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“Have you even made a flan, and squished it in your hand?” - Ween Casket Works # 9 <strong>Reaper</strong>Mini.com / CavHq.comJust sit right back and you’ll hear a tale, a tale of a frightful ship....JETSAM & FLOTSAM“Beach BlanketBingo!”Aloha, <strong>Reaper</strong> Readers! Welcome to Casket Works #9, our firstSummer Fun Spectacular. You’ll notice that we’ve included evenmore color <strong>for</strong> this issue, located right smack in the middle of themagazine. Who knows, maybe next issue everything will be in color,hmmm?Summer is here. For some folks, that’s great news. For some folks,that means finally getting outdoors, shaking off that cabin fever thatthey’ve had <strong>for</strong> months. For some folks, that means swimming pools,barbecues, and clambakes on the beach. And when I say “<strong>for</strong> somefolks”, I mean almost everybody who doesn’t live in Texas. (Or,anyone who doesn’t live in the southern or southwest U.S.)For us Texas folks, that means heat. And sweat. And toil. Did Imention the heat? Last July, the average daily temperature down herein the Dallas area was 129 degrees Fahrenheit. I’m not kidding.Check your almanac. And one day it actually rained cats and dogs.Really. Pugs, beagles, and Siamese cats just fell from the sky. Fourinches of cat in an hour. A record in Texas.“Well,” you’re wondering, “if it’s so dang hot there, why don’t youmove?”Puh-leeze, people, don’t ask such silly questions. If I were to move,then what would I have to complain about? And like Duke from GIJoe says, “Complaining is half the battle!”Or something like that. Pass the Chick-fil-A sweet tea, brotha, it’sgonna be a long summer!<strong>Reaper</strong> <strong>Miniatures</strong> is here <strong>for</strong> people who love gaming. Our catalog isaimed at people with a love of miniatures, and a passion <strong>for</strong> gaming.Our goal is to stroke our egos and at the same time be innovative inthe gaming industry. We love to have fun, create new things, pushourselves, make great figures and embarrass the other companieswith what we can do.On the Cover:“Fun In the Sun” features some of our favoritecharacters enjoying themselves on their summervacation. Original art by Mark Kidwell.What Washed up onShore:Lifegaurds: (Casket Works)Heather CrockettRon HawkinsDave PughThe Walrus (goo goo ga-joob)“Jaws”Empty Beer CanSurfer Dudes:(Employees)Al PareSand CastleBrandon McDermott “Willy”Brian RysBeach ChairDamon DorseySeaweedDavid Bakera PailDavid Rad<strong>for</strong>da ShovelDawn Rad<strong>for</strong>dSpeed BoatEd PughIce Cream ManGary HooverTangerine SpeedoIra StrawnMetal DetectorJackie DixonMermaidJeremy AllenMedical WasteJeremy Sowieja Sun Block (SPF 5)Kay StricklandPortuguese Man-o-warKevin WilliamsCoolerKyle Roana FishMary SchoberUmbrellaMatt RaganBeached JellyfishMatt YamarinoBeach TowelMike AtheySunburnMiriam PughPalm TreeRobert AllenStarfishRobert StewartCrabTanya Barrow“Flipper”Terri ShetlerPina ColadaTracy SteadhamMargaritaVictoria PughFrizbeeBleach Blondes:(Sculptors)Ben SiensBob OlleyBob RidolfiBobby JacksonJason WiebeJim JohnsonJulie GuthrieKevin ContosMark KayRene PerezRichard KerrSandra GarritySteve SaundersTodd HarrisWerner KlockeBeach Bums:(Artists)John Bear RossJames BurrellJames HollowayMark KidwellTim “Talin” CollierCasket WorksIssue 9“Pippet”Water wingsCreature o’ da Black LagoonBanana BoatCabanaSeagullStunt KiteVolleyball NetSunglassesSnorkleFlippersSand DollarGogglesSwim CapBeach BallLife PreserverThong (butt)Thong (foot)BoobsManta RayHours of Operation:voice (972) 434-3088 9am - 5pm CSTMonday - Fridayfax (972) 221-2481e-mail reapermini@aol.comwebsites reapermini.com - cavhq.comLegal StuffThis catalog is published by <strong>Reaper</strong> <strong>Miniatures</strong>, Inc. Lewisville Texas, USA. Entire contents © 2002, <strong>Reaper</strong> <strong>Miniatures</strong>, Inc (except where noted otherwise).All rights reserved. Reproduction in part or in whole without the express premission is prohibited. Unsolicted manuscripts cannot be returned.All miniatures sold unpainted and unassembled. This might require some paint and glue on your part. All prices subject to change without notice.Void where prohibited. All complaints will be sent to Guam. No shirt, no shoes, no service. PBTPBTPBT!!!!


Swag SuperstoreSmall Blister = 1 PointLarge Blister = 2 PointsSmall Box Set = 5 PointsLarge Box Set = 10 PointsThe SwagKeychain10 Points<strong>Reaper</strong> or CAV<strong>Reaper</strong> T-Shirt 40 pointsAvailable in WHITE or BLACKSizes: M, L, XL, XXLCAV T-Shirt 40 pointsAvailable in WHITE or BLACKSizes: M, L, XL, XXL<strong>Reaper</strong> CapCAV CapPaint Rack50 Points50 Points90 pointsLook For New Items InCasketworks 10Now that you clipped allthose Proof of Purchase tagsfrom your blister cards, you’vebeen wondering “What good arethey?” They’re taking up spacein your drawer and you probablyhave enough to wallpaper yourroom. Can you bribe a <strong>Reaper</strong>employee to get you some stuff?Not really. Can you trade themto your big sister <strong>for</strong> a date withher best friend? You could, butthen you would be missing outonsome cool <strong>Reaper</strong> Swag!FrontCasket Works # 9 <strong>Reaper</strong>Mini.com / CavHq.comTo redeem your Proof of PurchaseCoupons, mail them to:P.O.Box 293175Lewisville, TX 75029.Please include $ 5.00 <strong>for</strong> shippingand handling on your Proof ofPurchase Program order. Sorry,coupons may not be used to covershipping and handling charges.Nyah-Nyah-Nyah!BackBackIt has been discovered that Perciville Hawkins likes horses. Read on, dear reader... read on...


Casket Works # 9 <strong>Reaper</strong>Mini.com / CavHq.com“Don’t get too close to my fantasy. Don’t be afraid to clutch the hand of your creator...”Eldest Son Sold OutDragonFans Rejoice!We hope you dig our new fancy colorcover and insert. We sure do, as it gives usa chance to show off the newest member ofour dragon family, Verocithrax! Peek at theinside front cover <strong>for</strong> a pic, then turn to theinterior <strong>for</strong> the full scoop on Mr. ‘Thrax.The model, designed by renownedsculptor Werner Klocke, is dueout in July, and at $49.95it’s a steal!It’s a Mad Mad Mad MadWorld...Bet you’re wondering what all of the “CW#”s are next to all of the prices. Well, wehere at <strong>Reaper</strong> want to make EVERYONE’Slife a little easier... and that includes our overseasbuddies!!! So, those customers who order from ourEuropean production partner, Minifig UK, will get, in theircatalogs, an additional flyer with the converted values! WOOHOO!!! The rest of you people can just sit and wonder what they’reworth in <strong>for</strong>eign currency... (insert evil laugh).Well, I hope you got your copy of it be<strong>for</strong>e now, becauseThe Eldest Son, <strong>Reaper</strong>’s first d20 adventure, is sold out! Letthat be a lesson to you young man! You still have a chance at getting acopy of A Vicious Circle (#11002) when that hits the shelvesthis summer. Remember to get it while you can cuz it’sbound to sell out fast!Sculptors Invade <strong>Reaper</strong>!In April, we had the privilege of entertaining three of our wonderful sculptors when BobbyJackson, Jason Wiebe and Sandy Garrity popped in <strong>for</strong> a weeklong visit. This was a great opportunity<strong>for</strong> everyone to sit down and talk about miniatures, gossip about the gaming industry, andeven get a little sculpting done. After the week was over though, we agreed to do it again in thefall. What are the dates? Is the public invited? Are other sculptors invited? Will Bobby Jacksoneat all the Altoids again? Watch this space <strong>for</strong> details!


