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celebrate.<br />

who?<br />

We are a youth-oriented agency,<br />

powered by creative and spirited,<br />

collaborative individuals. Our<br />

vision-infused approach to<br />

marketing combines strategic insight<br />

and imagination to generate<br />

a powerful brand image, raising<br />

your voice above ordinary volume.<br />

Be heard, plug into<br />

Amplify Communications.<br />

plug in.<br />

what?<br />

• focus on 13-18 year olds<br />

• increase incidence of target market by 6% in order<br />

to yield 3% overall increase<br />

• increase favorite brand rating among target<br />

market by 6% to yield 3% overall increase<br />

how?<br />

• tie Coca-Cola Classic to the celebration of<br />

everyday victories to create additional use<br />

occasions<br />

• promote awareness of mycokerewards.com,<br />

increase traffic and generate greater brand loyalty<br />

• create greater engagement among target market<br />

in Coca-Cola’s current philanthropic efforts<br />

where?<br />

Executive Summary ............................................. 2<br />

Company and Product Information ...................... 3<br />

Research.............................................................. 4<br />

Positioning .......................................................... 6<br />

Target Market...................................................... 7<br />

Campaign Strategy .............................................. 8<br />

Media Timeline .................................................. 19<br />

Public Relations ................................................. 20<br />

Evaluation Plan.................................................. 22<br />

Budget............................................................... 23<br />

Campaign Summary........................................... 26<br />

Reference Sources ............................................. 27<br />

1


executive summary<br />

The Coca-Cola Company has not only been the leader in the carbonated soft drink market, but<br />

also in the beverage market as a whole. Coca-Cola’s core competency is its ability to adapt to<br />

changing consumer demographics and taste preferences, while maintaining its classic image and<br />

market dominance. To achieve this, Coca-Cola has developed many product extensions and continually<br />

updated its marketing strategy in accordance with emerging communications technology.<br />

the challenge<br />

The Coca-Cola Company has identified the following challenge: increase incidence and brand<br />

health and for its Coca-Cola Classic brand among 13-24 year-olds. Capturing the youth market<br />

often eludes companies; they rarely connect with the constantly evolving mindsets of younger<br />

consumers. To overcome this obstacle, Amplify Communications takes a revolutionary tact in developing<br />

and implementing marketing communications plans for our clients. We call it…<br />

Vision-Infused Marketing Communications<br />

Amplify Communications begins this process by focusing on you, our client, and your<br />

marketing objectives. Next, we develop a vision, an overarching campaign strategy designed to<br />

achieve your marketing objectives. Finally, we develop and execute a marketing campaign using<br />

every appropriate promotional tool to convey this vision in a clear, consistent, and compelling<br />

fashion. Applying this approach to Coca-Cola Classic, Amplify Communications has developed the<br />

following campaign strategy:<br />

• Marketing Objectives: increase incidence and strengthen brand health each by 3%.<br />

• Vision: celebrate the Coke Side of Life in everyday moments.<br />

• Marketing Campaign Strategy: use traditional media, in-store promotion, and cutting-edge<br />

media tools, such as advertising through podcasts and DVR technology.<br />

Amplify Communications empowers your brand. We break through the clutter and noise that<br />

consumers typically hear, and achieve your marketing goals by raising your voice above<br />

ordinary volume.<br />

2<br />

plug in.


company and product information<br />

company analysis<br />

The Coca-Cola Company operates in over 200 countries<br />

with a mission to “refresh people every day and inspire<br />

them with optimism through its brands and actions.”<br />

Coca-Cola offers a diversified portfolio of nearly 400<br />

beverages, ranging from soda, juice and sports drinks, to<br />

tea, bottled water, and energy drinks. Popular<br />

beverages include Coca-Cola Classic, Odwalla, Dasani,<br />

Powerade, Minute Maid, and the new green tea<br />

beverage, Enviga. Coca-Cola has led the industry with<br />

product expansion over the years, in anticipation of and<br />

in response to consumer trends.<br />

carbonated soft drink industry analysis<br />

Coca-Cola’s top competitors in the Carbonated Soft Drink (CSD) industry are the Pepsi-Cola Company and<br />

Cadbury Schweppes. These major holders of market share face growing pressure from “new-age carbonated<br />

beverages.” This subcategory consists of energy drinks, diet and low-calorie soft drinks, sparkling water, and<br />

other beverages including premium soda, sparkling juices and teas. Companies have focused on these new<br />

products in response to demanding consumers who seek more variety.<br />

From 1985 to 1998, Carbonated Soft Drink volume growth ranged from two percent to four percent each year.<br />

