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STAR WARS Miniatures Ultra-Simple RPG - Max Velocity

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Grenades 10: Instead of making its normal attack or attacks, this character can target an enemyup to 6 squares away. This follows all the usual rules for choosing a target. The target and allcharacters adjacent to it (enemies and allies alike) take 10 points of damage. Each character canavoid the damage with a save. Using this special ability is not an attack and does not require anattack roll. You cannot target an empty square with Grenades.Gunner: This character can combine fire with an adjacent ally who has the Mounted Weaponspecial ability.Heal 10: Instead of making its normal attack or attacks, this character removes 10 points ofdamage from an adjacent character or itself. Heal can’t raise a character’s Hit Points above itsstarting amount. It does not affect Droid characters.Heavy Weapon: This character can’t attack and move in the same turn. It can make attacks ofopportunity as normal. Its Damage increases by 20.Improved Initiative: After rolling initiative, this character can alter his roll by +/- 4 points.Impulsive Savagery: If a Unique allied character is defeated, for the remainder of the skirmishthis character has the Savage special ability. This special ability must be taken when yourcharacter is created, and it can be taken for free. Taking it allows you to spend one additionalpoint on your character's basic stats.Impulsive Shot: Once per turn, this character can make an immediate attack when a Uniqueallied character is defeated.Impulsive Sweep: Once per turn, when a Unique ally is defeated, this character can immediatelyattack each adjacent enemy once.Industrial Repair 10: Instead of making its normal attack or attacks, this character removes 10points of damage from an adjacent character with the Mounted Weapon special ability. IndustrialRepair can’t raise a character’s Hit Points above its starting amount.**Intuition: Once per round, after initiative is determined, this character can immediately moveup to 6 squares before any other character activates.Ion Gun 20: This character gets a +20 bonus to Damage against Droid enemies.It's a Trap!: Enemies with Stealth within 6 squares lose Stealth.Lightsaber: This character uses a lightsaber instead of a blaster when attacking adjacentenemies.*Lightsaber Duelist: This character gets a +4 bonus to Defense when attacked by an adjacentcharacter with a Force rating.Lightsaber Resistance: This character gets a +2 bonus to Defense when attacked by an adjacentcharacter with a Force rating.Loner: This character gets a +4 bonus to Attack if no allies are within 6 squares.Melee Attack: This character can attack only enemies adjacent to it.Mettle: If this character spends 1 Force point to reroll, add +4 to the result.Micro-Vision: +4 Attack against targets within 6 squares (nonhumans only).5

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