<strong>Reaper</strong> Website Updated – For Real!Yeah, yeah, we know. You’ve all been waiting<strong>for</strong> an update to our website <strong>for</strong> sometime now. Well, check it out now baby!Lots of new bells and whistles, includinga search feature, colorphotos, online ordering andmore! You can still find itat www.reapermini.com!Dungeon DwellersGet a New HomeMany of you old-school fans may have noticed thatDungeon Dwellers and Daimyo miniatures lines havebeen taken off of our website and our catalog. That’sbecause GFI out of Denver, CO has taken over productionof these now classic figures. You can contact them at303-361-6465, Dye4minis@aol.com, or go towww.minifigs.com <strong>for</strong> all the details.<strong>Reaper</strong> <strong>Miniatures</strong> to ProduceClan War <strong>Miniatures</strong>This spring, <strong>Reaper</strong> <strong>Miniatures</strong> acquired the rightsto produce the fantastic Clan Wars miniatures fromAlderac Entertainment Group. “We are veryexcited to take over production of the Clan Warsminiatures from AEG,” says <strong>Miniatures</strong> DemigodRon Hawkins. “We’re all fans of the stuff thatthey’ve done, and we think that the Clan Warsminiatures will fit right in with our existing lines.Initially we will be putting out single characters inblisters; later we may put out multi-pack unitblisters.” The first Clan Wars miniatures are dueout in August.Winners from Casket Works#8 ContestWe have three winners from the “Name the Character”contest from CW#8. These guys must be die-hard sci-fifans, as they got every character right – and fast too!Congratulations to Steven Cooper of Knoxville, TN,Jeff Dodd of Vancouver, WA and RebeccaBowden of Lexington, KY! We hopeyou enjoy your free dragon model!Magnus Raises HundredsIn the last issue of Casket Works (#8), we toldyou that #1402 Magnus, Wizard of Hopewould be sold with the profits going to thevictims of the 9-11 tragedy. Well, we’rehappy to announce that the sales of Magnushave been spectacular, and in only a span oftwo months we’ve raised over $700 ($763.22<strong>for</strong> you sticklers) <strong>for</strong> our charity, the NYCFirefighters Disaster Relief Fund. Thanks toeveryone who contributed, and pleaseremember, it’s never too late to give!ProductNumber01402<strong>Reaper</strong>Mini.com / CavHq.com Casket Works # 9“...Stare into the lion’s eye, and if you taste the candy, you’ll get to the surprise.” - Ween


By Robert E. Allen“Ahnuwujae luhdeumceah <strong>for</strong>ix….”It had taken Abdul Jadaumi three years to find thewords that he now chanted, laboring over eachsyllable, perfecting the inflection and keeping steadyhis tone.“…Giseerax uhlmartii bugaahtai….”It had taken him four years to assemble the propermaterials <strong>for</strong> the circle in which he currently stood.The circle had been drawn painstakingly in the bloodof a freshly killed two-headed black lamb – all butunknown in his homeland, its acquisition had requiredhim to pay a princely sum <strong>for</strong> it to be delivered froma distant farm in the north. At every foot of the circle,a candle of royal bee’s jelly burned – each one thesummation of an entire bee hive’s ef<strong>for</strong>ts <strong>for</strong> a year -sending the sweet smell of honey wafting aroundAbdul’s head in wisps of tan smoke. The eldritchsymbols that surrounded him in the circle had beencarved in precious stones, each the size of his fist –one <strong>for</strong> memory, one <strong>for</strong> clarity, one <strong>for</strong> purpose, andtwo <strong>for</strong> protection. If his research was correct, eachof these stones would not survive the spell.“…Pylrueach vagosun jemmsunnee….”But the most precious thing that Abdul had acquired,the piece of <strong>for</strong>bidden lore that had driven him tothese lengths, his pursuit <strong>for</strong> over a dozen arduousyears, was the true name of an Abyssal Dragon.“…Backkmunnod, celhiechrod, vilckunspod…..”The true name would give him power over theAbyssal Dragon, Abdul knew. Knowing its true namewould <strong>for</strong>ce the dragon to do his bidding – becauseif the dragon did not, then Abdul could cause it pain.Not the pain that mortals knew – no, somethingaltogether more binding. The pain of a thousand yearsof torture. The pain of a hundred lances of fire beingcast into one’s eyes. The pain of complete agonywith no sweet release of death. The pain of a soulbeing torn asunder.“….Rylunthkopek hesifall neqeesth….”Abdul began to speak more quickly as he reachedthe climax of the summoning. He was concentratingupon the words of the spell, but at the same time hismind began to imagine the power that was soon tobe his to command. He licked his lips as he imaginedunleashing the dragon upon those treacherous dogsin Mufazi. How dare they cast him out, to spit uponthe good name of his family? What did they know ofhis genius? What did they know of his research? Itwas folly to ignore the teachings of the Skoli. Hadnot their mages nearly tamed all of Adon? Had theynot taught humility to the beings of the outer planes,<strong>for</strong>ced even the mightiest of them to serve them?Well, soon enough Abdul would show them that hewas no fool. Soon enough, he would unleash a beingupon them all that would teach them to respect – no,to fear – Abdul.“….Verocithrax!”A thousand realities away, an ancient entity stirred atthe utterance of his name. His eyes flicked open, themalevolence burning like the fire of a black sun. Hecast his awareness into the distance <strong>for</strong> a moment –to see what impertinent being dared summon himfrom his millennium of torpor. What he saw instantlyenraged him – a fat, minute mortal was contemptuousenough to summon him, Verocithrax? And itimagined <strong>for</strong> a moment that it was powerful enoughto compel him to appear be<strong>for</strong>e it? The gall of thismortal provoked a response – and Verocithrax wouldpersonally bring one down upon it.Abdul stood waiting. He did not know exactly howlong it would take a being like an Abyssal Dragon toarrive; he had never contacted such an entity be<strong>for</strong>e.Another moment passed, and it began to occur toAbdul that perhaps he had mispronounced a piece ofthe spell. It was troubling to him; he knew enoughof the ancient Skoli tongue to know that


mispronouncing even simple words can radicallychange their meanings, and perhaps such a mistakeduring a spell could cause dire consequences.But in a startling second, every one of Abdul’s candleswent out. They never even flicked – one instant theyburned, the next they were snuffed out, their firesgone as if they had never existed at all. The hairupon Abdul’s neck bristled; and he felt the presenceof something…else.The dragon stood be<strong>for</strong>e him, larger than any beasthe had ever seen. In the sudden darkness, Abdulfound that he couldn’t make out the entire dragon atonce; as if its body was lost in the shadow – or,perhaps, was shadow itself.“Who dares awaken me?”Abdul was unsure if he heard the voice booming intohis ears, or simply shouting into his head directly.For a moment, he found that he could not speak.“I am Abdul Jadaumi, wizard, scholar,summoner of the mighty, binder of thedarkness, master of the ways, soon to be lordof all Hakir. It is I who have summoned you, greatVerocithrax!” Abdul spoke so softly that he barelyheard his own words.Verocithrax pulled himself back upon his backlegs, rising to a massive height. Abdul thought<strong>for</strong> a second that the dragon was about to fly intothe sky, to travel to Mufazi and rend them all inhis name. He let out an excited laugh be<strong>for</strong>e herealized what was happening.The great dragon’s mouth gaped open, and blackshadowfire erupted out from it. It envelopedAbdul, his circle, his symbols of protection,everything, like a wave from the ocean. Abdulscreamed, blessed with his last moment ofexistence with the revelation that he had been socompletely wrong. Not only wrong about havingpower over a dragon, but wrong about themeaning of agony – <strong>for</strong> now he felt the searinganguish of having his soul torn away, a morsel <strong>for</strong>the maw of Verocithrax.Verocithrax savored his first food in a millennia.While the soul of this mortal was but the barest ofsnacks, surely there were more to be found nearby.Resting <strong>for</strong> so long, it seemed, gave onequite an appetite….“And why have I been summoned, ‘wizard’?”“I have brought you here to serve my will!”If Verocithrax had been a dragon with any sense ofmirth, he might have laughed at the bumbling mortalthat stood be<strong>for</strong>e him. But he did not. It had been athousand years since any reckless mortal had utteredhis name, a thousand years since he had tread uponthe ground of this world. Now, he had to rectify theinsult of being summoned once again, and it did notamuse him.“I call to you, oh great dragon, to destroy the city ofMufazi! Raze it to the ground! In my name, let themknow devastation!”