However, the volume growth has sunk below one percent for the past eight years. In 2005, the Carbonated<br />

Soft Drink industry, volume declined by 0.2%. Despite declining sales in the CSD category, Coca-Cola is confident<br />

that its new marketing strategy will invigorate Coca-Cola Classic’s brand health and increase its overall<br />

market share.<br />

3


esearch.<br />

objectives<br />

• determine which segment(s) within<br />

the youth market to target<br />

• determine which user categories<br />

offer the largest growth potential<br />

• explore packaging<br />

enhancements<br />

• determine brand health and<br />

image<br />

• determine the best methods by<br />

which to reach our target market<br />

segment(s)<br />

methods<br />

• primary research<br />

• focus groups and survey<br />

• tracked media coverage of Coca-<br />

Cola and its competitors<br />

• January to March 2007<br />

• compiled secondary research<br />

• Simmons, SRDS, U.S. Census Data,<br />

beverage digest and Datamonitor<br />

statistics<br />

425 + 27 = 452<br />

completed surveys focus group participants participants<br />

focus groups<br />

composition<br />

• held three different focus groups: <strong>Villanova</strong> <strong>University</strong>’s multicultural society, <strong>Villanova</strong> freshmen<br />

students, and Harriton High School students<br />

insights<br />

consumption<br />

• 13-18 year olds are most likely to drink regular cola while 19-24 year olds tend to drink diet<br />

• 13-18 year olds are in the process of establishing brand loyalty while 19-24 year olds have<br />

determined brand preference<br />

• majority of participants said Coke is used to celebrate special occasions<br />

purchase decision influences<br />

• point of purchase-related factors determine many purchase decisions<br />

• gatekeepers play a large role in the consumption habits of the 13-18 age group<br />

• Coca-Cola is most often associated with family occasions<br />

continued...<br />

4


focus groups continued...<br />

advertising considerations<br />

• popular comedians and memorable commercials create<br />

“buzz” to get young people to talk about products<br />

• expressed the effectiveness of using everyday people to<br />

advertise as opposed to the use of athletes and celebrities<br />

survey<br />

composition<br />

• internet administered survey achieved 425 completed<br />

responses from 32 states across the U.S.<br />

• broad cross-section of American youth ranging from 13 through 24<br />

insights<br />

consumption/purchase<br />

• 87% drink Coca-Cola Classic in a social setting.<br />

• although Coca-Cola Classic is the favorite brand in the<br />

regular-cola category, 25% of those surveyed have not consumed<br />

Coca-Cola Classic in the past week.<br />

• 13-18 females had the highest level of consumption of CSDs<br />

• high school aged respondents most often purchase Coke at a supermarket<br />

or fast food location<br />

psychographics<br />

• more than 94% of respondents perceive themselves to be socially<br />

active<br />

• a majority of respondents claim to be leaders, and perceive themselves<br />

as fun, outgoing, with the ability to achieve anything.<br />

• more than 50% participate in volunteer and charitable activities at<br />

least once a month.<br />

marketing considerations<br />

• 94% of respondents are either not familiar or only vaguely familiar<br />

with the "My Coke Rewards" website.<br />

• 64% buy the brands that they grew up with<br />

• youth market are heavy consumers of technology and media<br />

• 80% of target market are trying to eat healthier foods with 19 to 24<br />

females being the most health-conscious<br />

Key takeaways<br />

youth stress the<br />

importance of<br />

corporate social<br />

responsibility<br />

majority of<br />

respondents have<br />

never heard of the my<br />

coke rewards website<br />

youth market is more<br />

likely to be<br />

influenced people by<br />

people like themselves<br />

as opposed to<br />

celebrities<br />

Coca-Cola’s brand is<br />

perceived as classic,<br />

family-orientated,<br />

and urban<br />

youth market does not<br />

like to participate in<br />

contests and<br />

sweepstakes<br />

19 to 24 females are<br />

the most healthconscious<br />

consumers<br />

5


positioning.<br />

Coca-Cola Classic has long been associated with fond memories of holidays and celebrations<br />

with family, friends and loved ones. We believe that these celebrations can go beyond family<br />

parties to the wonderment of everyday victories. With this in mind, we intend to connect their<br />

special moments with Coca–Cola Classic, thereby increasing consumption of the product.<br />

Through our extensive research, we feel that young consumers will be especially receptive to<br />

these seemingly simple joys to life. We plan to encourage the youth to take pride in the accomplishments<br />

that they would normally see as insignificant and to reward themselves with a Coke.<br />

