Here - 1000 BiT
Here - 1000 BiT Here - 1000 BiT
UABOUT THE BOOKThe book is arranged into 33 lessons, each with notes to the instructor and eachcontaining assignments and review questions.For instructors who feel themselves weak in BASIC or are beginners, the student'slessons form a good introduction to BASIC. The lessons and notes differ in style. Thelessons are pragmatic and holistic, the notes and GLOSSARY are detailed andexplanatory.The book starts with a bare bones introduction to programming, leading quickly to thepoint where interesting programs can be written. See the notes for Lesson 6, THEINPUT COMMAND, for an explanation. The central part of the book emphasizes moreadvanced and powerful commands. The final part of the book continues this, but alsodeals with broader aspects of the art of programming such as editing, debugging, anduser friendly programming.The assignments involve writing programs, usually short ones. Of course, many differentprograms are satisfactory "solutions" to these assignments. In the back of the book Ihave included solutions for assigned programs, some of them written by children whohave used the book.Lesson 14 SAVING TO TAPE, can be studied anytime after Lesson 3.uu12
nn INSTRUCTOR NOTES 1 NEW, PRINT, REM AND RUN^ This lesson is an introduction to the computer. There are many small questions yourstudent may have at the start, so you should pull up a chair and help in the familiarization.^ If something goes wrong and all else fails, tell your student to turn off the computer, thenturn it on and start again.r\The light blue writing on a dark blue background may be hard to read. Instructions are^ given for making white letters. If these are still hard to read, then the instructions toPOKE 53281,0 to get a black background may be followed.^The contents of the lesson:1. Turning on the computer.O 2. Typing versus entering commands or lines. RETURN key.3. The computer understands only a limited number of commands.^ 4. REM puts remarks in the program.^ 5. What is a program. Numbered lines.6. Clearing the screen.^ 7. White letters on a black background.8. Memory can be cleared with NEW.O 9. What is seen on the screen and what is in memory are different. This may be a hardconcept for the student to understand at first.^ 10. RUN makes the computer go to memory, look at the commands in the lines (in order)^nand perform the commands.11. One can skip numbers in choosing line numbers, and why one may want to do so.nQUESTIONS:^ 1. Write a program which will print your name.2. Make the program disappear from the TV screen but stay in memory.n3. Run it.4. Erase the program from memory.~. 5. Clear the screen and write a program which prints HELLO.?**) 6. Make it run.^ 7. Erase it from memory but leave it on the screen.^ 8. How do you make the letters nice and white?nn13
- Page 3 and 4: KIDSAND THECOMMODORE 64
- Page 5 and 6: KIDSAND THECOMMODORE 64neoartment o
- Page 7 and 8: nTABLE OF CONTENTSAcknowledgements
- Page 9 and 10: nACKNOWLEDGEMENTS^My sincere thanks
- Page 11 and 12: nTO THE PARENTSThis book is designe
- Page 13: n~ ABOUT PROGRAMMINGThere is a comm
- Page 17 and 18: COMMAND THE COMPUTERTry this. Type
- Page 19 and 20: THE NUMBER ZERO AND THE LETTER "O"T
- Page 21 and 22: nINSTRUCTOR NOTES 2COLOR AND THE KE
- Page 23 and 24: There are eight colors on the numbe
- Page 25 and 26: OTHER COMMANDS IN PRINT STATEMENTSJ
- Page 27 and 28: LESSON 3 LIST, BOXES IN MEMORYClear
- Page 29: ADDING A LINEYou can add a new line
- Page 35 and 36: THE DELETE KEYThe DEL key is your "
- Page 37 and 38: INSTRUCTOR NOTES 5 TRICKS WITH PRIN
- Page 39 and 40: RULE: The semicolon makes the invis
- Page 41 and 42: Assignment 5:1- Write a program whi
- Page 43 and 44: LESSON 6THE INPUT COMMANDUse INPUT
- Page 45 and 46: YOU WEAR TWO HATS, USER AND PROGRAM
- Page 47 and 48: LESSON 7THE LET COMMAND, GLUING STR
- Page 49 and 50: GLUING THE STRINGSHere is how to st
- Page 51 and 52: LESSON 8THE GOTO COMMAND AND THE ST
- Page 53 and 54: A CAN OF SPAGHETTILook at this: 10
- Page 55 and 56: Assignment 8:1. Just for practice i
- Page 57 and 58: LESSON 9 THE IF COMMANDClear the me
- Page 59 and 60: JtTHE "NOT EQUAL" SIGNTwo signs:= m
- Page 61 and 62: INSTRUCTOR NOTES 10 INTRODUCING NUM
- Page 63 and 64: The thing which is put into the box
UABOUT THE BOOKThe book is arranged into 33 lessons, each with notes to the instructor and eachcontaining assignments and review questions.For instructors who feel themselves weak in BASIC or are beginners, the student'slessons form a good introduction to BASIC. The lessons and notes differ in style. Thelessons are pragmatic and holistic, the notes and GLOSSARY are detailed andexplanatory.The book starts with a bare bones introduction to programming, leading quickly to thepoint where interesting programs can be written. See the notes for Lesson 6, THEINPUT COMMAND, for an explanation. The central part of the book emphasizes moreadvanced and powerful commands. The final part of the book continues this, but alsodeals with broader aspects of the art of programming such as editing, debugging, anduser friendly programming.The assignments involve writing programs, usually short ones. Of course, many differentprograms are satisfactory "solutions" to these assignments. In the back of the book Ihave included solutions for assigned programs, some of them written by children whohave used the book.Lesson 14 SAVING TO TAPE, can be studied anytime after Lesson 3.uu12