Casket Works # 9 <strong>Reaper</strong>Mini.com / CavHq.com “Have you ever tried to shrink like an icecube in the sink?” - WeenLord FalcoSteelcross, SupremeCommander-Militantof VestoniaClass/Level: Paladin 13Sex/Race: Male HumanHeight/Weight: 6’2”/203 lbsChallenge Rating: 13Hit Points: 137Initiative: +1Speed: 20 ft.Armor Class: 28Attack: +23/+18/+13 melee (Valamir), +23/+18/+13melee (Valamir vs. evil creature)Damage: 1d8+9 Valamir; 2d8+18 Valamir vs. evil creatureSpecial Attacks: Smite Evil, Turn UndeadSpecial Qualities: Detect Evil, Divine Grace, DivineHealth, Aura of Courage, Remove DiseaseAlignment: Lawful GoodSaves: Fort +15, Ref +9, Will +13Abilities: Str 18, Dex 12, Con 16, Int 14, Wis 16, Cha18Skills: Appraise +3, Climb 0, Concentration +7, Diplomacy+12, Gather In<strong>for</strong>mation +5, Handle Animal +8,Heal +11, Intuit Direction +4, Knowledge (Religion)+10, Knowledge (Nobility & Royalty) +6, Listen +6,Ride +12, Search +4, Sense Motive +4, Spellcraft +4,Spot +6;Feats: Blind-Fight, Improved Critical (Longsword), IronWill, Power Attack, Cleave, Weapon Focus (longsword)Possessions: +5 holy long sword (see below), +2 ringof protection, +3 full plate, +1 medium shield.Special Attacks: Smite Evil (Su): once per day makeone melee attack vs. evil opponent with +4 to hit and+13 to damage. Turn Undead (Su): up to 7 times dailyturn undead as cleric of 11 th level. Spells (Su): see below.Lay on Hands (Su): deal up to 52 hp to undead hitwith a touch attack.Special Qualities: Detect Evil (Su): as the spell at will.Lay on hands (Su): every day restore up to 52 hp to oneor more recipients. Divine Grace (Su): adds Charismamod to all saves. Divine Health (Su): immune to all diseases.Aura of Courage (Su): immune to fear, allies within10 feet gain +4 morale bonus to saves vs. fear effects.Remove Disease (Su): as per the spell 4 times per week.Paladin Spells Per Day (0/2/2/2): 1-Bless, protectionfrom evil; 2-remove paralysis, shield other; 3-curemoderate wounds, dispel magic.All in<strong>for</strong>mation in this box, save <strong>for</strong> proper names, is Open GameContent. Proper names are designated as Product Identity.Legends of Adonby Robert Allen & Damon Dorsey©Background:Falco Steelcross was born in 949 NA in easternVestonia, son to a priestess of Anarion and the leader of thetown guard. Falco was the youngest of four children, and hisbirth was heralded as a blessing from Anarion. His motherwas certainly past what is considered prime childbearing age,and her good health and survival of his birth were deemed<strong>for</strong>tuitous to his happy parents.Even as a young child, Falco was a rapid learner. Afteronly eight summers, he was learning swordplay from his fatherand the teachings and virtues of Anarion from his mother.Although it pained them to do so, his parents saw a glimpse ofFalco’s great destiny ahead, and sent him off to the GrandSanctuary of Anarion in Brennan, the capital city of Vestonia.They knew that they might never see him again.Within the Grand Sanctuary, Falco was among themost exceptional children in Vestonia, each gifted by theirfamilies to the service of Anarion. Yet even among them, Falcowas unparalleled. He excelled in the physicality of their combattraining. He hungered <strong>for</strong> the knowledge that the priests ofAnarion gave them.When Falco came of age, he and his classmates alltook the pledge to the Brotherhood of Anarion: to uphold law,promote knowledge, and vanquish evil, wherever it is found.The Brotherhood of Anarion granted him his first suit of armor,his first longsword, and a noble steed. Eager to see the world,which Anarion had created, Falco traveled across much ofAdon, teaching the word of Anarion, righting wrongs, andseeking out adventure.During his many years of travel, Falco and his bandof adventurers located a secret but well-defended temple toSangthurst, God of the Undead, deep beneath the WestbarrowHills. The temple, known as the Temple of Eternal Night, wasgrowing more powerful every day, and Falco feared that theservants of Sangthurst would soon amass a great army ofunliving and prey upon the surrounding area. The otheradventurers were divided – some of them wanted to seek help,while others voted to try and eradicate the temple themselves.Falco fell into the second camp – the works of Sangthurst werean affront to Anarion, and his impassioned argumentsconvinced the group to try and cripple the evil complex now.Through their bravery and Falco’s skills, they managed to best


the undead and their necromancer leaders, and destroy thetemple <strong>for</strong>ever.Among the stolen riches of the temple, Falcodiscovered a treasure that drove him to his knees. Laying in abloodied scabbard was the holy sword Valamir, one of the relicsof the Brotherhood of Anarion, thought lost <strong>for</strong>ever when itslast bearer, Jovus the Pious, disappeared over a hundred yearsago.Falco returned to the Grand Sanctuary, bearingValamir, to present to the priests there. He related his battleagainst the servants of Sangthurst, and the destruction of theirtemple. The priests, seeing the hand of Anarion at work,bestowed the keeping of Valamir upon Falco.In 985 NA, Falco took part in the defense ofBrennan against the hordes of orcs invading fromKargir and Anhur. He was asked to lead the <strong>for</strong>cesof the Grand Sanctuary in the battles against theorcish armies. Falco proved himself anexcellent leader, showing both a knack <strong>for</strong>being in the opportune place at the righttime, and, in keeping all of his chargesfrom dire harm. Whenever one of themwas about to be killed by an orc, Falcowould appear as if from nowhere, anddispatch the orc. The <strong>for</strong>ces would laterremark that it was as if he was in ahundred places at once.During the final battle <strong>for</strong>Brennan, as the Knights of the Ivy Crownwere attacking the orcs from the rear,Falco saw the ruler of Vestonia, DukeRenner Blackshield, being overwhelmedby a large band of ogres. Although hefeared <strong>for</strong> the lives of his <strong>for</strong>ces – whowere completely outclassed by theseasoned ogre warriors - the danger to theduke <strong>for</strong>ced Falco to take drastic action. Heled his <strong>for</strong>ces in a charge against the ogres,and beat them back from the Duke. Falcohimself carried the wounded duke back toBrennan, with the <strong>for</strong>ces making a fightingwithdrawal around him.After the battle was over, with the orcs fallingback, Duke Blackshield showed his gratitude to Falco byknighting him, and naming him Supreme Commander-Militantof the armies of Vestonia. The responsibility is an awesomeone – the war in Anhur rages on, and the orcs are sure to returnto Vestonia in yet larger numbers when Anhur falls.Nevertheless, Lord Falco Steelcross strives to keep Vestoniasafe, in the name of Duke Blackshield and of Anarion.Roleplaying Notes:Lord Falco Steelcross is a tall, handsome man,with dark brown hair and blue eyes. He is massivelycharismatic, and welcoming to any who will fight in the defenseof Vestonia, and the retaking of Anhur. He tries to upliftthe hopes of the people of Vestonia, who fear the returnof the orcs, and even the possible death of their still injuredduke. He constantly strives to uphold the word of Anarion,and has been known to occasionally evangelize to thosewho listen.Although his duties preclude him fromundertaking the quest, he is currently very concernedabout the temple of Anarion that was overrun by the orcsin River<strong>for</strong>d in Anhur. The temple possessed a large cacheof precious artifacts, and Lord Falco fears to think abouttheir desecration at the hands of the orcs. He would bevery thankful to any skilled adventurers who wouldundertake a mission to recover them <strong>for</strong> the GrandSanctuary of Anarion.Combat:Falco is a skilled swordsman, but not asubtle combatant. Whether his opponent isman, beast or demon, he will often sacrificeaccuracy <strong>for</strong> ferocity and shows little regard<strong>for</strong> his own safety.Relic – ValamirValamir is one of 12 holy swordsknown collectively as the TwelveSwords of Sacrifice. The swordswere created centuries ago whenBellamyn, an angel in serviceto Anarion, sacrificed hisexistence in order to bindhis holy power into twelveenchanted blades craftedby the legendary ForgePriest Paramus.Originally wielded by agroup of paladins to turnback a demonic invasionin Ritterlich, only eight ofthe twelve blades arecurrently accounted <strong>for</strong>. Ofthose eight, only four are in the handsof the followers of Anarion. Of the remaining four,one is in the lair of the red dragon T’Raukzul, two areknown to be broken, and one was last seen in the palaceof the recently deposed shah of Jalahandra.Upon first inspection, Valamir appears to be afinely crafted blade made of fragile ivory, but the blade isin fact constructed of an unknown and incredibly strongmaterial. The blade is delicately decorated with filigreebut bears no runes. The hilt is made of white gold and isfeatureless save <strong>for</strong> the holy name of Anarion written infine Celestial script. When wielded by a paladin ofAnarion the white blade seems to pulse with a goldenlight.<strong>Reaper</strong>Mini.com / CavHq.com Casket Works # 9 Bleh.


