The Demography <strong>of</strong> <strong>Karameikos</strong>21% (29.6% counting all settlements with1,000 inhabitants or more), which would callfor a stable supply <strong>of</strong> food from overseasand/or the employment <strong>of</strong> clerical magic t<strong>of</strong>eed part <strong>of</strong> the population.Second solution: Lower the urban populationto about half the <strong>of</strong>ficial figures. This way,you will have Specularum at about 30,000people, Kelvin at 10,000, Fort Doom at 5,000,Threshold and Luln at 2,500, and so on.Specularum will still be a problem (the citywould have more people than those <strong>of</strong> thewhole area in which it is found): you couldlower by 50% the humanoid anddemihuman population (in the proportionyou deem fit), and add the numbersobtained to the population <strong>of</strong> very highpopulation density areas (in whichSpecularum is found). This way, the totalpopulation <strong>of</strong> the Grand Duchy would be313,900 people, with an urban populationwhich will sit at a quite high, but tolerable,rate <strong>of</strong> about 20% (and to even 12.7% if youconsider only cities with 10,000 inhabitants<strong>of</strong> more, which in this version would be onlySpecularum and Kelvin).CALL FOR CONTRIBUTIONSProposal Deadline: September 30th, 2013Manuscript Deadline: October 31st, 2013The Threshold editorial team invites all fans<strong>of</strong> the Mystara setting to submit contributionsto the second issue <strong>of</strong> the magazine.We are looking especially for contributionfitting the theme <strong>of</strong> the second issue, <strong>Vaults</strong><strong>of</strong> <strong>Pandius</strong> Spotlight.Threshold accepts (and invites) thesubmission <strong>of</strong> extended or revised versions <strong>of</strong>works having appeared on The Piazza or the<strong>Vaults</strong> <strong>of</strong> <strong>Pandius</strong>.Contributions may include, but are notlimited to, articles (short stories, shortadventure modules, NPCs, historical treatisesand timelines, geographical entries, newmonsters and monster ecologies, etc.) andillustrations (portraits, maps, heraldry,illustrations, etc.)The Threshold editorial team strives foredition neutrality, but edition specificarticles (e.g., conversions) are also accepted.Statistics for new monsters and NPCs may beincluded in articles (e.g., adventuremodules, new monsters or NPCs) in anyversion <strong>of</strong> Dungeons & Dragons. Theeditorial team also <strong>of</strong>fers help in providingconversions to some specific rules set(including BECMI/RC, 2nd Edition, 3rdedition/Pathfinder). However, they shouldbe limited to the minimum -- for most NPCs,it is sufficient to mention class, level, andalignment. For important NPCs, a one ortwo line stat block could be included.See inside back cover for submissionguidelines.36THRESHOLD: The Mystara Magazine Issue #1
The History <strong>of</strong> <strong>Karameikos</strong>THE TIME BEFORE THECATACLYSMIn the millennia before the Great Rain <strong>of</strong>Fire, the land today known as <strong>Karameikos</strong> satnear the pre-cataclysmic North Pole, in a coldand inhospitable land 1 . Some sparseremnants <strong>of</strong> the Brutemen race still dwelledin this northern land, where the expansion<strong>of</strong> human civilization had pushed them inthe course <strong>of</strong> the last thousands years 2 ; theircountry was only travelled, from time totime, by the occasional Oltec or Azcanpioneer, or by Blackmoorian explorers. Thetrue masters <strong>of</strong> this region were the frostgiants, who lived here in great number, anda few dragons – <strong>of</strong> which the redYealeletherveri (active around BC 5000) isremembered as one <strong>of</strong> the most powerfuland fearsome wyrms <strong>of</strong> history 3 .1TheHISTORY<strong>of</strong>This article uses the version <strong>of</strong> Mystara’s history according towhich the Known World (Ethengar, in particular) was the NorthPole before the Great Rain <strong>of</strong> Fire (BC 3000); after the cataclysm,Blackmoor becomes the North Pole and the elven homeland <strong>of</strong>Evergrun the South Pole. This version is found in mostsupplements <strong>of</strong> the Gazetteer series, as well as in the “Timeline <strong>of</strong>History” featured in the Dungeon Master’s Sourcebook part <strong>of</strong> theHollow World campaign set; the latter’s poster Outer-World,Precataclysmic Map features instead a differently-rotated globe(with the Known World at about 30°N latitude), and is not used asa source for this article.2Brutemen, also called Neanderthals or Cavemen in the D&DBasic Set and Rules Cyclopedia, go extinct in the outer worldaround BC 10,000 (see Hollow World campaign set) and arepreserved by the Immortals in the Hollow World; however, someremnants <strong>of</strong> their race may well survive to these days, as they arefeatured in some <strong>of</strong> the adventure modules (like B5: Horror on theHill).3The tale <strong>of</strong> Yealeletherveri is told in the Son <strong>of</strong> Dawn novel (setaround AC 1010), where it is narrated by an ancient female bluedragon living in the Altan Tepes mountains, Blethinferelth;according to the story, Yealeletherveri had his lair in the AltanTepes mountains when the Blackmoor civilization was still young.I’ve further expanded the setting <strong>of</strong> Yealeletherveri’s andby Simone Neri (Zendrolion)The Great Rain <strong>of</strong> Fire changed all this,pushing the Known World from the arcticlatitude into the temperate one. Glaciersbegan to melt, frost giants started a retreattoward the highest mountains <strong>of</strong> the newarctic lands, and the country was slowlycarpeted with forests, springs, and rivers. Inthis age, the land known today as<strong>Karameikos</strong> did not border the Sea <strong>of</strong>Dread; now-submerged lands extendedmany miles to the south, well beyond thepresent day archipelagos <strong>of</strong> Ierendi andMinrothad.RISE AND FALL OF THETAYMORAN CIVILIZATIONThe first people to set foot in postcataclysmic<strong>Karameikos</strong> were humans fromcentral Brun; they crossed modern Darokinand arrived in BC 2500 from the north intothe southern Known World. They were theTaymora, who rapidly built an agriculturalcivilization <strong>of</strong> bronze-age city-states, mostlylocated along the southern coast <strong>of</strong> theKnown World (many miles south <strong>of</strong> modern<strong>Karameikos</strong>), and <strong>of</strong> which little is knowntoday 4 .Blethinferelth’s stories in my MGAZ1: The Central Altan Tepes atThe <strong>Vaults</strong> <strong>of</strong> <strong>Pandius</strong>.4The Taymora were first introduced in PC3: The Sea People,according to which they “moved south” and arrived in the “fertileplains surrounding the southern sea”, where they “establishedsettlements along the cliffs and on the plains”. From sparseelements found in the adventure “Voyage to the Bottom <strong>of</strong> theSea” (included within PC3), we may argue that - at least at thebeginning - the Taymora were a bronze-age civilization with a lovefor pastoral life. Likely they had not an empire, as canon sources37THRESHOLD: The Mystara Magazine Issue #1