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ICT in the Arts - Art Education Association of Western Australia

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Electronic <strong>Art</strong>:<br />

Everybody, Everyday<br />

H<br />

ave you ever tried to imag<strong>in</strong>e <strong>the</strong> effect on our<br />

grandparents and great-grandparents when<br />

<strong>the</strong> first horseless carriage came to town, or<br />

when you no longer needed a flame to have light <strong>in</strong><br />

<strong>the</strong> even<strong>in</strong>gs? This ‘new’ technology is now just over<br />

a century old. In <strong>the</strong> history <strong>of</strong> <strong>the</strong> world, itís as if it<br />

only happened last week.<br />

This is what <strong>the</strong> Biennale <strong>of</strong> Electronic <strong><strong>Art</strong>s</strong> Perth,<br />

known as BEAP, is about showcas<strong>in</strong>g cutt<strong>in</strong>g edge<br />

technology that has not only developed through<br />

science and technology, but through <strong>the</strong> creative<br />

exploration and experimentation <strong>of</strong> artists.<br />

To do this, BEAP 04 is br<strong>in</strong>g<strong>in</strong>g to Perth <strong>the</strong> most<br />

amaz<strong>in</strong>g ga<strong>the</strong>r<strong>in</strong>g <strong>of</strong> electronic and biological arts<br />

from around <strong>the</strong> world, as well as key artists work<strong>in</strong>g<br />

<strong>in</strong> this area, for a week-long program <strong>of</strong> conferences.<br />

BEAP 04 will be showcas<strong>in</strong>g breakthroughs <strong>in</strong> art,<br />

science and technology that will be commonplace<br />

and everyday by <strong>the</strong> time todayís children have<br />

grandchildren.<br />

In 2005 <strong>the</strong> John Curt<strong>in</strong> Gallery will present<br />

BEAPworks, an exhibition by local, emerg<strong>in</strong>g<br />

electronic artists who received <strong><strong>Art</strong>s</strong>WA Research and<br />

Development fund<strong>in</strong>g for <strong>the</strong>ir work.<br />

Included <strong>in</strong> BEAPworks is Cynthia Verspaget’s The<br />

Anarchy Cell L<strong>in</strong>e Project, which acts as a<br />

hypo<strong>the</strong>tical dialogue regard<strong>in</strong>g issues <strong>of</strong> tissue<br />

ownership, lab techniques, tissue<br />

patent/copyright<strong>in</strong>g, <strong>the</strong> aes<strong>the</strong>tics <strong>of</strong> <strong>the</strong> <strong>in</strong>ner body<br />

and <strong>the</strong> biological representation <strong>of</strong> women. Her<br />

second project S<strong>in</strong>derworld/terras<strong>in</strong>da was made <strong>in</strong><br />

2002 us<strong>in</strong>g a Global Position<strong>in</strong>g device to track<br />

Verspagetís everyday travel and every physical<br />

location, every 15 m<strong>in</strong>utes, 24 hours a day for several<br />

months. The numerical data was transposed <strong>in</strong>to<br />

l<strong>in</strong>ear data and <strong>the</strong>n <strong>in</strong>terpreted us<strong>in</strong>g a terra<strong>in</strong>build<strong>in</strong>g<br />

program.<br />

Cameron Merton uses w<strong>in</strong>d impulses to drive a<br />

virtual ‘camera’ through a fictional Cartesian world <strong>in</strong><br />

his work The Little Optimum.<br />

Cat Hope’s sound <strong>in</strong>stallation Pickpocket consists <strong>of</strong><br />

48 digital stick recorders, featur<strong>in</strong>g samples <strong>of</strong><br />

various found sounds which ‘move’ <strong>in</strong>side a frame.<br />

<strong>Art</strong> on <strong>the</strong> Move<br />

The John Curt<strong>in</strong> Gallery is host<strong>in</strong>g one <strong>of</strong> <strong>the</strong> many<br />

exhibitions associated with BEAP 04. This exhibition,<br />

perceptual difference, shows electronic artworks that<br />

explore ideas <strong>of</strong> perception beyond <strong>the</strong> realm <strong>of</strong> <strong>the</strong><br />

visual. These works also <strong>in</strong>vestigate what <strong>the</strong><br />

exhibition curator Chris Malcolm refers to as <strong>the</strong><br />

‘<strong>in</strong>divisible’ moments between <strong>the</strong> real and <strong>the</strong><br />

virtual. These <strong>in</strong>divisible moments are no more<br />

apparent than <strong>in</strong> <strong>the</strong> process <strong>of</strong> engagement with<br />

many reality TV programs, mobile phones and text<br />

messag<strong>in</strong>g. Accord<strong>in</strong>g to Chris Malcolm, ‘We have<br />

unprecedented access to <strong>the</strong> tools for extend<strong>in</strong>g our<br />

own senses <strong>in</strong>to new realities’.<br />

Dur<strong>in</strong>g <strong>the</strong> course <strong>of</strong> perceptual difference, which<br />

runs from September 8 until December 12, <strong>the</strong> John<br />

Curt<strong>in</strong> Gallery’s skilled education team can provide<br />

activities to meet a broad range <strong>of</strong> <strong>the</strong> needs <strong>of</strong><br />

<strong>in</strong>dividual schools. The possibilities range from a<br />

one-hour engagement, utilis<strong>in</strong>g open-ended<br />

question<strong>in</strong>g techniques, to a three hour, structured<br />

visit <strong>in</strong>corporat<strong>in</strong>g a hands-on activity which utilises<br />

<strong>the</strong> very same technologies as <strong>the</strong> artists. This<br />

enables <strong>the</strong> students to produce <strong>the</strong>ir own electronic<br />

artwork.<br />

Jo Law’s <strong>in</strong>stallation re-builds upon Law’s video work<br />

<strong>of</strong> 2002, re. Aspects <strong>of</strong> <strong>the</strong> screen work are extended<br />

<strong>in</strong>to three-dimensional physical space, br<strong>in</strong>g<strong>in</strong>g <strong>the</strong><br />

<strong>in</strong>teriority <strong>of</strong> filmic space-time outside to create a<br />

shared, public experience.<br />

Mark Cypher’s Biophilia enables participants to<br />

<strong>in</strong>teract with and generate organic forms based upon<br />

<strong>the</strong> distortion <strong>of</strong> <strong>the</strong> user’s shadow.<br />

METRAFORM, ECSTASIS 2003, INTERACTIVE VIRTUAL REALITY ENVIRONMENT – VIEW OF<br />

VIRTUAL REALITY ROOM. PHOTO: ASHLEY POON. COURTESY OF THE ARTISTS.<br />

Electronic <strong>Art</strong><br />

10<br />

7

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