Valamir is a +3 holy sword though its enchantment rises to+5 when wielded by a paladin of Anarion. The sword’s holynature causes it to inflict double damage against all targets ofevil alignment and bestows a negative level on any evilcreature attempting to wield it.In the hands of a paladin of Anarion, the sword grants thefollowing special abilities:Look! We’ve evengot the mini!!!Casket Works # 9 <strong>Reaper</strong>Mini.com / CavHq.com “Have you ever seen a whale with a polka dot tail?” - WeenLight of Anarion: The blade sheds a bright light in a 30’radius when drawn, though the wielder can cause this lightto dim at will. As a move-equivalent action, the wielder mayfocus the power of Anarion through the sword as an areaeffectSearing Light spell cast by a 10 th level cleric. This willinflict 5d6 points of damage to all undead or evil outsiderswithin a 30’ radius; undead creatures particularly vulnerableto sunlight take 5d8 points of damage (REF save DC 18 <strong>for</strong>half damage).Angelic Resistance: The wielder is resistant to the effects ofacid, cold, fire, electricity, and sonic attacks. This abilityfunctions as a Resist Elements spell except the blade absorbsthe first 10 points of damage inflicted from these energysources.Litany of Bellamyn: Once per day the wielder of the swordcan recite the Litany of the Angel Bellamyn to bestow a specialblessing upon an area. This ability functions as a Hallowspell cast by a 10 th level cleric and takes an hour to recite.All in<strong>for</strong>mation in this box, save <strong>for</strong> proper names, is Open Game Content.Proper names are designated as Product Identity.This publication contains Open Gaming Content, as defined below. Open Game Content may only be used under and in accordance with the terms of the Open Game License as fully set <strong>for</strong>th on this page.OPEN GAME LICENSE Version 1.0aThe following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into othercomputer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other <strong>for</strong>m in which an existing work may be recast, trans<strong>for</strong>med or adapted; (c) “Distribute” means to reproduce,license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody theProduct Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works undercopyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements,dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, <strong>for</strong>mats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments,personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademarkclearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itsel<strong>for</strong> its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, <strong>for</strong>mat, modify, translate and otherwise create Derivative Material of Open GameContent. 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All sublicenses shall survive the termination of this License.14 Re<strong>for</strong>mation: If any provision of this License is held to be unen<strong>for</strong>ceable, such provision shall be re<strong>for</strong>med only to the extent necessary to make it en<strong>for</strong>ceable.15 COPYRIGHT NOTICEOpen Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.Casket Works, Issue 9, Copyright 2002, <strong>Reaper</strong> <strong>Miniatures</strong>, Inc.


Casket Works # 9 <strong>Reaper</strong>Mini.com / CavHq.com<strong>Reaper</strong> Movie ReviewStar Wars: Attack of the Clones is the topic of discussion in this episode of the <strong>Reaper</strong> Movie Review.How did George Lucas’ new film rate with the <strong>Reaper</strong> Wrecking Crew? Let’s see, shall we?Bob – “Excellentspecial effects, awesomefight scenes, greatcostumes; kudos to the airconditioner mechanics.Oh yeah, it’s all Jar Jar’sfault!” AJeremy Soweja –“Better than Episode I; nicebuildup <strong>for</strong> the next movie.” AAl – “Where is Han Solowhen you need him?” BBrandon – “Yodawith a lightsaber!” A+Kevin – “Heh,heh, heh…oh yes!” ASmall dogs make great dustmops.Jeremy Allen– “Yoda: A. NataliePortman: A+. The restof the move: F.”Matt – “Yoda with a lightsaber,a flying R2-D2, and C-3P0 with a gun.What else do you need to know?” B+Heather- “YodaROCKS!!! But theyreally didn’t need all ofthe dramatic zooms.. it’sStar Wars!!! It’s dramaticenough as it is!!!” A+


©By Matt RaganU.F.F. Confidential TransmissionFrom: Kim Ji Han [Central IntelligenceBureau]To: Prefect Amadi [UFFCHQ: ThreatAssessment Group]Subject: Your request <strong>for</strong> an updatePrefect Amadi, I received yourcommuniqué regarding the engagement in theAlgoab system. While most of our first-handin<strong>for</strong>mation is outdated, we do have severalintercepted communications that involve thecolonists. The document that best summarizesthe current events is an intercepted Malvernistransmission we translated yesterday. I alsoincluded excerpts from the Terran edition ofthe Unabridged Syde’s Guide to the Galaxy,and a quick rundown of the Order of Battle<strong>for</strong> the involved <strong>for</strong>ces, and a map. If it turnsout that TAG needs more in-depth in<strong>for</strong>mationabout Uakhet than what is in the Syde’s Guide,I will need a courier to come to CIBheadquarters in person <strong>for</strong> security reasons.Document A: Communications Interceptfrom Hydra (65) to Capella (17)Inquisitor Zhox,As requested, I have compiled a reportof the recent conflict in the Algoab (107) starsystem between the Adonese UCOR VolenArcand a cult on the planet Uakhet. I wish to commendour Adonese and Terran Dark Brotherhood [Ouragents near Hydra have been alerted. – Ji Han] <strong>for</strong>the speed with which they were able to acquire thedata. They are the primary reason I am able to giveyou such a complete overview of the situation. I willbreak my report into three primary sections: history,political ramifications, and personalities. As we donot concern ourselves with battlefield doctrine, Iincluded no summary of the engagement.HistoryThe origins of the Uakhet-based cult callingthemselves the Children of Khepera can be directlytraced to one Adonese aristocrat – Vaul Branne ofTelluria. There is no available in<strong>for</strong>mation on Brannebe<strong>for</strong>e his graduation from a Tellurian highereducation institution in 2213. We are certain that as ayouth he became involved in the “Egypto-Adonese”movement that originated in Breonne on Adon in theearly 2200s. We speculate the movement began withacademic Adonese youths, who adopted fashion andartistic elements from the newly discovered Earther[In such a high level communication, the use of aderogatory slur suggests anti-Terran sentiment is highwithin the Malvernis Empire – Ji Han] culture’shistory.In 2215, Branne takes his inheritance andinvests in VolenArc Mining Corp, which providedenough capital to purchase a UCOR charter. Branneeventually becomes a major figure in the UCOR Laterthe same year he provides inside in<strong>for</strong>mation


