Linden Scripting Language Guide - Engineering Center
Linden Scripting Language Guide - Engineering Center
Linden Scripting Language Guide - Engineering Center
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A.148. llPlaySoundSlaveAppendix A. <strong>Linden</strong> Library FunctionsllPlaySoundSlave(string sound, float volume);Behaviour is identical to llPlaySound, unless there is a "Sync Master" present. If a Sync Master is alreadyplaying the Slave sound will not be played until the Master hits its loop point and returns to the beginning.llPlaySoundSlave will play the sound exactly once; if it is desired to have the sound play every time the Masterloops, either use llLoopSoundSlave with extra silence padded on the end of the sound or ensure thatllPlaySoundSlave is called at least once per loop of the Master.A.149. llPointAtllPointAt(vector pos);Make avatar that owns object point at pos.A.150. llPowllPow(float base, float exp);Returns base raised to the exp.A.151. llPreloadSoundllPreloadSound(string sound);Preloads sound from object inventory on nearby viewers.A.152. llPushObjectllPushObject(key id, vector impulse, vector angular_impulse, integer local);Applies impulse and angular_impulse to object id.66