Star Trek Armada II - GAMING

Star Trek Armada II - GAMING Star Trek Armada II - GAMING

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Star Trek Armada IIElizabeth BudingtonLiz attended the school of the museum of fine arts for threeyears and has a BFA from Tufts University. She began workfor Looking glass Studio in ' 96 and worked there until itsclosing in May of 2000.Peter Calabria, Jr.Education: bachelor of Fine arts in Illustration, Massachusetts College of ArtAvailable NowStar Trek: Armada IIPeter Calabria is the Lead Artist for Armada2, and has been working in the field ofcomputer games for ten years. Games worked on: Eric the Unready, Fredrick Phols'Homeworld, DeathGate, Mission Critical, Callahan's Crosstime Saloon, all for LegendEntertainment. SuperHero League of Hobeken and Hodj 'n' Podj for Boffo Games.Dark Vengeance for Reality Bytes. DeepCover, The Lost, Freedom Force, forIrrational Games.Mark GrahamMark Graham is relatively new to the game industry. His experience in architecturaldesign, however, adds to the Mad Doc team an expertise in the conceptualization &manipulation of virtual space & structure. He holds a Master of Architecture fromHarvard’s Graduate School of Design along with a Master of Science in StructuralEngineering from MIT and a Bachelor of Arts from Dartmouth College. Hisarchitectural experience ranges from housing projects in Switzerland to urbanplanning & academic buildings in the United States. Along with the Mad Doc offices,Mark’s design work shows prominently in the Borg stations & ships in Star TrekArmada II.Rick KnoxRick Knox is an experienced modder first making models forthe original Star Trek Armada. He co-founded a groupcalled Apoc Entertainment, which has developed severalmods for Armada, most notably Federation and Empire, apopular Kirk era conversion. After modding for Star fleetcommand in the private sector, he was contracted to workon the sequel called Star Fleet Command: Orion Pirates.Rick is new to the gaming industry with only two gamesunder his belt. But he is excited about the future of gamingand excited to begin work in the game biz. Rick created some of the Federationvehicles for Armada II like the Intrepid, Akira, and Steamrunner.http://gaming.startrek.com/games/armada2/team/art.html (1 of 2)12/12/2003 7:05:56 AM

Star Trek Armada IIMichael SwiderekMichael Swiderek is an artist on Star Trek Armada II. Immediately after getting hisbachelor of Fine Arts degree in 1998, Michael began work as an artist on SystemShock 2, which was released in the summer of 1999. Since then, he has developedhis skills on several unreleased titles (most notably, the upcoming Playstation 2 title,The Lost), before he came to Mad Doc Software in 2000 to work on Star TrekArmada II. When not at work, laboring on art for the next generation of Star TrekRTS's, Michael wonders why he's not at work, laboring on art for the next generationof Star Trek RTS's. Because he really has a lot left to get done, and shouldn't be athome goofing off and not working.Karen WolffStarted in the game industry in 1998 at Looking Glass,working on Flight Unlimited III. Moved on to Thief Gold andThief II as briefing illustrator, then on to Jane’s AttackSquadron for a little while. Background in fine arts -degrees from Mass College of Art (painting)Nicholas Greco[ Return to Top ]TM and © 2001 Paramount Pictures. All rights reserved. Star Trek and related marks aretrademarks of Paramount Pictures. © 2001 Activision, Inc. and its affiliates. Published anddistributed by Activision Publishing, Inc. Activision is a registered trademark of Activision, Inc.and its affiliates. All rights reserved. The ratings icon is a trademark of the Interactive DigitalSoftware Association. All other trademarks and trade names are the property of their respectiveowners.http://gaming.startrek.com/games/armada2/team/art.html (2 of 2)12/12/2003 7:05:56 AM

<strong>Star</strong> <strong>Trek</strong> <strong>Armada</strong> <strong>II</strong>Michael SwiderekMichael Swiderek is an artist on <strong>Star</strong> <strong>Trek</strong> <strong>Armada</strong> <strong>II</strong>. Immediately after getting hisbachelor of Fine Arts degree in 1998, Michael began work as an artist on SystemShock 2, which was released in the summer of 1999. Since then, he has developedhis skills on several unreleased titles (most notably, the upcoming Playstation 2 title,The Lost), before he came to Mad Doc Software in 2000 to work on <strong>Star</strong> <strong>Trek</strong><strong>Armada</strong> <strong>II</strong>. When not at work, laboring on art for the next generation of <strong>Star</strong> <strong>Trek</strong>RTS's, Michael wonders why he's not at work, laboring on art for the next generationof <strong>Star</strong> <strong>Trek</strong> RTS's. Because he really has a lot left to get done, and shouldn't be athome goofing off and not working.Karen Wolff<strong>Star</strong>ted in the game industry in 1998 at Looking Glass,working on Flight Unlimited <strong>II</strong>I. Moved on to Thief Gold andThief <strong>II</strong> as briefing illustrator, then on to Jane’s AttackSquadron for a little while. Background in fine arts -degrees from Mass College of Art (painting)Nicholas Greco[ Return to Top ]TM and © 2001 Paramount Pictures. All rights reserved. <strong>Star</strong> <strong>Trek</strong> and related marks aretrademarks of Paramount Pictures. © 2001 Activision, Inc. and its affiliates. Published anddistributed by Activision Publishing, Inc. Activision is a registered trademark of Activision, Inc.and its affiliates. All rights reserved. The ratings icon is a trademark of the Interactive DigitalSoftware Association. All other trademarks and trade names are the property of their respectiveowners.http://gaming.startrek.com/games/armada2/team/art.html (2 of 2)12/12/2003 7:05:56 AM

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