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3-panel DM Screen for the Age of Conan

3-panel DM Screen for the Age of Conan

3-panel DM Screen for the Age of Conan

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Roll TWO dice:• Score UNDER total shownon <strong>the</strong> table meansNO EFFECT• Score EQUAL to totalmeans defender mustFALL BACK 1 MOVE• Score OVER <strong>the</strong> totalshown above indicates that<strong>the</strong> DEFENDER IS KILLEDCharacters below Hero levelcannot roll on this table. Hero –1 characters may attemptfantasy combat, unless <strong>the</strong>required roll to hit <strong>for</strong> a Hero is12.* May withdraw from combat if opponent dice score is NO EFFECT@ Note that o<strong>the</strong>r magic users are at lesser valuesFor combat against men and smaller creatures, as well as special combat abilities, see <strong>the</strong> section pertaining to each particular type.If <strong>the</strong>re are two or more opposingWizards, determine which is <strong>the</strong>stronger magician (by casting dice ifnecessary). The stronger magician cansuccessfully cast a counter-spell with a2d6 score <strong>of</strong> 7 or better, while a weakermagician needs a score <strong>of</strong> 8, 9, 10 or11, depending on his relative strength(Seer, Magician, Warlock, Sorcerer,Wizard, in increasing order <strong>of</strong> power).Thus, a Seer attempting to counter <strong>the</strong>spell <strong>of</strong> a Wizard needs to roll an 11 on2d6 to counter <strong>the</strong> spell. A counterspellfully occupies a magician'spowers—he can cast no o<strong>the</strong>r spellsthat round.

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