Star Trek Armada II - GAMING

Star Trek Armada II - GAMING Star Trek Armada II - GAMING

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Star Trek Armada IISensor JammerGriffins can also be outfitted with a SensorJammer. The Sensor Jammer unleashes asubspace wave that disables all enemyships’ sensors in its wake.Cloak EnhancerVeles-class vessels can be upgraded to use aCloak Enhancer. When activated, this devicecloaks nearby friendly ships and allows themto perform actions that they could nototherwise perform while cloaked, includingthe use of their weapons.[ Return to Top ]Sensor ScramblerWhen activated, Vasad-class ships outfittedwith the Sensor Scrambler will make targetacquisition of any friendly ships within aspecified distance of the frigate considerablymore difficult.Flux WaveGul Vystan ships outfitted with this specialweapon can create a wave that emanatesout from the ship, sending any ship (enemyor friendly) spinning around for a specifiedamount of time. Once the wave effect isover, ships caught in it will return to normal,though may still be disoriented for a smallamount of time.[ Return to Top ]http://gaming.startrek.com/games/armada2/gameinfo/weaponry.html (3 of 4)12/12/2003 7:05:17 AM

Star Trek Armada IIBio-Pulse ConduitWhen grouped with four to eight operationalBattleships, the Bio-Pulse Conduit becomesan effective super-weapon. When the orderis given to activate the Bio-Pulse Conduit,the supporting Battleships form a ringaround and slightly behind the Frigate. Aseach Battleship fires its primary weapon atthe aft of the Frigate, the energy isredirected into an immensely powerful Bio-Pulse beam that is capable of destroyingeven the most powerful enemy ships.Psionic InsanityBattleships outfitted with this special weaponare able to target enemy vessels with abeam that renders the target unable todetermine whom their enemy actually is.The targeted ship will fire randomly atnearby targets throughout the duration ofthe effect. In certain situations, shipcaptains have been known to initiate theirship’s self-destruct sequence, thinking thesituation hopeless.[ Return to Top ]TM and © 2001 Paramount Pictures. All rights reserved. Star Trek and related marks aretrademarks of Paramount Pictures. © 2001 Activision, Inc. and its affiliates. Published anddistributed by Activision Publishing, Inc. Activision is a registered trademark of Activision, Inc.and its affiliates. All rights reserved. The ratings icon is a trademark of the Interactive DigitalSoftware Association. All other trademarks and trade names are the property of their respectiveowners.http://gaming.startrek.com/games/armada2/gameinfo/weaponry.html (4 of 4)12/12/2003 7:05:17 AM

<strong>Star</strong> <strong>Trek</strong> <strong>Armada</strong> <strong>II</strong>Bio-Pulse ConduitWhen grouped with four to eight operationalBattleships, the Bio-Pulse Conduit becomesan effective super-weapon. When the orderis given to activate the Bio-Pulse Conduit,the supporting Battleships form a ringaround and slightly behind the Frigate. Aseach Battleship fires its primary weapon atthe aft of the Frigate, the energy isredirected into an immensely powerful Bio-Pulse beam that is capable of destroyingeven the most powerful enemy ships.Psionic InsanityBattleships outfitted with this special weaponare able to target enemy vessels with abeam that renders the target unable todetermine whom their enemy actually is.The targeted ship will fire randomly atnearby targets throughout the duration ofthe effect. In certain situations, shipcaptains have been known to initiate theirship’s self-destruct sequence, thinking thesituation hopeless.[ Return to Top ]TM and © 2001 Paramount Pictures. All rights reserved. <strong>Star</strong> <strong>Trek</strong> and related marks aretrademarks of Paramount Pictures. © 2001 Activision, Inc. and its affiliates. Published anddistributed by Activision Publishing, Inc. Activision is a registered trademark of Activision, Inc.and its affiliates. All rights reserved. The ratings icon is a trademark of the Interactive DigitalSoftware Association. All other trademarks and trade names are the property of their respectiveowners.http://gaming.startrek.com/games/armada2/gameinfo/weaponry.html (4 of 4)12/12/2003 7:05:17 AM

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