egarding newly discovered heavy mineral depositsin the Algoab (107) system (how is unknown). Wesuspect he had contacts due to his aristocratic lineage.The Brotherhood uncovered a photograph of Branne’soffice in The VolenArc UCOR’s main office in 2219,and it is heavily decorated with Terran Egyptianimagery showing his continuing fascination.At some point in the 2220s, Branne relocateshimself to Algoab II, the UCOR’s primary producingcolony world and names it Uakhet. During theImperial War, Terran legions use the Algoab systemas a relay point and garrison it with several turma onthe planet. Branne, claiming neutrality after the war,maneuvers large quantities of surplus equipment tomake its way into the Uakhet Planetary DefenseForce.The VolenArc UCOR downsizes and focusesmost of its operations on Algoab. During the BoreasAccord war, patriotism further depletes the UCORsAdonese staff. Branne hires heavily from Earth wherehe apparently has made contacts with the districtgovernment of the Egyptian region, his youthfulstatement of rebelliousness again showing its holdon his life. Branne is made the Chief ExecutiveOfficer in 2232 of a struggling UCOR, we suspect itis at this point he begins stealing from his owncompany to fund his mania.During the 2230s Branne joins an alien cultbased around the belief that the Terran- Egyptiancivilization was founded by an unknown alien race.The concept is quite old in Terran culture; they seemto have many strange cults and religious beliefs thatsuggest that they would be more open to Khardullis.It is un<strong>for</strong>tunate <strong>for</strong> their souls that the reports fromour Terran proselyting ef<strong>for</strong>ts are that they reject hisword. [I deleted a prayer to Khardullis he inserts atthis point – Ji Han]There is a 25 year in<strong>for</strong>mation void from 2230until 2254. Algoab was occupied by Terran turmasduring the Galaxy War. We received the bulk of ourimages of the Uakhet surface and primary colony citiesfrom these Terran troops. The mining and residencefacilities were heavily altered using local stone toresemble historical Egypt. The heresies of the cult havefully altered Branne; to the Terran military commandershe is Akhenka I of the 34 th Dynasty and Pharoah [Hesaid “Divine Monarch” but I took the liberty ofusing our own word <strong>for</strong> it – Ji Han] of Uakhet.The Terrans use the words “crazy” and “insane”often to describe the Adonese Pharoah of Uakhetbut since he is not aggressive, they worked withthe local citizenry (which is at this point heavilyinterbred Adonese-Terran) until the end of theGalaxy War. Once again, the Terran governmentsold war-surplus to the locals who call themselvesthe “Aegyptonese.”In 2269, Akhenka I dies and his halfbreedson Atenmest I becomes Pharoah. Laterthat year Atenmest I declared Uakhet asovereign star system and nationalized all theUCOR equipment and holdings. The VolenArcUCOR board executives responded by aunanimous vote toremove the localmanagement,Atenmest, anddeclareUakhet andall UCORproperty onthe worldas stolen.Mercenarieswere then hiredto recover theUCOR’s property.As theprimary miningresource of TheVolenArc UCOR, theboard executives couldnot unleash large-scalemilitary operations againstthe locals. Officially, thecolony is the property ofThe VolenArc UCOR, somercenaries had to be


improve their image as a champion of the weak. I amcertain that Spiro will negotiate his own mining andexport conditions once finished.Ritterlich – Unknown. The security of thePegasi (47) system is their primary concern and ifconflicts in Algoab degenerate, brigade groups maytravel there to restore the peace alongside NADO units.Rach – It is unlikely the Rach will be involvedin any role other than as mercenaries <strong>for</strong> hire. However,the Templars might avail upon the Karak <strong>for</strong> militaryaid. If the Rach step in, then Ritterlich involvement iscertain.Our interest in the area – The cult is anabomination. They are filthy, half-bred religiousfanatics devoted to unknown alien gods that must bebrought to Khardullis or purged. However, thoughnothing would please me more that to attack directly, Imust counsel to avoid any overt involvement since itwould spark precisely the galactic incident that all sideswish to avoid. Enlisting agents from the DarkBrotherhood would perhaps be the best way to covertlyact in the system. [We have dispatched undercoveragents to Uakhet, they’ll keep their eyes open <strong>for</strong>Malvernis influence. – Ji Han]used.Political RamificationsTerran – The Terran government isinterested in the star system but have made noovert move to support or destroy the revolt.Politically it would bring the AEC and NADOdirectly into the situation, which would explodethe situation into a galactic incident. We cansafely assume that the UFF will continue tosupply the Pharoah with surplus equipmentthrough their puppet UCORs.AEC/NADO – The UCOR has yet totake their case to the AEC. It is certain that theAdonese will step in and restore commercialnormalcy. It is unlikely the local population’sattempt at sovereignty will be successful oncethe AEC becomes involved.Templars – They are a rogue element.It is likely that they will launch a Crusade todefend the “poor un<strong>for</strong>tunates” of Uakhet.Politically it would aid their attempts atreconciliation with the Terran government andPersonalitiesAtenmest I, Self proclaimed Pharaoh of the34 th Dynasty - He is the half-breed religious andpolitical leader of the colony with excellent commercialacumen and political skill. We can be certain he willmanipulate the situation on Uakhet to result, eventually,in a sovereign and independent system.Katsiu, Warrior Queen of Uakhet and wifeof Pharoah – Adonese married to Atenmest I. She isa serious threat due to her <strong>for</strong>mer career as a mercenarywith the Black Cobras. She has the most varied militaryexperience on the planet and is the likely strategiccommander of the Defense Force. She is also a devotedmember of the cult.Arihems, High Commander of the AnubisGuards – The half-breed in direct command of theplanet’s only military unit.Valon Ubarnne, Chief Executive of TheVolenArc UCOR – The UCOR will do anything torestore smooth operations on the planet and keepexclusive rights to all exports.By the Black Throne,Colonel Xandis Kurl


Document B: Syde’s Guide ExcerptIGS Name: AlgoabIGS Jump Station Number: 107Native Name: KhemCommon Nicknames: noneMain Planet: UakhetMain Planet Class: SecondaryPolitical Faction: Independent (UCOR)Population: LightDaily Time System: 34:47 hour day, 412.20 day year(local hours 36 per day)Regions of InterestRegion Native Name: AegyptonRegional Description: On Uakhet, Aegyptonincludes all inhabited areas.The planet has two primary landmasses that have risenthrough the sand seas due to some slow platetectonics; both masses join at the Isthmus of Ankh-Tawy. The capital city of Memphi and thesurrounding underground city-habitats radiateoutward from the isthmus. The northeastern landmassis Upper Aegypton, the southwestern landmass isLower Aegypton.Region Bullet Rating: Concealed, OneRegion Feature: City-habitatsNative Name: Various cities (the biggest are Saqqara,Thebes, and Tanis)Description: A traveler can spot an Aegyptonese cityby its only aboveground structure; a large four-sidedpyramid that functions as the habitat’s observationstructure, primary vent, and secure entrance. The citiesthemselves are mainly vertical, drilling down multiplelevels through the sand and stone and then radiatingoutward from the central shaft. All cities correspondwith water columns coming up through the planet andinterconnect via underground magnetic rail to theMemphi central hub. Mining operations of the planet’svaluable Super-Silicates in the surrounding sand layerradiate outward <strong>for</strong> hundreds of kilometers from thecities. Most life on Uakhet is below the blistering surfaceand is locally referred to as the “The Underworld.”Region Feature: New MemphisNative Name: MemphiDescription: New Memphis is the only abovegroundcity on Uakhet and is the capital,spaceport, and cultural/religious center of thepeople. Tourism is heavily encouraged andsupported; however, most tourists on the planetwill be Terrans who come to see “Egypt inSpace.” The heavily decorated buildings arecovered with synthetic and real local stoneworkto replicate several structures from Terranhistory. Bring a visual media recorder of somekind.We strongly suggest any visitors fromcooler worlds purchase or rent a Ka Bird hovershade.These automated grav-plat<strong>for</strong>ms willtravel with the tourist and provide shade whileoutdoors. Most buildings allow them indoors aswell, and those that do not have docks <strong>for</strong> storingthem. The nicer hover-shades have storage bins<strong>for</strong> water and your bulkier personal effects (orsouvenirs). Buying some sun protection salvewould also be a very good idea, unless you enjoyextreme UV damage to your skin.


