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Star Trek Armada II - GAMING

Star Trek Armada II - GAMING

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<strong>Star</strong> <strong>Trek</strong> <strong>Armada</strong> <strong>II</strong>defenses up. By the same token your opponent might try the same thing, sodon't get forget to get some ships and turrets made quickly just in case.●●Build your base in the gravity well of a Planet or Black Hole. This will preventenemy ships from Warping past your defensive turrets and striking sensitiverear echelon targets. It will also force them to move at Impulse speed, whichmay give you time to Warp in some defenders before too much damage isdone.Other types of sacrificial lambs can be used to effect when attacking enemybases. Consider sending in a few fast ships like Scouts to attract the attentionof defensive Turrets while your attack fleet destroys them. Also capturing anearby structure such as a Shipyard is often a good idea. Your new Shipyardwill often draw the fire of the enemy <strong>Star</strong>base, allowing your forces to attackthe <strong>Star</strong>base without taking fire themselves.[ Return to Top ]Less is More●●Sometimes when attacking big targets like Battleships and <strong>Star</strong>bases, using alot of inexpensive ships in place of a few big ones can be a good way to go.This forces the enemy to target each of the little ships individually. It takestime to kill them all off, and in the meantime the swarm is hopefully doing alot of sustained damage, and will often take out a critical system such asWeapons, or Life Support, which can end the battle quickly.Don't underestimate the lower level Cruisers and Destroyers. Especially innumbers, and armed with their special weapons, they can be a serious threat.[ Return to Top ]Race Specific TipsEach race in <strong>Armada</strong> <strong>II</strong> has its strengths and weaknesses. Here are some top secrettactics fresh from the front lines guaranteed to help you turn the tables on theopposition.[ Return to Top ]United Federation of Planets●●●The Federation Defiant class is arguably the most powerful Destroyer in thegame. In sufficient numbers, and especially when armed with their Anti-MatterMines special weapon, they are capable of taking down Borg Cubes and even<strong>Star</strong>bases in no time! Don't underestimate these little guys.Having a Nebula class science ship or two accompany your attack fleets armedwith its Shield Disruptor or Engineering Team special weapons, can giveenemy fleets a really nasty surprise by either greatly increasing theircasualties, or greatly reducing yours.The Federation Manheim Temporal Research facility is an awesome weapon.Here are some fun things to do with it.1. Cast the stasis field on enemy stations like Refineries, Research, andShipyards to halt progress for the duration of the effect.2. Cast the stasis field on enemy fleets either allowing you to defeat themwith ease, or preventing them from moving while you attack elsewhere.3. Cast the stasis field on enemy Turrets and <strong>Star</strong>bases to prevent themfrom firing, while you waltz in with your attack fleet.[ Return to Top ]http://gaming.startrek.com/games/armada2/gameinfo/strategies.html (3 of 6)12/12/2003 7:05:26 AM

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