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Lords of the Cruth Lowlands - Vaults of Pandius

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The Ruins <strong>of</strong> Achelos<br />

4. Remove one existing bounty, as<br />

o<strong>the</strong>r adventurers have completed<br />

<strong>the</strong> task.<br />

Monster Bounty Table (2d4 or 2d4-1):<br />

1. Undead: remaining pockets <strong>of</strong><br />

undead monsters, especially Ghouls<br />

(60%, 2d6 led by a single Elder<br />

Ghoul), but occasionally a Wight<br />

controlling 3d4 Skeletons and<br />

Zombies (30%), or even a Wyrd<br />

(10%).<br />

2. Owlbear: a single but ferocious<br />

Owlbear male (count as +2<br />

increase over <strong>the</strong> base monster). If<br />

this encounter is rolled a second<br />

time, replace it with a pack <strong>of</strong><br />

werewolves (2d6).<br />

3. Wyvern: a small hunting party<br />

(1d2+1) operating out <strong>of</strong> <strong>the</strong> Mt.<br />

Slijeme.<br />

4. Ogres: a small but aggressive tribe<br />

(4+1d6 warriors) is raiding <strong>the</strong> new<br />

settlements and <strong>the</strong> trade route to<br />

Luln.<br />

5. Achelos Outlaws: a camp <strong>of</strong> <strong>the</strong>se<br />

outlaws has been reported by<br />

Karameikan scouts. There are<br />

4d4+10 bandits, as well as three<br />

leaders: a Fighter <strong>of</strong> level 1d4+2, a<br />

Thief <strong>of</strong> level 1d4+3, and a<br />

randomly chosen adventurer <strong>of</strong><br />

level 1d4+2 (roll 1d6: 1- Fighter, 2-<br />

Thief, 3- Magic User, 4- Cleric, 5-<br />

Halfling, 6- Shadow Elf under<br />

disguise).<br />

6. Iron Ring slavers: a caravan <strong>of</strong><br />

slavers has been moving through<br />

<strong>the</strong> hills, trying to escape <strong>the</strong><br />

Karameikan patrols. There are<br />

3d4+4 Hounds <strong>of</strong> <strong>the</strong> Iron Ring,<br />

3d4+4 Goblins with 1d6+2 war<br />

dogs, and three assorted Reavers<br />

(create as an NPC party <strong>of</strong> level 4-<br />

6).<br />

7. Manticore: a monster from <strong>the</strong><br />

Black Peak mountains is creating<br />

unrest among <strong>the</strong> <strong>Cruth</strong> Ogres.<br />

Lord Kaerin wants it put down to<br />

avoid <strong>the</strong> risk <strong>of</strong> Ogre migrating<br />

southward.<br />

8. Dragon: Ahkriin vented her<br />

frustration on <strong>the</strong> wrong target,<br />

killing a group <strong>of</strong> Gnome<br />

prospectors from Highforge and<br />

<strong>the</strong>ir Callarii guides. This bounty is<br />

set only once. If it is rolled a<br />

second time, and Ahkriin is still<br />

alive, increase her bounty by 10%.<br />

O<strong>the</strong>rwise, replace with a single but<br />

powerful werewolf (Werewolf <strong>of</strong><br />

level 1d6+4), hunting with a pack<br />

<strong>of</strong> wolves (3d4+4) and standard<br />

werewolves (1d6+2).<br />

Steading <strong>of</strong> <strong>the</strong> Hill Giant<br />

Chief and Dwarves <strong>of</strong><br />

Kurest Hurgon<br />

The hill giant settlement is designed to<br />

support <strong>the</strong> use <strong>of</strong> <strong>the</strong> G1 “Steading <strong>of</strong> <strong>the</strong><br />

Hill Giant Chief” AD&D 1e adventure. It is<br />

located between Three Axes Ford and <strong>the</strong><br />

dwarven mine <strong>of</strong> Kurest Hurgon.<br />

More than two centuries ago, <strong>the</strong> hill<br />

giants created a permanent settlement in<br />

<strong>the</strong> area, cutting <strong>the</strong> communications<br />

between Kurest Hurgon, a dwarven mine<br />

in <strong>the</strong> Black Peaks, and <strong>the</strong> Kingdom <strong>of</strong><br />

Achelos, <strong>the</strong> primary Traladaran dominion<br />

in <strong>the</strong> <strong>Cruth</strong> <strong>Lowlands</strong>. Traladaran warriors<br />

and adventurers led by <strong>the</strong> Vampire Wars<br />

veteran Moira <strong>the</strong> Pure, a priestess <strong>of</strong><br />

Petra, attempted to breach <strong>the</strong> siege and<br />

reach <strong>the</strong> dwarves. However, <strong>the</strong>y were<br />

ambushed by <strong>the</strong> giants -- who had been<br />

warned by <strong>the</strong> <strong>Cruth</strong> Ogres <strong>of</strong> <strong>the</strong><br />

Traladarans’ arrival -- while crossing <strong>the</strong><br />

Achelos river at Three Axes Ford. The<br />

giants, who had positioned <strong>the</strong>mselves on<br />

<strong>the</strong> mountain spur overlooking <strong>the</strong> ford,<br />

easily crushed <strong>the</strong> Traladarans by tossing<br />

large boulders from <strong>the</strong>ir vantage position.<br />

However, dealing with <strong>the</strong> dwarves was<br />

not as easy. The miners simply closed <strong>the</strong><br />

57

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