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Architecture Program Report Tulane University New Orleans ...

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and critical thinking. While not resting on the traditional formal and literary<br />

devices of classic representation, these methods rely on empirical and<br />

quantitative evidence; in this sense they are more descriptive in nature. In<br />

the Integrated Technologies components of the curriculum (ATCS 410 and<br />

ATCS 420) students are asked to assess—primarily through mathematical<br />

formulations, diagrams, and measured descriptions (materials constitution,<br />

length, height, etc.)—the nature of a building, building complex, or urban<br />

space. The critical assessment of these conditions is most often<br />

undertaken in terms of the “work” that something does. For instance, does<br />

the building envelope have enough glass or too much glass, depending on<br />

the nature of the use? Are there too many or not enough means of egress?<br />

Can a particular structural system work in the manner it has been applied<br />

and is that the most efficient use of that particular system?<br />

In the space between these two areas are the more complicated areas of<br />

“critical thinking”—the places where the quantitative and the qualitative<br />

intersect. This occurs in the area of human inhabitation (“quality of life”<br />

issues), light quality, and acoustic quality. The <strong>Tulane</strong> School of<br />

<strong>Architecture</strong> introduces students to these areas in the design studios and in<br />

the technology courses, in both cases developing “measuring” devices or<br />

skills, which enable a student to both qualitatively and quantitatively assess<br />

the nature of a building, building complex, or urban space.<br />

3. Graphics Skills<br />

Ability to use appropriate representational media, including freehand<br />

drawing and computer technology, to convey essential formal elements at<br />

each stage of the programming and design process<br />

Like the use of verbal and writing skills—verbal literacy—the development<br />

of graphic skills represents visual literacy. From the beginning of their<br />

educational career, students are introduced to a wide variety of<br />

representational techniques, including two- and three-dimensional<br />

traditional media, model-making, and computer technology. The entire<br />

Design Studio sequence (DSGN) focuses on the development of<br />

representational skills, with the first two years of the studio sequence<br />

devoted to the presentation as many different media techniques as<br />

possible. This is particularly true in the First-year Design Studio (AVSM<br />

110, ADGM 120). In both semesters, representational “modules” (courses)<br />

are required. Each one of these modules stresses a particular<br />

representational method: 2-dimensional representation, 3-dimensional<br />

representation (including model-making), or computer applications (AVSM<br />

110; ADGM 120).<br />

In addition, the first Technologies course, Technological Systems I (ATCS<br />

110) offers problems in graphic skills, as they are associated with building<br />

technology.<br />

In the second semester of First-year, students cycle back through the<br />

sequence, thereby developing a broad awareness of the representational<br />

techniques. These techniques are applied in studio projects, while<br />

additional techniques specific to the expertise of various faculty members<br />

(computers, plaster, wood, watercolor, etc.) supplements the student’s

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