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Automatic Rigging/Skinning Script Maya Python Scripting Master ...

Automatic Rigging/Skinning Script Maya Python Scripting Master ...

Automatic Rigging/Skinning Script Maya Python Scripting Master ...

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Elbow Lock NetworkIf the elbow lock is on it will stretch the elbow joint to meet the position of pole vector.For elbow lock setup we need three distances between nodes. One from shoulder to wrist, andanother distance between nodes will be from shoulder to polevector and pole vector to wrist.If elbow lock is off then first distance between will work for stretchy network, but if it isoff it will take the elbow distance between and wrist distance between nodes for stretchy. If we feedthis distance between values to joints they will stretch and stick to pole vector position. We have toparent locator of distance between nodes to pole vector to stick with pole vector.Bendy setup networkBendy setups are generally used to achieve “c” or “s” poses of hand. It takes the base jointduplicate it break it from child, then we can parent duplicate joint with base. Also we can usecopyUnparentChild which almost do the same job. We can now increase the number of joint toapply IKSpline; we can use joint segment script to generate it. We can apply IKSpline to shoulderbendy joint and elbow bendy joint. Now we can copy the joint keep only the first, middle and lastjoint. Skin them with IKSpline curve.

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