We see this as Celebrating the Coke Side of Life.<br />

the snooze button<br />

the paper basketball<br />

the snow day<br />

the first kiss<br />

the substitute teacher<br />

the first concert<br />

6


overview<br />

target market.<br />

13-18 females<br />

The aforementioned research has given Amplify Communications the<br />

ability to define the ideal target market for the celebrate campaign.<br />

Based on our understanding of the perceptions and habits of Coca-Cola<br />

Classic consumers, we have chosen age as the prime characteristic to<br />

segment the market. We have concluded that consumer between the<br />

ages of 13 and 18 will be the most effective for achieving our objectives.<br />

The 13-18 year old female market enjoys extreme<br />

sports, fashion, and running/jogging. Radio and<br />

advertising are likely ways to reach this market.<br />

Similar to the 13-18 year old male market, internet<br />

use is a crucial tool to stay connected.<br />

psychographics<br />

Based on our research, Amplify Communications has identified the<br />

following lifestyle elements as the most common among 13 to 18 year<br />

olds:<br />

• Diversity: Growing diversity in term of ethnicity, interests, tastes<br />

and preferences. There is also a growing tolerance.<br />

• Expression: The youth market is finding new outlets to express<br />

their individuality...<br />

• Communication: Use a variety of tools, such as Instant Messaging,<br />

Text Messaging/Cell phones, and online social communication<br />

networks, such as Facebook and MySpace, to stay connected.<br />

• Mobile: This multi-tasking market is always on the go, is heavily<br />

involved in sports and leisure activities, as well as volunteer activities,<br />

school, and work.<br />

• Precocious: Love to emulate older kids<br />

13-18 males<br />

The 13-18 year old male market enjoys extreme<br />

sports, electronics, and new technology. Based on<br />

an online survey we conducted of this demographic,<br />

70% play video games at least once a<br />

week or more. Although interested in technology,<br />

this market is still quite active, participating in a<br />

range of sports and physical activities. Since this<br />

market values staying connected to friends, they<br />

are frequent users of the internet.<br />

7


campaign strategy.<br />

creative objective<br />

Amplify Communications aims to remind consumers to celebrate the little things in life. This message is a<br />

consistent theme throughout our advertisements, each of which seeks to achieve the objectives of increasing<br />

incidence rate and brand health of Coca-Cola Classic.<br />

media objective<br />

Amplify will reach the targeted youth demographic through their preferred media and technologies, including<br />

watching television, listening to music, most likely on an iPod, socializing online, and surfing the web. The goal<br />

of the employed mediums is to effectively penetrate and compliment the lifestyle of our target market in order<br />

to achieve our campaign objectives.<br />

television.<br />

two campaign phases<br />

• January through June and September through December<br />

• July and August will mark the execution of other advertising strategies<br />

network implementation<br />

• Fox, NBC, ABC, The Disney Channel, Nickelodeon, MTV, and The Cartoon Network<br />

• All of these stations have demonstrated consistent viewing in the targeted market<br />

advertisement formats<br />

• Three 30-second commercials highlighting the celebration of the little things in life in<br />

accordance to the psychographics of our target demographic<br />

• Demonstrate that the “Coke side of life” is present in every day life.<br />

• The celebration of the small things transcends cultural boundaries, whereby identification with<br />

this concept is not limited by race, gender, or other differences within our demographic<br />

8<br />

Television Network Gross Rating Points<br />

FOX 22,310,000<br />

ABC 16,050,000<br />

NBC 13,860,000<br />

Disney 12,390,000<br />

Cartoon Network 7,720,000<br />

MTV 7,650,000<br />

Nickelodeon 7,630,000


celebrate love at first sight.<br />

Setting: teenagers celebrating at a 1980s house party<br />

Shot: shy girl sits alone with Coca-Cola bottle,<br />

briefly looks up and sees boy in whom she is<br />

interested<br />

Sfx: ambient party sounds<br />

Shot: protagonist reluctantly joins her friend,<br />

finishing her Coke, Friend takes bottle and joins<br />

others on floor<br />

Sfx: ambient party sounds<br />

Shot: boy spins the bottle first and it lands on<br />

the protagonist, she looks up for the first time<br />

revealing beautiful eyes, they kiss, camera<br />

pans down to bottle, fade to white<br />

Sfx: mellow instrumental music<br />

Shot: fade in from white, kiss “flashed forward”<br />

to reveal future versions of initial characters<br />

in mid twenties and still together<br />

Sfx: music picks up with light vocals<br />

Shot: “love at first sight” displayed for a few<br />

seconds before fading, “Celebrate” remains<br />

Sfx: music continues<br />

Shot: “the Coke side of life” fades in followed<br />

by website<br />

Sfx: music continues then fades<br />

9<br />

9


celebrate making it.<br />

Setting: a multicultural rock band greets applauding fans but is soon interrupted<br />