Advisory: The city locals haverelaxed taboos regarding partial nudity, thehotter the ambient air temperature the lessclothing the natives will wear. This is not thecase in the outlying cities, which are coolerdue to being underground.Local Feature: Men-Nefer PyramidComplexDescription: A columned temple areasurrounds the underlying pyramid structure.The Men-Nefer complex is the religious andpolitical center of the local culture as well asthe residence of the local monarch. Guidedtours are available; however, free explorationis <strong>for</strong>bidden. The armed royal Anubis Guardsin full ceremonial armor patrol the area andensure security.Costs: Tours 3 Galtek (1 T-Red), Tour hours9 am to 8 pm (local)Local Feature:Hutra-SebekAdministrativeComplexDescription:This largestructurehouses thelocalgovernment’sbureaucraticoffices as wellas thegoverningUCOR’sadministrativefacilities. Enjoythe decoratedexterior sincetourists are notallowed inside.Local Feature: The Great Archives of ThothDescription: You cannot miss this building. It is agiant tower where you walk under enormous statuesto the local gods to enter. Inside are the life’s worksof local scribes. They recreate the great written worksof past and present authors as paper and ink books;mostly by a printing machine in the building’s upperfloors and some by hand. If you have ever wonderedwhat books looked like be<strong>for</strong>e the age of the personaldataterm and the UICCnet, this is the place to go.Local Feature: Hathor HotelDescription: For tourists of means there is no finerfacility than the Hathor Hotel to enjoy your stay onUakhet. Nearly any service is available (or can bemade available) <strong>for</strong> a price. However, local law<strong>for</strong>bids most hard narcotics.Bank Account Damage: Giant HoleStar Rating: FiveRegion Native Name: Seas of Set (aka Seas ofSutekh)Regional Description: Away from the landmassesof Aegypton almost the entire planet is covered insand. The sand is mined <strong>for</strong> deposits of pure SuperSilicates used in heavy industry and is the primaryexport of Uakhet <strong>for</strong> the parent UCOR. The seas areinhabited by various burrowing life <strong>for</strong>ms, most ofthem either poisonous or extremely bad tempered.There is really nothing to see out in the seas unlessyou love sand dunes.Advisory: In the hottest seasons of the year,there are explosive eruptions of steam and sand inthe seas as underground water columns superheat anderupt.Region Bullet Rating: Two


Document C: Orders of BattleVolenArc UCOR Strike Force(1 CAV Brigade, 1 Infantry Brigade, 2Aerospace Companies, 1 Artillery Company<strong>for</strong>med from elements of The Blade, Azure,and a few smaller mercenary units.)Anubis Guards(1 CAV Brigade, 2 Infantry Brigades, 1 ArtilleryBattalion, 1 Aerospace Group)CAV/ARMORBrigade (5 Battalions) (Commander)Battalion (5 Companies) (Captain)Company (5 Troops) (Lieutenant)Troop (4 CAVs) (Master Sergeant)CAV(Corporal)AEROSPACEGroup (5 Squadrons) (Commander)Squadron (5 Flights) (Captain)Flight (4 Craft) (Lieutenant)Craft(Flight Sergeant)INFANTRY/ARTILLERYBrigade (5 Battalions) (Commander)Battalion (5 Companies) (Captain)Company (5 Platoons) (Lieutenant)Platoon (2 Teams) (Sergeant)Fire Team (4 Men) (Corporal)CAV/ARMORBrigade (4 Battalions) (Brigadier)Battalion (4 Companies) (Colonel)Company (4 Troops) (Major)Troop Section (4 CAV) (Captain)CAV(Lieutenant)INFANTRY, SUPPLYBattalion (4 Companies) (Colonel)Company (4 Platoons) (Major)Platoon Section (4 Teams) (Lieutenant)Fire Team (4 Men) (Sergeant)ARTILLERYCompany (4 Batteries) (Major)Battery Section (4 Guns) (Captain)Gun/Launcher(Lieutenant)AEROSPACECompany (4 Flights) (Major)Flight Section (4 Craft) (Captain)Craft(Lieutenant)[This OB represents their full strength structure; theydo not have these numbers – Ji Han]


To create the miniatures of the Missile Systems:x1 CAV Hex Base (Product #74004)x1 CAV Flying Post (Product # 07024-E)x2 Soveriegn III IDFM Packs (Product # 07018-E)Some green stuff, miliput, or superglue to put it togetherafterbe<strong>for</strong>eIf you are at Origins, come bythe I f <strong>Reaper</strong> you are Booth at Origins, #418 come <strong>for</strong> by morein<strong>for</strong>mation the <strong>Reaper</strong> about Booth CAV, #418 the <strong>for</strong> scenario, more in<strong>for</strong>mationlast minute about CAV, updates orandto get anyhandouts.


Journal of Recognition PreviewThe KDMMastodon hybridartillery, superheavyCAV is one ofthe newest designsto stride the battlefields today. Modern combatdynamics call <strong>for</strong> maximum flexibility, and theengineers at KDM began work on the concept nearthe end of the Galaxy War. Three years after hostilitiesceased the Mastodon rolled off production lines in2266. The public debut on the planet Haurin in theLesath (51) system awed generals from nearly everysignificant power in the Galaxy. KDM marketingexecutives hardly had to highlight the CAV’sdistinctive and fearsome profile or its uniquecapabilities. The massive Chimera 1 dual-purposeartillery system and months of psychological researchto produce the exterior have resulted in a CAV thatprojects a daunting battlefield presence.Production Notes:The Mastodon is the brainchild of StafonEnschwald, regarded only until recently as the “madscientist of R&D” by his colleagues at KDM. In 2264,the Rhino made its devastating entry into the modernbattlefield as the first of the “Super-Heavies.” Withinmonths Borsig-Spline’s equally gruesome Ogre blastedits way into service. KDM’s Research andDevelopment elite had been challenged to find theperfect follow-up to the Rhino from the moment it hadbegun development. What they sought was somethingso innovative that it would maintain KDM’s edge inthe lucrative heavy CAV market. Enschwald answeredthis challenge with his customarily maverick thinking:“To defeat the implacable enemy,” Enschwaldreasoned, “why hit him head-on where he expects it?Hit him from above, behind, and the sides all at once.Fear shall weaken the crews of the mightiest CAVs.”Thus, while his colleagues labored to developweapons that could out-range or out-punch the MaximOne Rotary Gauss Cannon, Enschwald developed aCAV chassis able to mount a dual-purpose heavy gun.For primary armament, Enschwald’s teamoriginally considered using the Vogel 7 field artillerygun. However, only a few months be<strong>for</strong>e the prototypechassis <strong>for</strong> the Mastodon was to be assembled, a KDMWeapon Engineering team field-tested the dualpurposeChimera artillery system. Though possessedof only half the range of the Vogel 7, the Chimeraboasted exactly the kind of versatility Enschwald waslooking <strong>for</strong>. The Mastodon prototype was altered toaccommodate the new main gun and dual ammunitionbays. Enschwald pronounced the design ready <strong>for</strong>trials.Live fire testing at the Haurin R&D facilitydiscovered a weakness in the Mastodon’s leg structure.The already-taxed Dyna-Trans Series TS-200 BellarJoints in the hips, knees, and ankles of the CAVsuffered total failures when the Chimera system wasfired while on the move. After just two firings the CAVwas immobilized on the testing grounds with grindingjoints. It took Enschwald’s team several months towork out the problem, but in the latter half of 2265 thedouble strength TS-200EX Bellar Joint system wascompleted. The reworked Mastodon is a lumberingmonstrosity, but it can nevertheless now fire a volleyfrom its main gun while on the move with no fear ofleg failure.The Mastodon boasts a thick hide to protect iton the battlefield. Shield 1D Series 3 armor girds therein<strong>for</strong>ced KDM MTD Series I chassis. This level ofprotection is on par with KDM super-heavy designphilosophy, but once ammunition is added there is littleroom <strong>for</strong> a robust power system. The older Type 4Grunsweld breeder tested during the Rhino’sdevelopment cycle fit the bill. The Type 4 is morefragile than the Rhino’s Type 5 but is currently theonly breeder that will fit in the cramped internalconstruction of the Mastodon. Until the CAV has seenmore combat it is unlikely a new breeder will roll outfrom KDM in the near future.Despite the Mastodon’s shortcomings, thecompleted prototype was sent to Gabe Vandoer ofKDM marketing. Vandoer invited generals from allmajor powers to Lesath (51) <strong>for</strong> a demonstration of “arevolutionary dual purpose artillery delivery systemfrom KDM.” On the mock battlefield, the Mastodondemolished five drone CAVs in just under two minutes.A consummate showman, Vandoer saw to it that oneof the UCOR’s best test CAV crews took charge of the


