STAR WARS Miniatures Ultra-Simple RPG - Max Velocity
STAR WARS Miniatures Ultra-Simple RPG - Max Velocity
STAR WARS Miniatures Ultra-Simple RPG - Max Velocity
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*Twin Attack: Whenever this character attacks, it makes 1 extra attack against the same enemy.*Vaapad-Style Fighting: This character scores a critical hit on a roll of natural 18,19, or 20instead of only on 20.Vicious Attack: This character deals triple damage on a critical hit instead of double.*Wall Climber: This character ignores difficult terrain, enemy characters, low objects, and pitsas long as a square he occupies and a square he is moving into are bordered by a wall.Jedi Special AbilitiesForce User: A Force User rolls 1d3 before every fight (not once per game session). The result ishow many Force points the character has to spend in that combat. The die can be rerolled once,but the second roll has a -1 penalty and its result must be used.Lightsaber: All special abilities that apply to lightsabers apply to this character.Melee Attack: A character with this special ability can attack only enemies adjacent to it.Absorb Energy: (2 FP) When hit by a nonmelee attack, this character takes no damage with asave of 11; Remove damage from this character equal to the prevented damage.Anticipation: (1 FP) After initiative is determined, a character using this Force power allowshimself and all of his allies to reroll their initiative rolls if they choose to. The second result mustbe used, even if it is worse. Initiative can be rerolled only once per round, regardless of thenumber of allied characters using Anticipation. If another special ability or Force power allowsyou to roll twice for initiative, you can reroll both dice using Anticipation.Battle Meditation: (2 FP) Replaces attacks; For the rest of the skirmish, this character gains thefollowing commander effect [Allies who combine fire grant an additional +2 Attack and enemycharacters cannot combine fire].Force Absorb: (2 FP) A character using this Force power cancels the effect of a Force powerused by an adjacent character. You must decide whether to use Force Absorb immediately afterthe other Force power is declared but before it takes effect. That Force power is still consideredto have been used that turn, and the affected character still spends the Force points.Force Alter: (1 FP) Range 6; 1 enemy rerolls its last attack.Force Ascetic: Cannot spend Force points to reroll or move faster. This special ability must betaken when the character is created. It is free, and taking it allows you to spend one additionalpoint on your character's basic stats.*Force Burst: (2 FP) Replaces turn; 10 damage to all other characters within 6 squares.*Force Defense: (3 FP) A character using this Force power cancels the effect of a Force powerused by a character within 6 squares. You must decide whether to use Force Defenseimmediately after the other Force power is declared but before it takes effect. That Force poweris still considered to have been used that turn, and the affected character still spends the Forcepoints.Force Empathic 10: Takes 10 damage whenever an ally is defeated. This special ability must betaken when the character is created. It is free, and taking it allows you to spend one additionalpoint on special abilities or force abilities.8