Shot: large crowd applauding and going wild<br />

just after band finishes playing, camera flashes<br />

Sfx: guitar distortion fading as a song has just<br />

Shot: daydreaming band revealed in garage<br />

and appear to be upset by mom’s disruption<br />

Sfx: door opening, mom says “Honey, dinner’s<br />

ready!”<br />

Shot: mom turns away from doorway and then<br />

shouts back toward garage<br />

Sfx: mom informs band about phone call saying<br />

they landed a small, local gig<br />

Shot: band members celebrating biggest accomplishment<br />

with Cokes<br />

Sfx: ambient celebration sounds, rock music<br />

starts<br />

10<br />

Shot: “making it” displayed for a few seconds<br />

before fading, “Celebrate” remains<br />

Sfx: music continues<br />

Shot: “the Coke side of life” fades in followed<br />

by website<br />

Sfx: music continues then fades


the celebrate montage.<br />

Setting: various multicultural characters experiencing a normal day at school<br />

Shot: student runs for bus and barely flags it<br />

down before it pulls away, flashes sheepish<br />

grin at disgruntled bus driver and looks relieved<br />

as tagline appears<br />

Sfx: ambient sounds, upbeat song starts<br />

Shot: student nervously anticipating getting an<br />

exam back, receives exam and is pleasantly<br />

surprised, teacher smiles and student is satisfied<br />

with good grade, tagline appears<br />

Sfx: ambient, music continues<br />

Shot: a student waits nervously to be picked<br />

for a gym class softball game and is thrilled<br />

when not picked last<br />

Sfx: ambient, music continues<br />

Shot: a teacher walks in with no books and<br />

writes name on board, introduces self, puts<br />

movie on and sits down, tagline appears<br />

Sfx: teacher introduction, ambient, music<br />

continues<br />

Shot: characters come together at the end of<br />

the school day, sharing Cokes, appearing very<br />

happy, tagline appears<br />

Sfx: ambient celebration, music continues<br />

Shot: “Celebrate the Coke side of life” fades in<br />

followed by website<br />

Sfx: music continues then fades<br />

11


dvr technology.<br />

Developments in the Digital Video Recorder (DVR) industry are affording<br />

marketers new means through which to target audiences. This technology<br />

incorporates a single image into the regular commercial format, repeating the<br />

slide often enough for the DVR user to see the image while fast-forwarding, but<br />

infrequently enough that the viewer watching live television will never be<br />

interrupted by the image. This incredible new technology that allows the viewer<br />

