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Linden Scripting Language Guide - Engineering Center

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Appendix C. ConstantsPSYS_SRC_PATTERN ValuesPSYS_PART_SRC_PATTERN_DROPDrop particles at the source position.PSYS_PART_SRC_PATTERN_EXPLODEShoot particles out in all directions, using the burst parameters.PSYS_PART_SRC_PATTERN_ANGLEShoot particles across a 2 dimensional area defined by the arc created fromPSYS_SRC_OUTERANGLE. There will be an open area defined by PSYS_SRC_INNERANGLEwithin the larger arc.PSYS_PART_SRC_PATTERN_ANGLE_CONEShoot particles out in a 3 dimensional cone with an outer arc of PSYS_SRC_OUTERANGLE and aninner open area defined by PSYS_SRC_INNERANGLE.PSYS_PART_START_COLORa vector which determines the starting color of the object.PSYS_PART_START_ALPHAa float which determines the starting alpha of the object.PSYS_PART_END_COLORa vector which determines the ending color of the object.PSYS_PART_END_ALPHAa float which determines the ending alpha of the object.PSYS_PART_START_SCALEa vector , which is the starting size of the particle billboard in meters (z is ignored).PSYS_PART_END_SCALEa vector , which is the ending size of the particle billboard in meters (z is ignored).PSYS_PART_MAX_AGEage in seconds of a particle at which it dies.PSYS_SRC_ACCELa vector which is the acceleration to apply on particles.PSYS_SRC_TEXTUREan asset name for the texture to use for the particles.PSYS_SRC_BURST_RATEhow often to release a particle burst (float seconds).107

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