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STAR WARS Miniatures Ultra-Simple RPG - Max Velocity

STAR WARS Miniatures Ultra-Simple RPG - Max Velocity

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Mighty Swing 10: On its turn, if this character doesn’t move any distance, it gets a +10 bonus toDamage against adjacent enemies. Since this special ability works only on this character’s turn, itdoesn’t help with attacks of opportunity.Mobile Attack: This character can move both before and after attacking, up to a total of 6squares. It is subject to attacks of opportunity as normal.Momentum: If this character has moved any distance during its turn, it gets a +4 bonus toAttack and a +10 bonus to Damage against adjacent enemies. Since this special ability worksonly on this character’s turn, it doesn’t help with attacks of opportunity.Nimble: This character gains +2 Attack and +10 Damage against Large and Huge characters.*Opportunist: +4 Attack and +10 Damage against an enemy who has activated this round.Mounted Weapon: Only allied characters with the Mounted Weapon special ability or adjacentallies with the Gunner special ability can combine fire with this character.**Override: At the end of its turn, this character can designate one door that it can see as openor closed. The door remains open or closed until the end of this character’s next turn, or until theend of a turn in which this character is defeated. Other characters can’t open or close that doorunless they use the Override special ability themselves.**Paralysis: If this character hits, target is considered activated this round; save 11.*Parry: When hit by a melee attack, this character takes no damage with a save of 11.Penetration 10: Enemies' Damage Reduction is reduced by 10 against this character's attacks.Programmed Target: After setup, choose any 1 enemy. This character gets +4 attack andAccurate Shot [Can attack an enemy in cover even if it's not the nearest enemy] against thechosen enemy.Quick Reactions: This character gets a +6 bonus to Attack when making attacks of opportunity.Recon: If this character has line of sight to an enemy, roll twice when making this character'sinitiative check and take either result.**Regeneration 10: If this character does not move any distance on its turn, it removes 10points of damage from itself at the end of its turn. Regeneration can’t raise this character’s HitPoints above its starting amount.Rend 20: This special ability applies to characters who can make more than one attack againstan adjacent enemy. If two of the character’s attacks hit the same adjacent enemy, the second hitgets a +20 bonus to Damage.Repair: Instead of making its normal attack or attacks, this character removes the listed amountof damage from an adjacent Droid character. Repair can’t raise a character’s Hit Points above itsstarting amount. It does not affect non-Droid characters.*Rolling Cleave: Once per turn, if this character defeats an adjacent enemy by making an attack,it can immediately move 1 square and then make an attack against another adjacent enemy. Thismove does not provoke an attack of opportunity. Rolling Cleave works even when this characteris making an attack of opportunity.6

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