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KIDSAND THECOMMODORE 64
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KIDSAND THECOMMODORE 64neoartment o
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nTABLE OF CONTENTSAcknowledgements
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nACKNOWLEDGEMENTS^My sincere thanks
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nTO THE PARENTSThis book is designe
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n~ ABOUT PROGRAMMINGThere is a comm
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nn INSTRUCTOR NOTES 1 NEW, PRINT, R
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COMMAND THE COMPUTERTry this. Type
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THE NUMBER ZERO AND THE LETTER "O"T
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nINSTRUCTOR NOTES 2COLOR AND THE KE
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There are eight colors on the numbe
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OTHER COMMANDS IN PRINT STATEMENTSJ
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LESSON 3 LIST, BOXES IN MEMORYClear
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ADDING A LINEYou can add a new line
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THE DELETE KEYThe DEL key is your "
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INSTRUCTOR NOTES 5 TRICKS WITH PRIN
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RULE: The semicolon makes the invis
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Assignment 5:1- Write a program whi
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LESSON 6THE INPUT COMMANDUse INPUT
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YOU WEAR TWO HATS, USER AND PROGRAM
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LESSON 7THE LET COMMAND, GLUING STR
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GLUING THE STRINGSHere is how to st
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LESSON 8THE GOTO COMMAND AND THE ST
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A CAN OF SPAGHETTILook at this: 10
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Assignment 8:1. Just for practice i
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LESSON 9 THE IF COMMANDClear the me
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JtTHE "NOT EQUAL" SIGNTwo signs:= m
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INSTRUCTOR NOTES 10 INTRODUCING NUM
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The thing which is put into the box
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MIXTURES IN PRINTYou can print numb
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INSTRUCTOR NOTES 11TAB AND DELAY LO
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HOW BIG A SPACE CAN TAB( ) MAKE?The
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INSTRUCTOR NOTES 12 THE IF COMMAND
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AN IF INSIDE AN IFThe "teenager" pr
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2. Here is another program. What wi
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LESSON 13RANDOM NUMBERS AND THE INT
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ROUNDING OFF NUMBERSPerhaps you kno
- Page 81 and 82: INSTRUCTOR NOTES 14SAVING TO TAPEWe
- Page 83 and 84: The computer automatically turned o
- Page 85 and 86: nnr^nnnnnr^nnLOADING A PROGRAM FROM
- Page 87 and 88: 5. We are ready to put in the next
- Page 89 and 90: n INSTRUCTOR NOTES 15 SOME SHORTCUT
- Page 91 and 92: AN INPUT SHORTCUTInstead of10 PRINT
- Page 93 and 94: WHEN TO USE THE COLON SHORTCUTUse t
- Page 95 and 96: But if we write this line in a prog
- Page 97 and 98: LESSON 16 MOVING PICTURESMOVING THE
- Page 99 and 100: Line 40 waits for you to see this b
- Page 101 and 102: LESSON 17FOR-NEXT LOOPSRemember the
- Page 103 and 104: LOOP VARIABLESTo make sure that eac
- Page 105 and 106: ^ INSTRUCTOR NOTES 18 DATA, READ, R
- Page 107 and 108: STRANGE RULES1. It doesn't matter w
- Page 109 and 110: MIXTURES OF DATAThe DATA statement
- Page 111 and 112: LESSON 19SOUND EFFECTSTurn up the s
- Page 113 and 114: TONES BY THE BUSHELEnter: 10 REM **
- Page 115 and 116: "TM" stands for "timbre." Timbre is
- Page 117 and 118: INSTRUCTOR NOTES 20NAMES, CLOCKS AN
- Page 119 and 120: cAnytimeyou type, the characters ar
- Page 121 and 122: LESSON 21COLOR GRAPHICSADJUST YOUR
- Page 123 and 124: Add these lines to the above progra
- Page 125 and 126: INSTRUCTOR NOTES 22POKEing GRAPHICS
- Page 127 and 128: Try this: Change the number 83 to a
- Page 129 and 130: We can number the streets and house
- Page 131: n INSTRUCTOR NOTES 23 SECRET WRITIN
- Page 135 and 136: ^ INSTRUCTOR NOTES 24 PRETTY PROGRA
- Page 137 and 138: Assignment 24A:1. The delay loop is
- Page 139 and 140: Assignment 24B:1. Write a short pro
- Page 141 and 142: LESSON 25 LOGIC: AND, OR, NOTANOTHE
- Page 143 and 144: THE IF COMMAND TELLS LITTLE WHITE L
- Page 145 and 146: THE LOGIC SIGNSYou can use these si
- Page 147 and 148: LESSON 26 SNIPPING STRINGS: LEFTS,
- Page 149 and 150: CUTTING A PIECE OUT OF THE MIDDLETh
- Page 151 and 152: nnO INSTRUCTOR NOTES 27 SWITCHING N
- Page 153 and 154: MAKING NUMBERS INTO STRINGSRun10 RE
- Page 155 and 156: Assignment 27:1. Write a program wh
- Page 157 and 158: LESSON 28ACTION GAMES AND THE FUNCT
- Page 159 and 160: LOOKING IN THE KEYBOARD'S BOXHere i
- Page 161 and 162: Run it. It puts a white diamond on
- Page 163 and 164: cTHETARGETS ARE HEARTSAdd these lin
- Page 165 and 166: LESSON 29MUSICGo back and review th
- Page 167 and 168: REGISTER ADDRESSES Base address is
- Page 169 and 170: D^ INSTRUCTOR NOTES 30 ARRAYS AND T
- Page 171 and 172: The DIM... command tells the comput
- Page 173 and 174: 1 REM *** EIGHT QUEENS ***2 GOTO 10
- Page 175 and 176: Assignment 30:1. Write a program wh
- Page 177 and 178: LESSON 31SPRITES FOR ACTION GRAPHIC
- Page 179 and 180: Then use the CRSR keys to move the
- Page 181 and 182: MANY SPRITES AT ONCEHere are the bo
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WATCH OUT, TWO SPRITES ARE GOING TO
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LESSON 32USER FRIENDLY PROGRAMSTher
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TIE A STRING AROUND THE USER'S FING
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SET TRAPS FOR ERRORSExample: Add th
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LESSON 33DEBUGGING, STOP, CONTTHE S
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Use the PRINT command to look at va
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RESERVED WORDSABSAND ASC ATNCHR$CLR
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ells and whistlesA phrase going bac
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error trapPart of a program which c
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listingA list of all the lines in a
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emarkA comment you make in the prog
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variableA name given to a box in me
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FORMULA TOO COMPLEXYou wrote a stri
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SYNTAXYou "spelled" the line wrong.
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1 REM A4-310 REM*** SMILE***13 POKE
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1 REM A6-210 REM*** FAVORITE***15 P
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~ 40 INPUT C$1 REM A9B-210 REM ***
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^ 1 REM A11A-210 REM !"#$% INSULTS
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1 REM A12B-410 REM *** PICK A CARD
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^ 1 REM A15-210 REM!!! VACATION!!!r
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■1 REMA17B-510 REM*** OPERA SOPRA
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1 REM A22-110 REM *** COLORED BOX *
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1 REM A24B-1r> 10 REM*** SUBROUTINE
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1 REM A26-210 REM*** ANSWERER***12
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1 REM A27-110 REM *** BACKWARD ***1
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441 FOR l=2 TO LEN(A$]442L1$=MID$(F
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INDEX OF TOPICSaddition 59,74ADSR 1
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memory 16, 24-26, 45, 59, 81, 83,11
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