Mastodon <strong>for</strong> the demonstration and that the unmanneddrones were tuned to operate as wild aggressors. Thedemonstration of the Mastodon’s capabilities left theassorted military commanders awestruck. Withinweeks after the generals returned to their homesystems, orders <strong>for</strong> the new CAV and secondaryrequests <strong>for</strong> spare Chimera cannon systems surged in.On the Battlefield:KDM has already produced approximately3,800 Mastodons but the CAV has seen only skirmishcombat. AEC and Ritterlich commanders, reluctantto risk bringing these costly, slow-moving support unitsclose to the action, have relegated them to defensiveduties. This strategy has proven surprisingly effectivein an unexpected way. The size and implied power ofthe Chimera on the Mastodon’s hulking silhouetteintimidate all but the most seasoned veterans. Thispsychological advantage alone seems to have been adecisive factor in a recently reported conflict.On Ja’wic, an arid world in the 3SCA (66)system, pirate raiders struck a Malvernis supply post.The intent seems to have been to feint the local military<strong>for</strong>ces away from the real prize, an aerospace fuelingstation some seventy kilometers away. Instead ofresponding to the feint, the Malvernis commanderposted a detachment of two brand-new Mastodons,with support from aTerran Market Designation: MastodonManufacturer: KDMType: Combat Assault VehicleMission: Special (Mobile Artillery)Chassis Number Series: KDM MTD-004 to KDM MTD-3828Production Start: 2266; 3,824 produced to dateCrew: 2Weight: 100 tonsHeight: 33 feetArmor: Shield 1D-3Breeder: Grunsweld Type 4ECM System: CMC Series 18Power Cell: Internal Cell Type 4Repair System: Pass Plus ITarget System: Enihr Lock 2z1x Chimera Dual-Purpose Artillery Systempair of Assassins, to the supply post’s defense.The relatively inexperienced Mastodon crewsfired several IDF volleys from their Chimerasas the eight bandit CAVs closed. The pirateadvance was thrown off long enough <strong>for</strong> theAssassins to maneuver behind the enemyunits. When the Mastodon crews aidedtheir comrades in dispatching three pirateCAVs – including the apparent leader – theremaining bandits withdrew in short order.Recently the Terran Forces and theRach Empire have received their initialpurchases of the design. KDM is certainthat hard battlefield data will soon be<strong>for</strong>thcoming.


Casket Works # # 9 8 <strong>Reaper</strong>Mini.com <strong>Reaper</strong>Mini.com / CavHq.com / CavHq.comWhat we have here is failure to communicate....And now <strong>for</strong> somethingcompletely different. Besides, who said wedo things normal around here anyways?Whatever. It’s time <strong>for</strong> Babe Watch! Keepin mind that this column was originallyintended to cast stars<strong>for</strong> the upcoming DarkHeaven motionpicture. How it got tothis low point I’llnever know…Our first equinechoice is Mr. Ed. Thereare some good reasons <strong>for</strong>this: 1) Mr. Ed is anaccomplished actor, 2)Mr. Ed could freakin’talk! And 3) Mr. Ed andBig Kahuna Ed Pughhave the same first name.Only problem here is thatMr. Ed is pushing updaisies (the horse, not theKahuna).This issue, wecast the, uh, actor <strong>for</strong>the part of Starmanethe Unicorn (#02151)!Second choice is Triple Crownwinner Secretariat. Manoh man, what a fast horse!He could really smoke ifhe wanted to! Of course,he couldn’t talk as well asMr. Ed. Matter of fact, Idon’t think he could talkat all! Stupid horse. Onlyproblem here is thatSecretariat is pushing up daisies.Finally, weconsidered Trigger.Probably the bestchoice of the three,Trigger starred in moremotion pictures thanany other horse inhistory. Actually, I justmade that up.Anyways, the onlyproblem here is thatTrigger is pushing updaisies.Anybody know of any smart, fast,talking horses that wanna stick a horn ontheir head and pretend to be a unicorn?Email reaperkay@aol.com <strong>for</strong> auditionin<strong>for</strong>mation!Dear <strong>Reaper</strong>Is the [Dwarven WarCannon] boxed set still available? Iwould also just like to say that<strong>Reaper</strong> is the Grenadier of the newmillennium. I am a collector and nota gamer (my dwarven army alonewould cause fear and confusion inthe stoutest gamer, it numbers in thethousands), and I have figures fromall of the major figure companies,and <strong>Reaper</strong> is by far the best that Ihave ever come across…keep up thegreat work!! And by the way, whilemany are producing plastics, I am afaithful metal only person…Kyle L. FrickDear Kyle,The Dwarven WarCannon is still available, but shameon you <strong>for</strong> waiting so long to buy it.Rush out to your local game storenow and buy two! And you think ofus as the Grenadier of the newmillennium? Thanks! We all grewup on Grenadier miniatures, and ifit weren’t <strong>for</strong> them and other figurecompanies we never would havegotten into this hobby in the firstplace! Stick to your metal Kyle;death to plastic!Hugs,SophieThis issue’s mailbag includesletters about plastic, mooses (meese?),cups and butts. What do these thingshave in common? Read away!If you have questionsabout the meaning of lifeor miniatures.Greetings!First of all, please let [me] heappraise onto you folks at <strong>Reaper</strong> <strong>for</strong> theincredibly high quality of your miniatures. Iused to be a big fan of another miniaturescompany, but now, my heart belongs to<strong>Reaper</strong>! Not only are your miniatures of theutmost quality, but the diversity of availableminiatures is fabulous! PLEASE keep up thegood work!Now that I’m done butt-kissing, Ican get to my reason <strong>for</strong> writing…Does <strong>Reaper</strong> plan to produce any“cup-handed” miniatures, where the weaponhand is opened, allowing <strong>for</strong> a variety ofdifferent weapons to be place in that hand asdesired?Sincerely,Joseph HuberBaltimore, MDDear Joseph,Stop it with the flattery Joe; that’llonly get you what you want! Thanks <strong>for</strong> thekind words though. We accept butt-kissing inany <strong>for</strong>m. However, I don’t think we’ve gotany “cup-handed” minis on the schedule. Butwe do have a bartender with a mug in hishands – that’s sort of “cup-handed”, right?Kisses,SophieDear Sophie,When do we get a miniature of you? And who will play your part in the movie?In Casket Works #7 you told us to look <strong>for</strong> a pack mule type critter in Spring 2002.Thanks <strong>for</strong> giving us Oswald the overladen henchman.Can you deliver a moose? A yak? How about a wildebeest?Thanks,Steve Rees, Anchorage, AKDear Steve,There was a Christmas Sophie miniature done a while back, but after the way theboys here “modified” it, I don’t think I want it falling into the hands of heathens. However,there may be a special edition 54 mm Sophie in the works, if you’re good.As <strong>for</strong> the movie, I’m pushing <strong>for</strong> Zhang Ziyi.Oh, and Steve? Don’t hold your breath on the wildebeests. On second thought…g’head. (Just kidding sweetie!)Love,Sophie


