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Avalanche User Guide - Wavelink

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Chapter 8: Managing a Mobile Device Server 71EnableSecondaryServerSupportAuthorizes the mobile device to attempt to connect a secondary Mobile DeviceServer if the primary server is not available. You can click on the SecondaryServers button to configure the list of secondary servers and theiraddresses/hostnames.OverrideConnectionTimeoutSettingsThe Mobile Device Server profile settings will override any connection settingsconfigured on the mobile device.ServerConnectTimeoutServerAdvanceDelayConfigures the number of seconds the mobile device will wait between attemptsto connect to the current mobile device server.Configures the number of seconds before the device advances to the next server.Ensure the Server Advance Delay setting is a multiple of the Server ConnectTimeout setting. For example, if you have your Server Connect Timeout set to10 seconds and the Server Advance Delay set to 60 seconds, the mobile devicewill attempt to contact the server six times (every 10 seconds for 60 seconds).Device SettingsYou can configure settings from the Mobile Device Server profile that affect how the mobiledevice interacts with the Mobile Device Server. These settings include:Device ChatTimeoutDeviceComeback DelayEnableDevice CachingEnable PersistentConnectionSets the time in minutes that both the device and the server will waitbefore dropping a chat session.Sets the time in minutes that the mobile device will wait before trying toconnect to the Mobile Device Server after a connect rejection (i.e., if thedevice tried to connect during an exclusion window).Enables mobile devices to download software package files from othermobile devices on the same subnet instead of from the Mobile DeviceServer. Device caching reduces the demands on the Mobile Device Serverduring software package synchronization. For information aboutimplementing device caching, call <strong>Wavelink</strong> Customer Support.Causes each device to create a persistent TCP connection with the MobileDevice Server. This ensures communication in an environment whereUDP packets cannot reliably be transmitted.

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