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Star Trek Armada II - GAMING

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<strong>Star</strong> <strong>Trek</strong> <strong>Armada</strong> <strong>II</strong>●●Once your Advanced Research Facility goes up, things get real interesting.Make Kulinor class science vessels armed with their Shield HarmonicsDisruptor special weapon, to accompany your battleships, and watch the<strong>Star</strong>bases fall before you.The Dreadnaught Missile Super Weapon is powerful enough to destroy moststations with one hit, and severely damage nearby ships and stations. But youwill need to punch a hole in the enemy's defensive perimeter, or create adiversion, because the Dreadnaught is easily destroyed by Turret fire.[ Return to Top ]Borg●●●●My Borgfriend's back and you're gonna be in trouble…Sorry. That's notstrategy, that's just me having a good time. I'll take that all back…elbuort nieb annog er'uoy dna kacb s'dneirfgroB yM.Assimilation weapons don't work on Species 8472, but they work quite nicelyon everyone else thank you very much. Fleets of Assimilators armed with theirspecial weapon are dangerous. Be afraid. A good Borg player can quicklysiphon off the crew of an enemy ship or station, and then transport crew backon to the derelict and take it over in less time than it takes to read this.It's all about the Cube for the Borg. Build the Technology Assimilator. Captureenemy ships and Decommission them in the Technology Assimilator. This willadd their special weapons to your Cubes. Oh my gosh…can you imagine facingfleets of Cubes armed with Corbomite Reflectors or Shield Inversion Beams??Neither can your opponent.Once you build the Technology Assimilator, research the Collective Hub. Thisallows you to fuse eight Cubes or Tactical Cubes into mammoth Fusion Cubes.Be very very afraid.[ Return to Top ]Species 8472●●●●●Species 8472 commanders know that by building the Fluidic Rift generator assoon as possible gives them the ability to gate in Frigate class vessels veryquickly. This can tip the balance of power in favor of the mysterious aliens inthe early part of the game.The Cruiser's Psionic Disruption special weapon is awesome in stoppingattacking ships in their tracks for a short time, making Cruisers andindispensable part of any Species fleet.The Behemoth is a powerful support ship. While it lacks the firepower of thelarger Battleship, it's Nebula Generation special weapon allows it to create aFluidic Nebula which affords it temporary invulnerability from mostconventional weapons, and inhibits Warp travel.The Behemoth's Transient Rift special weapon allows it to instantly travel toany previously explored area of the map, allowing it to pop up in places yourenemy least expects it. Perfect for ambushes, or attacking valuable targets farbehind the enemy's front line.Species 8472 Embryos don't require any Pilots to build. This allows you tobuild quite a few of them to hold in reserve in a safe place, and still have a fullcompliment of Pilots manning your attack fleets. Then if a battle goes badlyyou can grab a bunch of your reserve Embryos, and tell them all to Evolve intoa fleet of Cruisers, and in a short time you have a brand new replacement fleet.- by Eric Leehttp://gaming.startrek.com/games/armada2/gameinfo/strategies.html (5 of 6)12/12/2003 7:05:26 AM

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