Linden Scripting Language Guide - Engineering Center
Linden Scripting Language Guide - Engineering Center
Linden Scripting Language Guide - Engineering Center
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A.131. llLoopSoundMasterAppendix A. <strong>Linden</strong> Library FunctionsllLoopSoundMaster(string sound, flaot volume);Behaviour is identical to llLoopSound, with the addition of marking the source as a "Sync Master", causing"Slave" sounds to sync to it. If there are multiple masters within a viewer’s interest area, the most audible one (afunction of both distance and volume) will win out as the master. The use of multiple masters within a small areais unlikely to produce the desired effect.A.132. llLoopSoundSlavellLoopSoundSlave(string sound, flaot volume);Behaviour is identical to llLoopSound, unless there is a "Sync Master" present. If a Sync Master is alreadyplaying the Slave sound will begin playing from the same point the master is in its loop syncronizing the looppoints of both sounds. If a Sync Master is started when the Slave is already playing, the Slave will skip to thecorrect position to sync with the Master.A.133. llMakeExplosionllMakeExplosion(integer particles, float scale, float velocity, float lifetime,float arc, string texture, vector offset);Make a round explosion of particles using texture from the object’s inventory.A.134. llMakeFirellMakeFire(integer particles, float scale, float velocity, float lifetime, floatarc, string texture, vector offset);Make fire particles using texture from the object’s inventory.62