to fast forward through commercials is a great reason to celebrate!<br />

12


print.<br />

In order to maximize our ROI on our print advertisements,<br />

it is necessary to be selective and strategic<br />

in choosing which magazines to advertise in and<br />

when to run the campaign. Amplify has allocated<br />

the print advertising budget by females and males.<br />

For females, the print campaign will appear in Seventeen<br />

and CosmoGirl!. Seventeen reaches 13 million<br />

females between the ages of 12-24 every<br />

month, making it the most popular teen magazine<br />

today. CosmoGirl!’s circulation is almost as impressive<br />

with 8 million readers per month and the title<br />

of “#1 Selling Teen Magazine at the Newsstand”<br />

(www.hearstcorp.com). We will alternate advertising<br />

in each magazine every month, continuing<br />

throughout the plan year. This strategy will enable<br />

us to reach CosmoGirl! and Seventeen readers<br />

equally, providing a greater audience range while<br />

avoiding superfluous costs.<br />

There are few publications targeting teen males;<br />

however, gaming magazines are the most popular.<br />

Accordingly, we will advertise throughout the campaign<br />

year in GamePro magazine, the “#1 Most<br />

Read and Favorite Video-Game Magazine in North<br />

America” (Teenage Research Unlimited, 2004). The<br />

publication boasts 3 million readers every month,<br />

with 39% between the ages of 12-19, thus providing<br />

an excellent opportunity to reach a significant<br />

portion of our male target market.<br />

Cost<br />

Monthly Annual<br />

Seventeen $ 108,335 $1,300,020<br />

CosmoGirl! 91,270 1,095,240<br />

GamePro 25,050 300,600<br />

Total Print Ad Cost $ 2,695,860<br />

13


out-of-home advertising.<br />

point-of-purchase<br />

In -tore refrigerator sticker<br />

theme parks<br />

Attendance at theme parks is well over one million people<br />

a year, with most of their traffic experienced in the<br />

summer months. Moreover, traffic through these parks<br />

has been increasing at an annual ate of 2.2%<br />

(about.com).<br />

With this in mind, beginning in May and ending on Labor<br />

Day, T-stand advertisements will be placed in the six<br />

most visited Six Flags theme parks in the country, which<br />

are among the top 25 most visited theme parks in America<br />

including locations in NJ, CA, IL, GA, and two in TX.<br />

Amplify Communications discovered that our target market<br />

frequently makes purchase decisions in stores. Therefore,<br />

we will implement different point-of-purchase tactics at retail<br />

locations for Coca-Cola products. During the summer,<br />

Celebrate stickers will be affixed on refrigerator doors with<br />

specific seasonal slogans. An example of a summer slogan<br />

would be “Celebrate the blast of cool air on a hot day.” By<br />

integrating these point of purchase displays, Amplify reinforces<br />

the strategy of celebrating little victories.<br />

Another innovative tactic is floor stickers. These strategic<br />

Celebrate stickers will display Coca Cola Classic graphics<br />

leading consumers to product displays in the aisles. The<br />

stickers will display graphics associated with celebrations<br />

such as confetti or streamers. The Celebrate stickers and<br />

aisle displays will reinforce the Celebrate Coke campaign<br />

and grab the attention of consumers.<br />

malls<br />

Mall kiosks are an opportune area to place our advertisements as<br />

the targeted market spends a large portion of their time at malls.<br />

In addition, a large portion of the males in out target market<br />

spend time playing video games. Accordingly, advertising in<br />

malls near video game arcades is an ideal location to reach our<br />

target audience. Kiosks will be placed in 50 malls nation wide for<br />

the entire duration of our campaign.<br />

movies<br />

According to Amplify’s primary research, our target market<br />

enjoys going to the movies. Our movie advertising will seek to<br />

reach our target demographic in the summer months when they<br />

have a larger disposable income, and when many movie studios<br />

are releasing “summer blockbusters” that are rated PG or PG-13.<br />

By placing 60-second advertisements on six movie screens in 30<br />

theatres for 12 weeks, we will reach a large number of youth.<br />

14


additional print/outdoor creative.<br />

15


interactive media.<br />

online<br />

The internet advertising campaign will be implemented throughout the entire plan year.<br />

banner advertisements<br />

Banner advertisements will be implemented in six-month time frames on ten different websites which will cover a variety of<br />

different categories that interest teens. These categories include social networking, user-generated content, gaming, humor,<br />

music, and television. The chosen six months for each website will depend on the site’s monthly traffic and seasonality associated<br />

