss, despite being undisturbed<br />
for untold centuries.<br />
<strong>The</strong> outer circle of menhirs is the tallest of the two, the<br />
rocks standing nearly 20 feet high. <strong>The</strong>y are carved with ancient<br />
Espruar runes dedicating each stone to one member of<br />
the Seldarine, the elven pantheon. <strong>The</strong> stones of the inner<br />
circle are a mere 6 feet tall. <strong>The</strong>se are carved in the same style<br />
as the others but are dedicated to the forgotten pantheon of<br />
the folk who lived in the Yuirwood even before the star elves.<br />
AGLAROND<br />
101<br />
Most menhir circle portals in the Yuirwood only transport<br />
someone to the nearest such portal, but the Sunglade’s portal<br />
is special. Those who use it can transport directly to any of the<br />
Yuirwood’s portals.<br />
People of Aglarond<br />
Two different peoples inhabit Aglarond: those who live<br />
along the coast and those who live beneath the trees. <strong>The</strong><br />
shore dwellers are predominantly descended from the<br />
humans of old Velprin, while the folk of the Yuirwood are<br />
mostly half-elves. <strong>The</strong> two cultures have learned to live and<br />
work beside each other over the years, sometimes together<br />
but most often in parallel, each ignoring the other. Aglarond’s<br />
humans prefer to work and live along the coast, while<br />
those with elven blood choose to remain hidden in their ancestral<br />
woods, so there is little reason for the two cultures<br />
to interact. Also, neither has something that the other is<br />
ready to kill for, and so peace has endured ever since King<br />
Brindor first donned his crown.<br />
<strong>The</strong> geography of the land has made this strange symbiosis<br />
possible. Its isolation means that threats come from only<br />
one direction: Thay. This single threat has been a unifying<br />
force: If the people of Aglarond weren’t willing to stand together,<br />
they would surely die alone. With no current threat<br />
from Thay, some feel the time is ripe for dividing the nation.<br />
Ambitious human merchants and nobles dream of logging the<br />
Yuirwood, while the more elitist half-elves hope to shift the<br />
kingdom’s balance of power away from the teeming human<br />
cities and back to the old elven forests. Fortunately, Aglarond<br />
has been blessed with rulers of unusual personal vision and<br />
wisdom, and under the governance of House Olóssyne (and<br />
more recently, the Simbul) these bitter divisions have rarely<br />
given rise to acts of open rebellion.<br />
Races and Cultures<br />
<strong>The</strong> humans of Aglarond are descended primarily from the<br />
people who settled Altumbel, <strong>The</strong>sk, and the Wizards’ Reach<br />
ten to fifteen centuries ago. Most of these folk were Chessentans,<br />
Chondathans, and Damarans, but with the passage of<br />
time, these cultures have blended into a unique national identity.<br />
Aglarondans have a reputation as honest and hardworking,<br />
slow to make friends but quick to come to their aid.<br />
Despite this, they enjoy raucous revelry during their off-hours.<br />
Aglarondan beer and liquor is brewed for potency rather than<br />
taste, and the inhabitants take advantage of this fact as often<br />
as possible.<br />
In the early years of the nation, humans and half-elves harbored<br />
mutual resentment, and echoes of these old divisions<br />
still resound. <strong>The</strong> two cultures tolerated each other’s company<br />
only grudgingly, and every meeting of the Royal Council<br />
threatened to dissolve into chaos without the strong guiding<br />
hand of the monarch. Today, open racial strife is a thing of<br />
the past. Most of those humans who refused to share the land