WAR:We caught up with the bad boy of the <strong>Reaper</strong> world himself,War, at his upscale condominium in Beverly Hills. Appearing wellrested, yet still holding a small glint of insanity in his eyes, similar toan aging heavy-metal rock star, he showed me into his plush study andoffered me a stiff drink. From there on out, it was no-holds-barred.Casket Works: First, I would like to thank you <strong>for</strong> requesting me <strong>for</strong> thisinterview. Getting fired after that Dana Murphy interview really put myjournalistic career in a tailspin. So, how have you been?War: Grand my boy, simply grand! Where do I want to start? (chuckles)How ‘bout with your death? (blows smoke at the camera) Then we canmove onto your family, how’s that?CW: Umm, no, not what I really had in mind, so I’ll just start down mylist of questions, if you don’t mind, sir.War: Well it’s your (expletive deleted) gig. Fire away!CW: <strong>Reaper</strong> recently cancelled 2003, which was a miniature of you ridinga lion into battle. Any comments?War: Yeah, I heard they did that. Something small like that happens andeveryone starts to count you out of the game. It’s like your (expletivedeleted) career is over because one figure gets cancelled. Gimme a(expletive deleted) break!CW: Speaking of out of the game, rumor has it that the other <strong>Reaper</strong>s,Plague, Famine and Pestilence are planning on replacing you with the<strong>Reaper</strong> Despair. Care to comment on this?War: Right, right, the fifth <strong>Reaper</strong> rumors. I mean I have nothing againstDespair. He’s ok in a stand up fight ‘n all, but he lacks any style or grace.I mean, like, I’m the (expletive deleted) king of death here. (cackles andtakes a long puff on his cigar) Once after a large battle, he like stood on theedge of a cliff surveying the carnage and didn’t do a damn thing. Didn’tyell, scream, curse or even wave his sword. How (expletive deleted) boringis that!CW: Right, pretty boring.War: Sharon!!CW: Excuse me?War: Nothing; carry on.CW: Well let’s move onto CAV. I understand that you were supposed tobe part of that universe, but when the book published there was no mentionof you.ANOTHER @#%&INGINTERVIEWWar: (Unnatural piercing laugh) Where do I start?! That(expletive deleted) Ed Pugh is a great bunch of (expletive deleted)guys. The problem is figuring out which one you’re talking to.Even be<strong>for</strong>e CAV started, he came to me with this and that.Even wrote me into several intro pieces and promised me amajor chunk of the (expletive deleted) galaxy. Then my agentcalls and tells me that all my work has been cut and left on the(expletive deleted) art room floor. On the (expletive deleted) artroom floor! I understand I’m supposed to have a major part inCAV in the near future but I ain’t holding my (expletive deleted)breath. (screeching whoop) Get it, holding my (expletive deleted)breath? I ain’t got no (expletive deleted) lungs, boy!CW: Well I can actually see you don’t, which really drives thepunch line of that joke home. Anyway, let’s move on. Is it true thatyou requested to be in a separate photo from Vanessa of the Blade(2304) in CW #8?War: (dry chuckle) Yeah, she wouldn’t shut up. She was a biggernag than Dragoth ever thought of being. We have a great page inCW #8. Not that the two guys I’m with now are greatconversationalists, but at least I get some peace. Now Tobias isflaming (expletive deleted) mad at me! I mean he’s got Vanessaon one side and that loud-mouthed dwarf Thorondil on the otherside of him. The biggest improvement in CW #8 over CW #7 wasgetting rid of the wyvern Blacksting and Dreyfus’s horse. I gottatell you that the (expletive deleted) smell back in CW #7 got pretty(expletive deleted) intense. St Tarkus and Batna solved the problemby getting them voted off the page.CW: Life, or in your case death, at the top does have itsdisadvantages. Well it’s time I wrap this up, one last question Ihave is what do you have in your pockets?War: (howls) My (expletive deleted) pockets? Let’s see. Two oldRoman coins, a recipe <strong>for</strong> honey cakes I got from Cerberus and adat-chip with Dana Murphy’s home number, which reminds meas to why I requested you <strong>for</strong> the interview. I need the web addresswhere you found those pics of her. (screeching whoop) I mean(expletive deleted) shoot-out city intense she is. Was her butt ...CW: Excuse me, Mr. <strong>Reaper</strong> War, but I‘m not getting fired again.War: (howls) (expletive deleted) Whatever mate.CW: Any last words <strong>for</strong> our readers?War: Stomp out the ones that declare they’re alive; they probablyare! Pestilence and famine to everyone, ciao.Casket Works # 9 <strong>Reaper</strong>Mini.com / CavHq.com The more you disapprove, the more fun it is <strong>for</strong> me.“How ‘bout with your death”“I’m the #&%$# king of death”“She was a bigger nag thanDragoth ever thought of being”“Pestilence and Famine toeveryone, ciao”


Posterior EndWelcome to OurFantasy World,eh?Students from F.D. Roosevelt P.S. inLondon, Ontario display the culmination of theirfantasy game project in English class. Joe Sheik,the vice-principal of the school and avid gamer,decided to use <strong>Reaper</strong> <strong>Miniatures</strong> to ignite thestudents’ imaginations. <strong>Reaper</strong> <strong>Miniatures</strong>provided the figurines <strong>for</strong> the students to use torepresent their heroes, and the students did ameticulous search of <strong>Reaper</strong>’s website andpainted their choices with care and precision.The female students were especiallyappreciative of the wide variety of femalefigures available in the <strong>Reaper</strong> line. Thestudents produced fantasy short stories toinclude their figures. Each student developedtheir own country with myths, legends, andgeography centered on their character. Theresults speak <strong>for</strong> themselves!! Great work,students!! Thanks <strong>for</strong> choosing <strong>Reaper</strong>!!Right CheekWOOHOO!!! WOW! My very own space in thecatalog I sweat over… you’d think I would have haveasked <strong>for</strong> this sooner. *Chuckles* Actually, this isONLY the second one I’ve put together. Speaking ofputting things together, if you have put some thingstogether in your head and come up with some stuffyou’d like to see in Casket Works, give Ron or me abuzz at <strong>Reaper</strong>Ron@aol.com. I don’t have an email yet(pokes Dave Pugh in the side), so, if you wanna writeto me specifically, make a note in the subject line of theemail so’s Ron, the horse lover, won’t go a-snoopin’!*Shakes head* A horse, Ron? I thought the column wascalled BABE Watch… (I think we need to get himsome glasses, or somthin’…) Laters!!! Your WEENLover, and Layout Chick,-HeatherP.S.- Some of my Marginal Comments are lyricsfrom Ween songs… if only I could be that brilliant…Left CheekI hope you enjoyed our first annual SummerFun Spectacular! We think of Casket Works sort ofas a bad sunburn: at first it’s really painful, but it getsbetter after a little while, and then it turns into a tan.Except that CW doesn’t give you a tan. Whatever.Anyhow, look <strong>for</strong> CW #10 in September 2002.Lotsa cool stuff coming up, like the T-Rex, Lair ofthe Giant, and Deathsleet the Dragon boxed sets, andso much more. You couldn’t swing a bag of cats andnot hit new miniatures next issue!Ciao!Ron

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