with fluctuations in traffic on the website.<br />

MySpace<br />

Webshots<br />

Google Video<br />

website time frame positive attributes<br />

June through December<br />

• summer months when our target market has more free time<br />

• back-to-school months<br />

March through August<br />

• traffic peaks in March and May<br />

June to August and November to January<br />

• includes summer, the holidays, and school vacations<br />

• high traffic<br />

• growing in popularity<br />

• constant traffic volumes<br />

• constant traffic volumes<br />

Yahoo! Games June to August and November to January • games site<br />

CNET Entertainment June to August and November to January • games site<br />

• attracting new, unique users<br />

• most traffic from August to January<br />

eBaum’s World<br />

February to May and September to October<br />

• the time spans when the campaign has the least web presence<br />

• consistent with the school year<br />

• target markets shares humorous online<br />

content with friends<br />

AOL Music April to June and November to January • peaks in May<br />

Yahoo! Music<br />

MTV<br />

ESPN<br />

April to June and August to October<br />

March and April and from August to November<br />

• supplement Spring Break events and new show debuts<br />

February, March, and June, and from September to November<br />

• Super Bowl, March Madness, and the World Series<br />

banner ad succession<br />

• nearly no fluctuation in web page views<br />

by month<br />

• most web page views in<br />

• September<br />

16


Coca-Cola at<br />

MySpace.com<br />

MyCokeRewards.com<br />

Amplify proposes minor additions to the Mycokerewards.com<br />

website, while seeking greater integration<br />

with Mycoke.com. Essentially, we aim to showcase the<br />

many activities on Mycoke.com, while still encouraging<br />

users to drink Coke for points redeemable on<br />

mycokerewards.com. Specific implementations will<br />

include the addition of four new games, which will be<br />

easily scalable. The games will feature the GTA<br />

character, the polar bears, the Happy Factory characters,<br />

and animated Coke bottles; such images are very<br />

memorable and associated with Coca-Cola. By featuring<br />

them in the games, they will also strengthen the brand<br />

recognition and reinforce past campaigns. Additional<br />

website design will account for $1,500 in our budget.<br />

AOL instant messenger<br />

An important element of the online banner campaign will be an<br />

expandable banner on AOL Instant Messenger. The expanded<br />

banner will contain a teaser mini-game that the user can play on<br />

the spot. Games can consist of one of the memorable Coca-Cola<br />

characters, such as the “Grand Theft Auto” character or the polar<br />

bears. The banner will invite the user to play the full game on a<br />

page we will create on mycokerewards.com. We will also<br />

consider easily integrating the games found on MyCoke.com, by<br />

using a name and password that will link the user back to their<br />

MyCokeRewards account. Achieving a score on the game above a<br />

certain level will allow the user to win free My Coke Rewards<br />

points. The games will not only retain current users of<br />

mycokerewards.com, but will attract new users who may not<br />

have tried using the site. A banner on the homepage of<br />

mycokerewards.com will also attract additional players.<br />

MyCokeRewards.com<br />

with additions<br />

17


podcasts<br />

Amplify will integrate podcast advertising. Their increasing popularity will be a<br />

huge advantage in effectively executing this phase. Research has shown that the<br />

most active and dedicated listeners to podcasts are young, hip, internet savvy<br />

individuals who have the ability to multi-task.<br />

Unlike the radio, which integrates multiple commercials together, Podcast<br />

advertisements will integrate multiple five-second renditions of the “Always”<br />

Coca-Cola theme song. This short mnemonic device will be tailored to fit the feel or<br />

genre of each show and will serve to remind listeners to consider picking up a<br />

Coke while enjoying their favorite podcasts. While the audio commercial is played,<br />

a visual web advertisement is displayed on the audio software, such as an iPod or<br />

a laptop. Because there is only one advertisement at a time and it is brief, the<br />

viewer is likely to pay attention rather than disengage from the message.<br />

Examples of Coca-Cola’s podcasts include the five-second theme song by a female<br />

vocalist humming (primarily for girls), an electric guitar rendition (primarily for<br />

boys), and the short theme being “beat-boxed” (primarily aimed at urban youth).<br />

Though podcasting is a relatively new technology, its potential to connect with the target market should not be ignored.<br />

Additionally, this form of advertising can be attractive for both the Coca-Cola Company as well as providers of podcasts, especially<br />

ones offered for free, that are trying to gain legitimacy with the coveted 13-18 year old demographic.<br />

podcast<br />

advantages/specifics<br />

Pardon the Interruption<br />

x-Plau<br />

• The most popular podcast on internet<br />

• Weekly advertisements from September to<br />

November and in February, March, and June<br />

• Targeted to internet gamers in 12-24 age<br />

group<br />

• Most popular gamer podcast<br />

• Advertisements run in summer, and from<br />

November to January<br />

Muggle Cast<br />

• Harry Potter podcast hosted by teenagers<br />

• Popular, and receives a lot of press<br />

• Run advertisements during the summer<br />

18<br />

Dane Cast<br />

• Dane Cook hosts the number one rated<br />

entertainment podcast currently<br />

• High school demographics enjoy comedians<br />

• Run advertisements during the summer and<br />

from November to February


media timeline.<br />

Media Category Jan. Feb. Mar. Apr. May Jun. Jul. Aug. Sept. Oct. Nov. Dec.<br />

TV<br />

Network Television*<br />

Cable Television**<br />

Magazines<br />

CosmoGirl!<br />

Seventeen<br />

GamePro<br />

Public Relations<br />

Red Bottles<br />

Sales Promotion<br />

Floor Stickers<br />

Freezer Stickers<br />

Interactive<br />

Myspace.com<br />

Facebook<br />

AOL Games<br />

Yahoo! Games<br />

GameSpot<br />

MiniClip<br />

AOL Music<br />

Yahoo! Music<br />

MTV.com<br />

ESPN<br />

Podcasts<br />

ESPN Pardon the Interuption<br />

X-Play Daily Video<br />

MuggleCast<br />

Dane Cook: DANEcast<br />

Outdoor<br />

Six Flags Theme Parks<br />

Mall Kiosks<br />

Movie Theaters<br />

* Fox, NBC, ABC<br />

**The Disney Channel, Nickelodeon, MTV, Cartoon Network<br />

19


public relations.<br />

To increase brand health, Amplify proposes a corporate social responsibility public relations initiative with the theme:<br />

“Celebrate the Power to Change the World, Celebrate the Coke Side of Life.” The objectives are to:<br />

