5 years - Sill Lighting

5 years - Sill Lighting 5 years - Sill Lighting

sill.lighting.com.au
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Direct glareDirect glare is generated byunsuitable or incorrectly installedluminaires with excessive radiantintensities, as with free beamlamps where the user has adirect view of the light sourcewithin his field of view, but alsofrom "uncontrolled" windowareas.Direct glareReflective glareUGRThe UGR method takes intoaccount the layout of theluminaires in the room andevaluates the glare produced bythe entire lighting system for aspecific observer's position. A lowUGR value means nonglaring.Simple tables are the implementfor the practical application ofthe UGR method.Suitability samples UGR value:< 16 for drafting rooms< 19 for offices and control rooms< 22 for precision industrial tasks< 25 for medium industrial tasksand< 28 for heavy industrial tasksLight densityReflectanceLight is invisible and onlyrecognisable in interaction withthe material it illuminates.The abstract, invisible size of theilluminance (lx) defines the amountof light. What we perceive as theimpression of luminosity is actuallythe light reflected from thematerial: the light density (cd/m 2 ).Light hits an object, is radiatedoff it in a changed form and thuscontains all the visual informationabout the object. It is thus ofgreat importance to qualitativelighting planning.Untrue colour representation of alinear distribution of luminanceConstruction mat.ρStructural glazing 0.07Brick, red 0.15Oak, dark 0.15Walnut, dark 0.20Concrete 0.30Oak, light 0.40Maple, Birch 0.60Tile, white 0.70Plaster (Gypsum) 0.80Recommended mean reflectionfactors forthe ceiling 0.7 to 0.9the wall 0.5 to 0.8the floor 0.2 to 0.4work surfaces,furniture and devices 0.2 to 0.5Coloursρblack 0.05dark red 0.10medium grey 0.20light brown 0.30light grey 0.40sky blue 0.40pink 0.45light green 0.45light yellow 0.70white 0.80Recommended properties ofgloss for surfaces, furniture andappliancesDegree of glossmatt tosatin finishedwww.wila.com 137

Lighting Planning according to EN 12464-1,issue 2011-08123Designing atmospheresDifferent types of lighting createdifferent interior impressions - asthey also change the characterof the light.1 If working planes are solelyilluminated with direct light,hard shadows result, makingobjects and their details lessdiscernible. The relatively darkceiling seems to be very low.2 Exclusively indirect illuminationgenerates a light atmospherewith little shadow, which oftenappears monotone.This frequently also results inan unfavourable brightnessratio between the relativelydark workplace area and thebright ceiling.3 It is the combination of directand indirect light that providesthe necessary balance of lightand shadow.This makes architecturalfeatures and their surfacetextures, as well as peopleand objects, clearly discernible.123Sympathy with light1 The dark eye area is a result ofthe hard shadows cast bydirect light from above.2 Purely indirect, diffuse lightingblurs the contours at theexpense of clearly recognisablefeatures.3 The mixture of direct andindirect light provides balancedshadows, giving a lively, friendlyappearanceModelling indicatorThe balance between diffuse anddirected light is defined asmodelling. The ratio of horizontalto cylindrical lighting intensity isideal at a value of 0.3 to 0.6.138 WILA

Direct glareDirect glare is generated byunsuitable or incorrectly installedluminaires with excessive radiantintensities, as with free beamlamps where the user has adirect view of the light sourcewithin his field of view, but alsofrom "uncontrolled" windowareas.Direct glareReflective glareUGRThe UGR method takes intoaccount the layout of theluminaires in the room andevaluates the glare produced bythe entire lighting system for aspecific observer's position. A lowUGR value means nonglaring.Simple tables are the implementfor the practical application ofthe UGR method.Suitability samples UGR value:< 16 for drafting rooms< 19 for offices and control rooms< 22 for precision industrial tasks< 25 for medium industrial tasksand< 28 for heavy industrial tasksLight densityReflectanceLight is invisible and onlyrecognisable in interaction withthe material it illuminates.The abstract, invisible size of theilluminance (lx) defines the amountof light. What we perceive as theimpression of luminosity is actuallythe light reflected from thematerial: the light density (cd/m 2 ).Light hits an object, is radiatedoff it in a changed form and thuscontains all the visual informationabout the object. It is thus ofgreat importance to qualitativelighting planning.Untrue colour representation of alinear distribution of luminanceConstruction mat.ρStructural glazing 0.07Brick, red 0.15Oak, dark 0.15Walnut, dark 0.20Concrete 0.30Oak, light 0.40Maple, Birch 0.60Tile, white 0.70Plaster (Gypsum) 0.80Recommended mean reflectionfactors forthe ceiling 0.7 to 0.9the wall 0.5 to 0.8the floor 0.2 to 0.4work surfaces,furniture and devices 0.2 to 0.5Coloursρblack 0.05dark red 0.10medium grey 0.20light brown 0.30light grey 0.40sky blue 0.40pink 0.45light green 0.45light yellow 0.70white 0.80Recommended properties ofgloss for surfaces, furniture andappliancesDegree of glossmatt tosatin finishedwww.wila.com 137

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