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Linden Scripting Language Guide - Engineering Center

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Appendix A. <strong>Linden</strong> Library FunctionsSets the camera eye offset used in this object if an avatar sits on it.A.187. llSetColorllSetColor(vector color, integer face);Sets the color of face. If face is ALL_SIDES, set the alpha to all faces.A.188. llSetDamagellSetDamage(float damage);Sets the amount of damage that will be done to an object that this object hits. This object will be destoyed ondamaging another object.A.189. llSetForcellSetForce(vector force, integer local);If the object is physical, this function sets the force. The vector is in loal coordinates if local is TRUE, global ifFALSE.A.190. llSetForceAndTorquellSetForceAndTorque(vector force, vector torque, integer local);If the object is physical, this function sets the force and torque. The vectors are in loal coordinates if local isTRUE, global if FALSE.A.191. llSetHoverHeightllSetHoverHeight(float height, float water, float tau);74

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