• raise national awareness about AIDs<br />

• inspire local involvement through community service projects<br />

Amplify proposes that Coca-Cola Classic initiate a campaign working towards<br />

the alleviation of the world’s AIDS epidemic. As such, the Product (RED)<br />

Campaign will inform consumers about Coca-Cola’s global social initiatives.<br />

In accordance, Amplify suggests the introduction of an opaque, red,<br />

plastic, 20-ounce bottle. This new packaging would give the traditional Coca-<br />

Cola bottle greater consumer appeal without changing its core identity. Furthermore,<br />

the suggested limited edition packaging will differentiate Classic<br />

Coca-Cola from the other, regular labeled bottles.<br />

The bottle would be made available in the beginning of November. This is an<br />

optimal time frame as December 1st is World AIDS Day and marks the<br />

beginning of International AIDS Month. The distribution timing will heighten<br />

media awareness regarding the Product (RED) Campaign.<br />

packaging<br />

• Product (RED) Campaign<br />

• opaque, red, 20-ounce bottle<br />

• 30% of profits to global fund<br />

20<br />

Coca-Cola will donate 30% of sales profit from the red, 20-ounce bottle. During this promotional period, the standard Coca-Cola<br />

Classic bottles will remain available for purchase. Augmenting current sales with the units sold of the red bottle will increase<br />

gross sales volume for 20-ounce bottles. The campaign will be limited to 20-ounce bottles.<br />

The Product (RED) Campaign will positively contribute to point-of-purchase sales. The bottles will catch the attention of<br />

consumers lost in the boredom of the stagnant display of soda packaging. In addition, print media will feature an image of the<br />

red bottle with the tag line:<br />

Celebrate the Power to Change the World.<br />

The “Celebrate the Power to Change the World” theme segue into the Product (RED) Campaign national competition. The<br />

underlying concept supports the youth market’s efforts to make a difference in ways both big and small. It is through these<br />

improvement efforts that the youth market can “change the world.” Coca-Cola wants to celebrate these contributions.<br />

Accessible through the Coca-Cola website, participants are encouraged to submit an essay, photograph, and/or video displaying<br />

the charitable projects during the month of November via the Coca-Cola website. Participants must be between 13– 18 yearsold.<br />

It is through these personal submissions that youth will be inspired and encouraged by other teens to become involved.<br />

This contest will increase consumer interest thus driving traffic to the website.<br />

To measure the impact of Amplify’s recommended Global Corporate Responsibility Initiative, we propose tracking sales of the<br />

red bottle. Success will be determined according to the comparison of fourth quarter sales from previous years. Furthermore, the<br />

contest entries from the website promotion will help to gauge the passions and emotions which drive youth in our target market.<br />

Using the information these individuals provide, Coca-Cola will better understand the psychographics of the important youth<br />

market regarding Coca-Cola Classic.


evaluation plan.<br />

The objective for Coca-Cola is to increase the incidence rate and brand health in the target market of 13-24<br />

year olds by 3%, respectively. As our focus is solely on 13-18 year olds, which only account for half the total<br />

market, the objective of our campaign is to increase incidence and brand health by 6%.<br />

