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Organizational Development: A Manual for Managers and ... - FPDL

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have the same objectives, but the ways in which they approach their objectives may somehow be<br />

correlated, to their reciprocal mutual gain. In this way, a potentially hazardous antagonistic<br />

situation becomes a win-win situation.<br />

Full alignment of somehow different interests <strong>and</strong> related objectives is also possible in numeric<br />

cases. Someone wants to buy what somebody else wants to sell. Someone needs company to<br />

enjoy a glass of beer <strong>and</strong> a friendly chat, <strong>and</strong> somebody else needs the same. Someone wants to<br />

kiss somebody, <strong>and</strong> this somebody does not mind at all. This kind of interrelation games we call<br />

love games.<br />

Thus, we distinguish four basic categories of games: ‘games with the nature’, where another player<br />

is indifferent <strong>and</strong> beyond control; ‘antagonistic games’, where each player is enemy to another one<br />

<strong>and</strong> tends to use his power to <strong>for</strong>ce another to do what is more preferable <strong>for</strong> him; ‘business<br />

games’, where each player is <strong>for</strong>ced to change their ‘free-will’ behaviour to a way he would not<br />

have otherwise chosen; <strong>and</strong> ‘love games’, where each participant is doing what he wants to do<br />

anyway, <strong>and</strong> it suits to everybody. Of course, in real life these types of games may mix in various<br />

<strong>and</strong> even curious proportions. These relations are illustrated in Picture 10.<br />

Unpredictability<br />

“of partner’s”<br />

behavior<br />

Games with<br />

nature<br />

Antagonistic<br />

games<br />

Love<br />

games<br />

Full<br />

predictability<br />

of partner’s<br />

behavior<br />

Business<br />

games<br />

Opposing<br />

interests<br />

Coinciding<br />

interests<br />

62

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