Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
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The Ruins <strong>of</strong> Achelos<br />
4. Remove one existing bounty, as<br />
o<strong>the</strong>r adventurers have completed<br />
<strong>the</strong> task.<br />
Monster Bounty Table (2d4 or 2d4-1):<br />
1. Undead: remaining pockets <strong>of</strong><br />
undead monsters, especially Ghouls<br />
(60%, 2d6 led by a single Elder<br />
Ghoul), but occasionally a Wight<br />
controlling 3d4 Skeletons and<br />
Zombies (30%), or even a Wyrd<br />
(10%).<br />
2. Owlbear: a single but ferocious<br />
Owlbear male (count as +2<br />
increase over <strong>the</strong> base monster). If<br />
this encounter is rolled a second<br />
time, replace it with a pack <strong>of</strong><br />
werewolves (2d6).<br />
3. Wyvern: a small hunting party<br />
(1d2+1) operating out <strong>of</strong> <strong>the</strong> Mt.<br />
Slijeme.<br />
4. Ogres: a small but aggressive tribe<br />
(4+1d6 warriors) is raiding <strong>the</strong> new<br />
settlements and <strong>the</strong> trade route to<br />
Luln.<br />
5. Achelos Outlaws: a camp <strong>of</strong> <strong>the</strong>se<br />
outlaws has been reported by<br />
Karameikan scouts. There are<br />
4d4+10 bandits, as well as three<br />
leaders: a Fighter <strong>of</strong> level 1d4+2, a<br />
Thief <strong>of</strong> level 1d4+3, and a<br />
randomly chosen adventurer <strong>of</strong><br />
level 1d4+2 (roll 1d6: 1- Fighter, 2-<br />
Thief, 3- Magic User, 4- Cleric, 5-<br />
Halfling, 6- Shadow Elf under<br />
disguise).<br />
6. Iron Ring slavers: a caravan <strong>of</strong><br />
slavers has been moving through<br />
<strong>the</strong> hills, trying to escape <strong>the</strong><br />
Karameikan patrols. There are<br />
3d4+4 Hounds <strong>of</strong> <strong>the</strong> Iron Ring,<br />
3d4+4 Goblins with 1d6+2 war<br />
dogs, and three assorted Reavers<br />
(create as an NPC party <strong>of</strong> level 4-<br />
6).<br />
7. Manticore: a monster from <strong>the</strong><br />
Black Peak mountains is creating<br />
unrest among <strong>the</strong> <strong>Cruth</strong> Ogres.<br />
Lord Kaerin wants it put down to<br />
avoid <strong>the</strong> risk <strong>of</strong> Ogre migrating<br />
southward.<br />
8. Dragon: Ahkriin vented her<br />
frustration on <strong>the</strong> wrong target,<br />
killing a group <strong>of</strong> Gnome<br />
prospectors from Highforge and<br />
<strong>the</strong>ir Callarii guides. This bounty is<br />
set only once. If it is rolled a<br />
second time, and Ahkriin is still<br />
alive, increase her bounty by 10%.<br />
O<strong>the</strong>rwise, replace with a single but<br />
powerful werewolf (Werewolf <strong>of</strong><br />
level 1d6+4), hunting with a pack<br />
<strong>of</strong> wolves (3d4+4) and standard<br />
werewolves (1d6+2).<br />
Steading <strong>of</strong> <strong>the</strong> Hill Giant<br />
Chief and Dwarves <strong>of</strong><br />
Kurest Hurgon<br />
The hill giant settlement is designed to<br />
support <strong>the</strong> use <strong>of</strong> <strong>the</strong> G1 “Steading <strong>of</strong> <strong>the</strong><br />
Hill Giant Chief” AD&D 1e adventure. It is<br />
located between Three Axes Ford and <strong>the</strong><br />
dwarven mine <strong>of</strong> Kurest Hurgon.<br />
More than two centuries ago, <strong>the</strong> hill<br />
giants created a permanent settlement in<br />
<strong>the</strong> area, cutting <strong>the</strong> communications<br />
between Kurest Hurgon, a dwarven mine<br />
in <strong>the</strong> Black Peaks, and <strong>the</strong> Kingdom <strong>of</strong><br />
Achelos, <strong>the</strong> primary Traladaran dominion<br />
in <strong>the</strong> <strong>Cruth</strong> <strong>Lowlands</strong>. Traladaran warriors<br />
and adventurers led by <strong>the</strong> Vampire Wars<br />
veteran Moira <strong>the</strong> Pure, a priestess <strong>of</strong><br />
Petra, attempted to breach <strong>the</strong> siege and<br />
reach <strong>the</strong> dwarves. However, <strong>the</strong>y were<br />
ambushed by <strong>the</strong> giants -- who had been<br />
warned by <strong>the</strong> <strong>Cruth</strong> Ogres <strong>of</strong> <strong>the</strong><br />
Traladarans’ arrival -- while crossing <strong>the</strong><br />
Achelos river at Three Axes Ford. The<br />
giants, who had positioned <strong>the</strong>mselves on<br />
<strong>the</strong> mountain spur overlooking <strong>the</strong> ford,<br />
easily crushed <strong>the</strong> Traladarans by tossing<br />
large boulders from <strong>the</strong>ir vantage position.<br />
However, dealing with <strong>the</strong> dwarves was<br />
not as easy. The miners simply closed <strong>the</strong><br />
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