To track our incidence rates through the year, we<br />

will employ surveys at four key points in our campaign:<br />

in January, in May before summer, end of<br />

August, and the end of December. Surveys will be<br />

administered online using an independent research<br />

company, such as Harris Interactive, and will be<br />

tied to incentives relating to Coca-Cola Classic and<br />

mycokerewards points.<br />

We will measure our popularity on the web by<br />

measuring our web hits after the launch of<br />

Celebrate campaign. We recommend the<br />

implementation of affiliate marketing techniques in<br />

order to track the number of click-throughs per site.<br />

Thus, the effectiveness of each site will be evaluated.<br />

Amplify will monitor both the sales of the red bottles<br />

and the number of submissions to analyze the<br />

effectiveness of the “Celebrate the Power to Change<br />

the World” campaign.<br />

We anticipate an additional spike in our incidence<br />

and brand health due to our Red Bottle campaign in<br />

accordance with the fight against AIDS, which occurs<br />

in November.<br />

Sales Response Curve<br />

%<br />

20.00%<br />

18.00%<br />

16.00%<br />

14.00%<br />

12.00%<br />

10.00%<br />

8.00%<br />

6.00%<br />

4.00%<br />

2.00%<br />

0.00%<br />

Incidence<br />

Brand Health<br />

January<br />

February<br />

March<br />

April<br />

May<br />

June<br />

July<br />

August<br />

September<br />

October<br />

November<br />

December<br />

time<br />

22


udget allocation.<br />

23


campaign budget.<br />

Television 6,000,000<br />

Magazines 1,527,630<br />

CosmoGirl! 547,620<br />

Seventeen 650,010<br />

GamePro 330,000<br />

Interactive 2,150,000<br />

Internet 2,100,000<br />

Podcasts 50,000<br />

Outdoor Advertising 2,765,014<br />

Theme Parks 1,800,000<br />

Movie Theaters 216,000<br />

Mall Kiosks 558,000<br />

Floor Stickers 133,514<br />

Freezer Stickers 57,500<br />

Red Bottles 500,000<br />

Licensing and Incidental Fees 57,356<br />

Production 2,000,000<br />

Total 15,000,000<br />

24


the family.<br />

4: Professor William Madway, Kyle Scudilla, Jeremy Cantarow, Rachael Levenson, Wil Kristin, Paul Campagna<br />

3: Evan Armstrong, Sara Horstmann, Courtney Betley, Cristina Chewning, Jamie Herman,<br />

Janette Spreen, Marianna Visnadul, Lindsay Clark, Steph Zaucha, Mallory Smith<br />

2: Lily Linquata, Colleen Dunleavy, Jenn Cacace, Carla Cardona, Katie Thompson<br />

1: Christine Vianna, Kristina Ordoneza, Maria Amjed, Jacqueline Perry<br />

media.<br />

account<br />

management.<br />

creative.<br />

25


campaign summary.<br />

Amplify Communications celebrate Campaign began researching the youth market through three means of<br />

information gathering: secondary research, focus groups, and an online survey. The two most significant findings<br />

from this research process are that 13-18 year olds represent the best target within the youth market<br />

and that these consumers are greatly influenced, not by celebrity personalities, but by depictions of people<br />

“just like them.”<br />

Our research also shows that 13-18 year olds are less health-conscious than their older counterparts, and they<br />

tend to be fun-loving, outgoing, active, and technology-savvy.<br />

The Celebrate Campaign we developed is designed to connect the little moments in life with Coca-Coca Classic<br />

as a part of “the Coke side of life.” Through bold, playful images and poignant messages, conveyed through<br />

traditional media, interactive media, and our social responsibility initiatives, we expect to increase incidence<br />

and brand health by 6% respectively among 13-18 year olds.<br />

It is through Amplify Communications’ extensive knowledge of the youth market that meaningful connections<br />

are made with this demographic. In order to reach this coveted yet confounding market, we do not simply get<br />

to know the youth market, we become the youth market.<br />

As a full service communications firm, our budget allocation for the celebrate Campaign consists mainly of<br />

traditional media such as television and print advertisements. However, Amplify Communications differs from<br />

other communications firm because of our Vision Infused Marketing approach. Our creative team has<br />

put us on the cutting edge of non-traditional media, through such vehicles as podcasts and DVR fast-forward<br />

formatted advertisements. Amplify Communications’ Campaign will overcome all surrounding media noise to<br />

make Coca-Cola Classic heard in the youth market.<br />

Amplify Communications invites you to celebrate…..<br />

plug in.<br />

26


Images:<br />

reference sources.<br />

200405329-001/Tim Jones/courtesy of Getty Image<br />

Shy Girl picture for Love at First Sight:<br />

E010588/Photodisc/courtesy of Getty Images<br />

Spin the Bottle pic for Love at First Sight:<br />

200464260-001/Lisa Pines/courtesy of Getty Images<br />

20-something couple kiss for Love at First Sight:<br />

56385682/Stockbyte/courtesy of Getty Images<br />

Serious looking bus driver, not happy she had to stop the bus for the<br />

kid being late:<br />

BF0989-001/Frank Herholdt/courtesy of Getty Images<br />

Kids hanging out: 57613813/Stockbyte/courtesy of Getty Images<br />

Image 200473276-001 (Royalty-free)<br />

Collection: Photodisc Red<br />

Three teenage girls (13-18) photographing themselves on bed, smiling<br />

Photographer: Tonya Constantine<br />

Industry Reports:<br />

Beverage Digest, March 8, 2006, Beverage Digest Company, LLC<br />

2005 Teens– Adult National consumer survey, Simmons Market Research Bureau<br />

SRDS Media Solutions<br />

Nielson Media Research Television Audience Data<br />

27


6:00 and time to wake up already?<br />

Just 5 more minutes.<br />

…. 5 more minutes….<br />

…. 5 more minutes….<br />

but don’t wait to RSVP to...<br />

plug in.<br />

28

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